Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- Darkcaptain
- Posts: 822
- Joined: 12 Oct 2018 09:42
- Location: Barcelona
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
@Slkone You can use it above or below ProjectNG, in my case I usually put it under ProjectNG (Base)
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
thx Darkcaptain
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Realistic visuals 3.0 +project ng2.0+pwm5.3 on 1.36 with promods 2.45+PR 2.41+rusmap 2.0
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Realistic visuals 3.0 +project ng2.0+pwm5.3 on 1.36 with promods 2.45+PR 2.41+rusmap 2.0
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
There are some problems with soil textures in the Black Sea DLC. I don't know if it will happen in more places at the moment.
Fael
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Fael
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Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
I do have noticed this bug too, it makes look a bit weird.
There is still some few errors like this in 1.37 (it can maybe be related to RusMap areas if this is already updated for 1.37 and ProMods 2.46). Can you possible update these files?:
There is still some few errors like this in 1.37 (it can maybe be related to RusMap areas if this is already updated for 1.37 and ProMods 2.46). Can you possible update these files?:
Code: Select all
00:00:32.303 : <WARNING> [model] Model geometry '/model/vegetation/poly_vegetation/sc_pine_tree_2_sprite.pmg' has incorrect file version 506d6714 - expected version 506d6715. Converting...
00:00:32.310 : <WARNING> [model] Model geometry '/model/vegetation/poly_vegetation/sc_pine_tree_1_sprite.pmg' has incorrect file version 506d6714 - expected version 506d6715. Converting...
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
ETS2: Level 118 and played 5170,2 hours
ATS: Level 46 and played 776,8 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022 (not for this forum)
ETS2: Level 118 and played 5170,2 hours
ATS: Level 46 and played 776,8 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022 (not for this forum)
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
hi people,
i cant find the Game_data.sii
when i download the mod i only have 1 file named FaelEnvironment_3.1...
if someone can explain would be nice thx
i cant find the Game_data.sii
when i download the mod i only have 1 file named FaelEnvironment_3.1...
if someone can explain would be nice thx
Re: 新しい「リアルな」ビジュアル-V 3.1 - 2020年3月8日*
PROJECT JAPAN Producer
- TheNuvolari
- Posts: 383
- Joined: 11 Jul 2019 08:26
- Location: Hungary, Bács-Kiskun county
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
Doesn't 3.1 work without any errors?
Not modding ETS2 & ATS anymore, don't ask
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
It does work fine despite for small errors about converting textures.
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
ETS2: Level 118 and played 5170,2 hours
ATS: Level 46 and played 776,8 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022 (not for this forum)
ETS2: Level 118 and played 5170,2 hours
ATS: Level 46 and played 776,8 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022 (not for this forum)
- TheNuvolari
- Posts: 383
- Joined: 11 Jul 2019 08:26
- Location: Hungary, Bács-Kiskun county
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
Oh yeah, those. I converted them already at the release of 3.1 so I totally forgot about them
Not modding ETS2 & ATS anymore, don't ask
- Darkcaptain
- Posts: 822
- Joined: 12 Oct 2018 09:42
- Location: Barcelona
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
But that patch only contains an updated game_data.sii, no more changes. In my case it is not necessary since I use Sound Fixes Pack with a higher priority than Fael (although the LOD is different, it looks good)
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