Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

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Nyossy
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Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*

#671 Post by Nyossy » 10 Dec 2017 08:29

@Serb1205 Since this MOD does not conflict with IWR, either is fine.

@Rafaelbc I found a texture bug in the hedge of Venezia.
[ external image ][ external image ]
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Lanker
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Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*

#672 Post by Lanker » 10 Dec 2017 09:06

Thank you for this awesome update!
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bumbumek
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Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*

#673 Post by bumbumek » 10 Dec 2017 10:04

Thank you for the update! Awesome work!
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theclumsygeek
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Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*

#674 Post by theclumsygeek » 10 Dec 2017 10:30

The improved vegetation is awesome! It does increase my GPU utilization by around 10-20% (GTX 1070), but with how beautiful the trees look, I'd say that's a fair trade-off.
Here's a sample shot of default SCS vegetation somewhere in a rest stop in Italy (doesn't look half-bad):
[ external image ]

And this is how it looks with the mod active (but this makes it just so much more realistic):
[ external image ]
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Zizu
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Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*

#675 Post by Zizu » 10 Dec 2017 11:17

very bad,a lot of fps lost with this mod.Optimize your please
mattem
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Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*

#676 Post by mattem » 10 Dec 2017 11:43

Zizu, it's a mod that enhance the graphics with more detail and higher resolution vegetation. It's normal that it demands more power and performance of your computer and graphics card.

A mod like this can easily demand a nVidia 1060/1060Ti ore more to run smooth.
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Braakie
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Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*

#677 Post by Braakie » 10 Dec 2017 11:46

This looks very good, do not notice anything of the fps drop.

Good work, thanks
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John
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Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*

#678 Post by John » 10 Dec 2017 16:32

I can't seem to delete your Game data file, corrupt error messages.
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Rafaelbc
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Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*

#679 Post by Rafaelbc » 10 Dec 2017 16:59

Thank you so much for the positive feedback, guys. I appreciate it.

theclumsygeek wrote: 10 Dec 2017 10:30 The improved vegetation is awesome! It does increase my GPU utilization by around 10-20% (GTX 1070), but with how beautiful the trees look, I'd say that's a fair trade-off.
Here's a sample shot of default SCS vegetation somewhere in a rest stop in Italy (doesn't look half-bad):

And this is how it looks with the mod active (but this makes it just so much more realistic):
Nice post, mate. That's exactly the result that was aiming since the beginning; A subtle change on the folliage, but that makes so much difference to me.

Nyossy wrote: 10 Dec 2017 08:29 @Serb1205 Since this MOD does not conflict with IWR, either is fine.

@Rafaelbc I found a texture bug in the hedge of Venezia.
Thanks for letting me know, Nyossy. I'll take a look on that.

John wrote: 10 Dec 2017 16:32 I can't seem to delete your Game data file, corrupt error messages.
Well, I just doesn't make sense to me. Maybe you were trying to delete it while the mod was already active in the game.
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John
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Re: Working On New "Realistic" Visuals- V 3.0 - 10 Dec 2017*

#680 Post by John » 10 Dec 2017 17:18

It's alright, I extracted it with no errors, deleted it then re-zipped it. ;)
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