Updated Version - v3.1 - Steam Workshop Only:
http://steamcommunity.com/sharedfiles/f ... =731256324
Previous Version - v3.0
Mediafire: http://www.mediafire.com/file/xbwvdcw2d ... NT-3.0.scs
ShareMods: http://sharemods.com/qlz5pue43n1o/FAEL- ... 0.scs.html
Works on ETS 2 V1.3x
I'm basically making the mod all over again, from start. So, I focused it on the Standard Map only. I'll eventually update the textures to better compatibility with Promods, although it might work for now, some bugs might occur - such as textures not matching.
Changelog V3.0
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Def Folder Included - Changed the trees' Lod/fade distance
Changed the trees model on most part of the map. Grass redone. Better variation and adjusted colors
Ground and grass textures reworked
Road textures not included
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Some trees have been replaced to avoid glitches through bridges. Even though the trees that I had replaced before were not that big, they were still glitching at some places. I replaced them for normal-sized trees.
The grass has been replaced back to the normal ones. I've just adjusted the colors to better match the textures.
The game_data.sii is already included in my mod, but If you use other mod that modifies this file, I recommend to edit the Distance Draw (or LOD) to a better quality environment. Change these lines in the Game_data.sii:
Code: Select all
leaves_lod_start: (610.0, 410.0, 70.0)
leaves_lod_end: (660.0, 460.0, 120.0)
SCREENSHOT PREVIEW:
[ external image ]
[ external image ]
OBS: It's very important to set these Graphic Settings at high to get the best visuals with this mod:
VEGETATION DETAIL - HIGH
GRASS DENSITY - HIGH