CanOpener by ohaha v0.3

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ohaha
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CanOpener by ohaha v0.3

#1 Post by ohaha » 09 Mar 2014 00:10

Can Opener

This mod will open all the doors of your big garage** and place some random parked AI trucks with trailers in the free spots inside.
Starting with
  • 0.2, there is an animated gate at the entrance.
  • 0.3, there is a sound played while the gate opens.
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Warning
  • This mod replaces ALL*** large (expensive) garages all over the base map and new DLC areas (Going East, Scandinavia, Vive la France).
  • You must have patience and wait until the gate is fully open, because the collision model of the gate is not animated and only removed at the end of the animation (the beacon stops blinking)!
DOWNLOAD Credits
Prefab by Image SCS Software

Tweaks and additional models by ohaha

Note
* The link takes you to a folder on my GoogleDrive. When the mod is updated, I will just replace the file inside the folder.
** The old mod was also opening the doors of the service / dealer buildings, but now they got so diverse that it's too much work. This mod is limited to the big garage.
*** Map mods which alter the definition of the large garage prefabs of base map and Scandinavia (which is also used in Vive la France DLC) could render this mod useless.

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Araripe
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Re: CanOpener by ohaha

#2 Post by Araripe » 09 Mar 2014 01:35

Simply awesome mod! Downloading!
Is it working with the beta build?
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thebigbadonion
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Re: CanOpener by ohaha

#3 Post by thebigbadonion » 09 Mar 2014 01:39

haha I'd no idea there was anything in the large dealers in game, I thought it was just an empty box, thats really cool :D nice job!

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Re: CanOpener by ohaha

#4 Post by ohaha » 09 Mar 2014 07:51

:)
Thanks
Yes, it is working with the current build.
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Flemming V
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Re: CanOpener by ohaha

#5 Post by Flemming V » 09 Mar 2014 08:17

Far beyond incredible, amazing, revolutionary, you just did it again, didn't you?
So cool, Hope SCS see it and will add this to game including inventory and so on for the workshop.
Thanks mate. :)
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ohaha
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Re: CanOpener by ohaha

#6 Post by ohaha » 09 Mar 2014 08:24

Thanks, buddy!
Yeah, I was thinking about the same thing. After all, the real "Wishlists" section is the Mods section, right?
Now if I could also edit the prefab for the truck dealer, to put the service point inside... it would be even better, I think.
Oh, well, one never stops learning new things... I'll have to find some available space on my hard drive (as in "my head") for this information, too! :D
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116808apd
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Re: CanOpener by ohaha

#7 Post by 116808apd » 09 Mar 2014 08:37

I just wanted to suggest that you should put the service point inside :lol:

Maybe a fuel spot in there as well?
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ohaha
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Re: CanOpener by ohaha

#8 Post by ohaha » 09 Mar 2014 08:39

:)

Well, great minds think alike :D

Is there a special tool to edit prefabs like this one?
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116808apd
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Re: CanOpener by ohaha

#9 Post by 116808apd » 09 Mar 2014 08:43

I would say zmodeler is the easiest.... not sure if it can already properly do the 1.9 prefabs. (but you are using blender right?)

If you need me to make some changes just give a shout. Im more than happy to help you out.
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ohaha
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Re: CanOpener by ohaha

#10 Post by ohaha » 09 Mar 2014 08:46

No ZModeler for me, mate... I'm too cheap to spend money on my hobbies :D
But, if you have the skills and tools, feel free to do whatever with the mod! :)
Goes with every mod I make, actually...
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