Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

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Darkcaptain
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Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#821 Post by Darkcaptain » 04 May 2020 19:15

@Slkone You can use it above or below ProjectNG, in my case I usually put it under ProjectNG (Base)
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Slkone
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Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#822 Post by Slkone » 05 May 2020 08:15

thx Darkcaptain

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Realistic visuals 3.0 +project ng2.0+pwm5.3 on 1.36 with promods 2.45+PR 2.41+rusmap 2.0
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chopoland
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Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#823 Post by chopoland » 10 May 2020 12:35

There are some problems with soil textures in the Black Sea DLC. I don't know if it will happen in more places at the moment.

Fael
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mads1153
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Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#824 Post by mads1153 » 21 May 2020 23:28

I do have noticed this bug too, it makes look a bit weird.

There is still some few errors like this in 1.37 (it can maybe be related to RusMap areas if this is already updated for 1.37 and ProMods 2.46). Can you possible update these files?:

Code: Select all

00:00:32.303 : <WARNING> [model] Model geometry '/model/vegetation/poly_vegetation/sc_pine_tree_2_sprite.pmg' has incorrect file version 506d6714 - expected version 506d6715. Converting...
00:00:32.310 : <WARNING> [model] Model geometry '/model/vegetation/poly_vegetation/sc_pine_tree_1_sprite.pmg' has incorrect file version 506d6714 - expected version 506d6715. Converting...
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
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ATS: Level 46 and played 776,8 hours

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scip
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Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#825 Post by scip » 22 May 2020 18:01

hi people,

i cant find the Game_data.sii
when i download the mod i only have 1 file named FaelEnvironment_3.1...

if someone can explain would be nice thx
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TheNuvolari
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Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#827 Post by TheNuvolari » 23 Jun 2020 16:46

Doesn't 3.1 work without any errors?
Not modding ETS2 & ATS anymore, don't ask
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mads1153
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Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#828 Post by mads1153 » 23 Jun 2020 19:29

It does work fine despite for small errors about converting textures.
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
ETS2: Level 118 and played 5170,2 hours
ATS: Level 46 and played 776,8 hours

ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022 (not for this forum)
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TheNuvolari
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Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#829 Post by TheNuvolari » 23 Jun 2020 19:38

Oh yeah, those. I converted them already at the release of 3.1 so I totally forgot about them :lol:
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Darkcaptain
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Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#830 Post by Darkcaptain » 23 Jun 2020 20:13

But that patch only contains an updated game_data.sii, no more changes. In my case it is not necessary since I use Sound Fixes Pack with a higher priority than Fael (although the LOD is different, it looks good)
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