Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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- Posts: 36
- Joined: 21 Aug 2015 20:05
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
Rafaelbc thanks to update de mod... is the best mod vegetation and more... many thanks...
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
This mod is epic, thanks for the update
- Rouge Slipper
- Posts: 50
- Joined: 10 Apr 2020 22:01
- Location: Uk
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
Thanks very much for the update, looks great in VR.
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
That's not easy to do, and I'm not gonna make it. If you'r not happy with the results, just ignore the mod and try something else. There's are other mods out there, mate. The whole concept of the mod was just to make the foliage more natural. One way that I found to do that is far from perfect, and it would require a whole bunch of time to avoid the issue you've mentioned, and I don't have that time.
Here's the thing. I would probrably not update this mod anytime soon. I was working and attending college at night, but due to the Covid-19, everything was suspended for a while, so that's why I took some time to update this mod. I'm having work to do remotely now, as well as classes. So, that's what I have managed to do with the time I was given.
I hope you guys understand that I tried my best with the short time that I had to update it. Perhaps in the future, I'll have more time to make it better. Cheers.
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FAEL ENVIRONMENT
My WoT Profile: https://worldoftrucks.com/en/online_pro ... ?id=150747
My Best Parking at Trameri - https://www.youtube.com/watch?v=H1WA83DfhjI
My Time Lapse 2200Km Achievement - https://www.youtube.com/watch?v=dPk4rBDcYQk
FAEL ENVIRONMENT
My WoT Profile: https://worldoftrucks.com/en/online_pro ... ?id=150747
My Best Parking at Trameri - https://www.youtube.com/watch?v=H1WA83DfhjI
My Time Lapse 2200Km Achievement - https://www.youtube.com/watch?v=dPk4rBDcYQk
- mackintosh
- Posts: 3057
- Joined: 03 Feb 2013 17:58
- Location: Warsaw, Poland
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
You've gone above and beyond what anyone could have reasonably expected. To be honest, I thought this mod was done and wouldn't be updated due to your real life commitments, so any new addition is a pleasant surprise. Thanks again, and good luck
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
so pity( i wish to do all this stuff by myself but i cant work with prism engine for change textures . its just doesnt work with my OS. i making 3d meshes for UE4.Rafaelbc wrote: ↑10 Apr 2020 22:27That's not easy to do, and I'm not gonna make it. If you'r not happy with the results, just ignore the mod and try something else. There's are other mods out there, mate. The whole concept of the mod was just to make the foliage more natural. One way that I found to do that is far from perfect, and it would require a whole bunch of time to avoid the issue you've mentioned, and I don't have that time.
Here's the thing. I would probrably not update this mod anytime soon. I was working and attending college at night, but due to the Covid-19, everything was suspended for a while, so that's why I took some time to update this mod. I'm having work to do remotely now, as well as classes. So, that's what I have managed to do with the time I was given.
I hope you guys understand that I tried my best with the short time that I had to update it. Perhaps in the future, I'll have more time to make it better. Cheers.
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
same mod for ats maybe?) pls pls pls
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
Thank you for this update!
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- Posts: 19
- Joined: 30 May 2018 11:49
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
Amazing! Can you make this mod for ATS too ? PLEASE !!!
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
What mod order you guys use with project nexgen? ( only base)
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