Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
User avatar
fedeg_1
Posts: 80
Joined: 22 Sep 2018 19:56
Location: Argentina

Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#831 Post by fedeg_1 » 11 Jul 2020 14:59

Hello friends. Query, can this mod be used with "Realistic Brutal Weather"? If so, what would be the order of loading?
FX 8350 | 16GB RAM | MSI RTX 3070TI 8GB | LOGITECH G923 TRUEFORCE + EATON FULLER SHIFTER
User avatar
Darkcaptain
Posts: 822
Joined: 12 Oct 2018 09:42
Location: Barcelona

Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#832 Post by Darkcaptain » 11 Jul 2020 15:32

@fedeg_1 RBW does not modify vegetation, you can use Fael and RBW together, the loading order should not matter ;)
User avatar
fedeg_1
Posts: 80
Joined: 22 Sep 2018 19:56
Location: Argentina

Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#833 Post by fedeg_1 » 11 Jul 2020 19:56

Thanks @Darkcaptain. Genius! Regards.
FX 8350 | 16GB RAM | MSI RTX 3070TI 8GB | LOGITECH G923 TRUEFORCE + EATON FULLER SHIFTER
User avatar
12uniflew
Posts: 29
Joined: 21 Mar 2019 14:41
Location: Ireland

Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#834 Post by 12uniflew » 27 Jul 2020 20:23

Darkcaptain wrote: 04 May 2020 19:15 @Slkone You can use it above or below ProjectNG, in my case I usually put it under ProjectNG (Base)
Mind helping me fix ProjectNG? I'm using the Realistic Visuals aswel but i presume ProjectNG is the cause of this

[ external image ]
User avatar
Darkcaptain
Posts: 822
Joined: 12 Oct 2018 09:42
Location: Barcelona

Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#835 Post by Darkcaptain » 27 Jul 2020 22:01

@12uniflew You need to update the Weather Mod, Fael Environment is not the problem.
CiceeX6
Posts: 167
Joined: 08 Sep 2015 11:01

Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#836 Post by CiceeX6 » 28 Jul 2020 11:50

Rafael sou BR então vou escrever em português! Com novo sistema SSAO do jogo as áreas que tem uma densidade de mata muito grande dá uma pesada, vc vai ter que dar uma otimizada ai no seu mod de vegetação. Vlw mano, tmj!
RannyPantofel
Posts: 51
Joined: 12 Mar 2020 12:23
Location: Kraków / Poland
Contact:

Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#837 Post by RannyPantofel » 30 Jul 2020 13:17

Can this be caused by FAEL?
Take a look on trees...
[ external image ]
[ external image ]

I found this in the Istanbul city... Road to the Black Sea dlc...
User avatar
pug106maxi
Posts: 90
Joined: 28 Mar 2017 09:37
Location: Greece

Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#838 Post by pug106maxi » 03 Sep 2020 14:12

@12uniflew Try this fix for Project next gen

ProjectNG_-_Weather_1.8_Skybox_Fix_1.38.scs - 105 KB
Alias
Posts: 13
Joined: 25 Aug 2020 12:51

Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#839 Post by Alias » 04 Sep 2020 00:09

RannyPantofel wrote: 30 Jul 2020 13:17 Can this be caused by FAEL?
Take a look on trees...
[ external image ]
[ external image ]

I found this in the Istanbul city... Road to the Black Sea dlc...
Are you using Realistic Weather wih it? Asking as i had the same issue and i was wondering if it was due to a loading error issue.
User avatar
vjbenn
Posts: 80
Joined: 17 Mar 2018 14:37

Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*

#840 Post by vjbenn » 04 Sep 2020 07:14

I have same issue with those texture but in grand utopia map. My problem is (maybe outdate texture) in project nexgen veg mod. Specific path for those texture is /model2/vegetation/tree_fr (dont know which, too lazy eliminate texture 1by1 and not good at map editor :lol:

Edit: in my case olive_fr.dds from project nexgen is the culprit

Edit2: mb, yes fael's mod did this too and same texture
Post Reply

Return to “Others”

Who is online

Users browsing this forum: No registered users and 10 guests