Paintjob Packer is a lightweight mod making tool for Euro Truck Simulator 2 and American Truck Simulator. It allows you to generate simple paintjob mods, with a focus on mods that support multiple vehicles.
- Support for player-owned trailers, including those from DLCs
- Support for trucks using the newer accessory-based paintjob system, like the Scania S and MAN TGX Euro 6
- Support for as many vehicles as you like in a single mod
- Built-in support for >100 truck and trailer mods, full list here
- Support for separate paintjobs for each cabin of a truck, in case a single texture doesn't work for all of them
- Optionally includes readymade 4k templates for each vehicle, which can be downloaded separately here (ETS 2) and here (ATS)
GitHub page - Paintjob Packer is open source!
Paintjob Packer only supports Windows, but because it's written in Python you can download the source code and run it on macOS and Linux too! Click Download above, download the source code zip, and run packer.py. Requires Python 3.
Paintjob Packer doesn't make a completed mod from the get-go. Instead, it makes what I call "custom example mods", giving you all the files you need for your mod, but with placeholders standing in for every image/texture. You then go through and replace all the placeholder images with your own to complete the mod. Since you usually have to test and tweak a paintjob many times before it's ready, generating paintjobs this way means you only have to run the program once.
If you'd like an all-in-one mod making program, or you'd like to make metallic paintjobs, paintjobs with changeable colours, or non-paintjob mods, I highly recommend Mods Studio 2.
I made a tutorial video explaining how to make paintjob mods using Paintjob Packer, including generating their files, working with templates and uploading to Steam Workshop. You can watch it by clicking on the thumbnail below:
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Latest release: v1.8, 2021-09-15
Code: Select all
v1.8 - Improved bus mod support - Added support for SCS's International LT - Added support for five mods - Fixed two crashes v1.7.1 - Fixed a crash on startup due to a duplicate DAF 2021 file v1.7 - Rewrote how modded vehicles are supported, allowing rework/overhaul mods - Added support for 48 new modded vehicles (11 ATS and 37 ETS 2) - Updated support for 35 modded vehicles (19 ATS and 16 ETS 2) - Added a new vehicle selector for paintjob packs, which now consists of a scrolling list instead of two columns of checkboxes - Added a new update checker, that now tells you what features a new version contains - Added a new error screen for the (hopefully rare) case when something goes wrong, which shows the error message in full and has links to both the GitHub page and SCS Forums thread for reporting v1.6.3 - Added support for the DAF 2021 v1.6.2 - Fixed incorrect sideskirt textures for Galimim's Volvo FM - Fixed crash when exporting a single paintjob for a modded truck/trailer v1.6.1 - Added support for 4 mods: Dotec's Mercedes-Benz Actros MP2, PikPikker's Roman Diesel, Galimim's Volvo FM & FMX and Big Joe's Freightliner Coronado 122SD - Re-added support for YukonJack_AK's Western Star 4900 - Removed support for 3 mods by Lucasi that are now unavailable for download - Renamed DAF, Mercedes-Benz, Scania and Volvo trucks to match their in-game names - Changed invalid character detection to allow full stops/periods in names, just not at the end - Changed the folder path of modded vehicles to include the author name - Changed the term "hotfix" to "patch" in the update checker[/list] v1.6 - Updated Western Star 49X to reflect the changes in game version 1.40 - Added an update checker to the start screen - Improved unexpected error messages, as the full error is now copied to your clipboard for easy reporting - Removed support for a handful of mods that won't be updated for 1.40 - Fixed some errors caused by invalid characters or file names v1.5.1 - Added support for Freightliner Cascadia - Improved placeholder mod manager, Workshop and icon images - Removed support for Galimim's Cascadia mod - Fixed an issue causing a missing library folder to crash Paintjob Packer without an error message v1.5 - Added support for Western Star 49X - Added support for three ATS mods - Fixed certain characters in paintjob names causing Paintjob Packer to crash v1.4 - Added optional 4k/2k placeholder templates - Added and removed some supported mods - Reorganised UI and added a (working) progress indicator - Made folder and file names more readable - Fixed display_name warning when uploading to Steam Workshop - Removed cabin unifier v1.3 - Added save directory prompt - Moved cabin handling options from startup screens to dropdowns - Added support for FH Tuning Pack parts, and fixed some XF Tuning Pack parts v1.2.2 - Increased placeholder image resolution to fix problems with DXTBmp - Fixed bug causing the cabin unifier to always quit with a missing file error v1.2.1 - Added support for Mack Anthem v1.2 - Added option to generate files for Steam Workshop upload - Added error popups for any unexpected errors, so the program shouldn't just hang if something goes wrong - Fixed a bug where the "trailers supported" section didn't appear in pre-generated descriptions sometimes v1.1 - Added support for trailer mods - Fixed a bug that stopped paintjobs from showing up in-game v1.0.1 - Fixed bug causing the program to hang when generating a mod with a single vehicle v1.0 - Initial release
Everything I make is (and always will be) free, but if you'd like to support Paintjob Packer's development you can buy me a coffee. Support isn't expected, but it is appreciated!