Hey everyone, sorry for the lack of responses, I'm super busy IRL right now with work and uni. Don't expect any major updates to Paintjob Packer or the template pack for at least a week or two.
@Loyal4ets2 If you haven't sorted it out by now, what you'd wanna do is take the SCS cougar_01 dds files, rename them to the equivalent file from Paintjob Packer (as per my last message), then copy them into the Paintjob Packer output folder. E.g. you'd rename "pjm_at_2048x7680_size_1024x512.dds" to "Sideskirts (4x).dds" and replace the blank "Sideskirts (4x).dds" that's already there.
Where the accessory grouping is different is a little more complex. "shared_000000ff.dds" would need to be copied multiple times, replacing Rear Exhaust, Front Logo, Mirrors etc. You'll also have to choose one of the cabin files to replace "Cabin.dds", I'd recommend using "pjm_at_0x6144_size_2048x2048.dds" (the Highline cabin).
@DAFmanXFE6 I haven't heard of Photoshop having issues with commas in file names, may I ask what version you're using? You could use DXTBmp to get around the issue if need be, it seems fine with commas. I won't remove the commas from all of the DDSs and TOBJs just because my goal with this progam was to make paintjob-making as accessible as possible, and I think the easily readable file names are an important part of that.
You're able to rename accessories and cabin names if you use the installer or source code versions of Paintjob Packer by editing each vehicle's text file (in the installation directory/Paintjob Packer/library/vehicles/ats or ets), but the specific comma you mentioned is a little more tricky to remove. If you don't mind getting into the weeds a bit, you could download the source code version of Paintjob Packer, then edit one line in packer.py, and one line in library/paintjob.py. As long as they match up, you should be able to name them anything you like. You'd need to change line 753 in packer.py and line 208 in paintjob.py:
Code: Select all
packer.py line 753, change from:
main_dds_name = main_dds_name[:-1] + ", alt uvset)" # inserts "alt uvset" into the brackets in the cabin name
to:
main_dds_name = main_dds_name[:-1] + "_alt uvset)" # inserts "alt uvset" into the brackets in the cabin name
paintjob.py line 208, change from:
largest_cabin_name = veh.cabins["a"][0][:-1]+", alt uvset).dds"
to:
largest_cabin_name = veh.cabins["a"][0][:-1]+"_alt uvset).dds"
@Billy79 You can't make a mod with multiple paintjobs all at once, but you
can combine mods to make a mod with multiple paintjobs for the same truck. If you make a mod using Paintjob Packer, then make a second one, you can combine them by dragging the def, material and vehicle folders from one base folder into the other, merging them. As long as your two paintjobs have different
internal names, they'll work just fine together. I'll look into adding an option to make a single mod with multiple paintjobs at once though, that's a good suggestion