Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*
@Serb1205 Since this MOD does not conflict with IWR, either is fine.
@Rafaelbc I found a texture bug in the hedge of Venezia.
[ external image ][ external image ]
@Rafaelbc I found a texture bug in the hedge of Venezia.
[ external image ][ external image ]
Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*
Thank you for this awesome update!
My flickr : https://www.flickr.com/photos/157124669@N08
Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*
Thank you for the update! Awesome work!
- theclumsygeek
- Posts: 121
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Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*
The improved vegetation is awesome! It does increase my GPU utilization by around 10-20% (GTX 1070), but with how beautiful the trees look, I'd say that's a fair trade-off.
Here's a sample shot of default SCS vegetation somewhere in a rest stop in Italy (doesn't look half-bad):
[ external image ]
And this is how it looks with the mod active (but this makes it just so much more realistic):
[ external image ]
Here's a sample shot of default SCS vegetation somewhere in a rest stop in Italy (doesn't look half-bad):
[ external image ]
And this is how it looks with the mod active (but this makes it just so much more realistic):
[ external image ]
Regards,
Clumsy
YouTube: https://www.youtube.com/theclumsygeekgaming
Twitch: https://www.twitch.tv/theclumsygeek
Twitter: https://twitter.com/theclumsygeek
Clumsy
YouTube: https://www.youtube.com/theclumsygeekgaming
Twitch: https://www.twitch.tv/theclumsygeek
Twitter: https://twitter.com/theclumsygeek
Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*
very bad,a lot of fps lost with this mod.Optimize your please
Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*
Zizu, it's a mod that enhance the graphics with more detail and higher resolution vegetation. It's normal that it demands more power and performance of your computer and graphics card.
A mod like this can easily demand a nVidia 1060/1060Ti ore more to run smooth.
A mod like this can easily demand a nVidia 1060/1060Ti ore more to run smooth.
Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*
This looks very good, do not notice anything of the fps drop.
Good work, thanks
Good work, thanks
Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*
I can't seem to delete your Game data file, corrupt error messages.
Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*
Thank you so much for the positive feedback, guys. I appreciate it.
Nice post, mate. That's exactly the result that was aiming since the beginning; A subtle change on the folliage, but that makes so much difference to me.theclumsygeek wrote: ↑10 Dec 2017 10:30 The improved vegetation is awesome! It does increase my GPU utilization by around 10-20% (GTX 1070), but with how beautiful the trees look, I'd say that's a fair trade-off.
Here's a sample shot of default SCS vegetation somewhere in a rest stop in Italy (doesn't look half-bad):
And this is how it looks with the mod active (but this makes it just so much more realistic):
Thanks for letting me know, Nyossy. I'll take a look on that.
Well, I just doesn't make sense to me. Maybe you were trying to delete it while the mod was already active in the game.
-
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FAEL ENVIRONMENT
My WoT Profile: https://worldoftrucks.com/en/online_pro ... ?id=150747
My Best Parking at Trameri - https://www.youtube.com/watch?v=H1WA83DfhjI
My Time Lapse 2200Km Achievement - https://www.youtube.com/watch?v=dPk4rBDcYQk
Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*
It's alright, I extracted it with no errors, deleted it then re-zipped it.
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