[ETS 2 & ATS] Paintjob Packer - Lightweight mod making tool

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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
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oldmanclippy
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Re: [ETS 2 & ATS] Paintjob Packer - Lightweight mod making tool

#41 Post by oldmanclippy » 13 Nov 2020 16:26

This is a fantastic tool @Carsmaniac ! The file structure it sets up is so clean and easy to make quick changes. I am just starting to work on paint jobs and this tool is making my life a whole lot easier.
ATS state release order concept map | Road to Moscow 2021 concept map
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LudoModding
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Re: [ETS 2 & ATS] Paintjob Packer - Lightweight mod making tool

#42 Post by LudoModding » 17 Nov 2020 11:06

@Carsmaniac

and would it be possible for you to put the BDF Tandem pack from Flemming ?
ETS2 : Promods + RusMap + parisRebuild

ATS : PazzMods + Sierra Nevada + Bellingham Heights

Skineur ATS/ETS2 : https://www.facebook.com/groups/atelierludoatsets2

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magicko84
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Re: [ETS 2 & ATS] Paintjob Packer - Lightweight mod making tool

#43 Post by magicko84 » 06 Dec 2020 12:08

@Carsmaniac

Hi, I went to see if the new version is available on your site, with the compatibility of the new truck, Freightliner Cascadia, but there is only version 1.5, the one I own.
I guess you're working on it, even with the whole Covid mess. By the way, everything is fine in your part.

Anyway, thanks for your work. Your program is very useful to me, because unfortunately I don't know the compilation of the various files, strings to insert etc. Thanks to your program, it makes it much easier for me.

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Carsmaniac
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Re: [ETS 2 & ATS] Paintjob Packer - Lightweight mod making tool

#44 Post by Carsmaniac » 07 Dec 2020 07:35

I've just released an update with support for the Freightliner Cascadia! Enjoy :)

Version 1.5.1
  • Added support for Freightliner Cascadia
  • Improved placeholder mod manager, Workshop and icon images
  • Removed support for Galimim's Cascadia mod
  • Fixed an issue causing a missing library folder to crash Paintjob Packer without an error message

DAFmanXFE6
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Re: [ETS 2 & ATS] Paintjob Packer - Lightweight mod making tool

#45 Post by DAFmanXFE6 » 07 Dec 2020 09:04

Thank you very much! Love using this for my paint jobs.
When in doubt... Ask m1keY!

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LudoModding
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Re: [ETS 2 & ATS] Paintjob Packer - Lightweight mod making tool

#46 Post by LudoModding » 07 Dec 2020 09:15

Thank you very much Mr Carsmaniac, your software is really top of the line and indispensable ;) .

continue your good work .
ETS2 : Promods + RusMap + parisRebuild

ATS : PazzMods + Sierra Nevada + Bellingham Heights

Skineur ATS/ETS2 : https://www.facebook.com/groups/atelierludoatsets2

SORRY MY ENGLISH, I'M FRENCH.

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oldmanclippy
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Re: [ETS 2 & ATS] Paintjob Packer - Lightweight mod making tool

#47 Post by oldmanclippy » 08 Dec 2020 15:30

Thanks for updating this tool, @Carsmaniac ! It's exactly what you need, and nothing more and nothing less, to make a paint job mod with proper file structure.
ATS state release order concept map | Road to Moscow 2021 concept map
Western Star 49X & Kenworth K100-E | Lamar, CO & Vancouver, BC
Renault Range T | Poissy, FR

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LudoModding
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Re: [ETS 2 & ATS] Paintjob Packer - Lightweight mod making tool

#48 Post by LudoModding » 14 Jan 2021 12:02

I am astonished not to see in the list the chereau trailer of MD Modding ??

Can't we add Mods ourselves ?
ETS2 : Promods + RusMap + parisRebuild

ATS : PazzMods + Sierra Nevada + Bellingham Heights

Skineur ATS/ETS2 : https://www.facebook.com/groups/atelierludoatsets2

SORRY MY ENGLISH, I'M FRENCH.

Loyal4ets2
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Re: [ETS 2 & ATS] Paintjob Packer - Lightweight mod making tool

#49 Post by Loyal4ets2 » 15 Jan 2021 14:47

This is so awesome! Especially for those who are beginers.

I have a question though, after i did all the steps, i wanted to replace the files generated by your software (D:\Paintjob Packer Output\Red Edge\vehicle\truck\upgrade\paintjob\Red Edge\Scania S), with the files from a skin from base.cfg, named folder cougar_01 for Scania S. Originaly the skin In game is named Golden Edge and has orange lines. I just edited all the dds files with the desired look (from orange to red), but how to put them in my generated folder if they have different names than what your software named them. Also when i tried to archivate with 7zip all the files by selectic what's inside the base folder generated, in game at mod manager, i don't see the picture example Mod_Manager_Image (at least as a test) and neither the description

I post a printscreen.

Left are files from base.cfg and right are the files generated by Paintjob Packer.

Image

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