Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
Hello friends. Query, can this mod be used with "Realistic Brutal Weather"? If so, what would be the order of loading?
FX 8350 | 16GB RAM | MSI RTX 3070TI 8GB | LOGITECH G923 TRUEFORCE + EATON FULLER SHIFTER
- Darkcaptain
- Posts: 822
- Joined: 12 Oct 2018 09:42
- Location: Barcelona
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
@fedeg_1 RBW does not modify vegetation, you can use Fael and RBW together, the loading order should not matter
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
Thanks @Darkcaptain. Genius! Regards.
FX 8350 | 16GB RAM | MSI RTX 3070TI 8GB | LOGITECH G923 TRUEFORCE + EATON FULLER SHIFTER
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
Mind helping me fix ProjectNG? I'm using the Realistic Visuals aswel but i presume ProjectNG is the cause of thisDarkcaptain wrote: ↑04 May 2020 19:15 @Slkone You can use it above or below ProjectNG, in my case I usually put it under ProjectNG (Base)
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- Darkcaptain
- Posts: 822
- Joined: 12 Oct 2018 09:42
- Location: Barcelona
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
@12uniflew You need to update the Weather Mod, Fael Environment is not the problem.
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
Rafael sou BR então vou escrever em português! Com novo sistema SSAO do jogo as áreas que tem uma densidade de mata muito grande dá uma pesada, vc vai ter que dar uma otimizada ai no seu mod de vegetação. Vlw mano, tmj!
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Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
Can this be caused by FAEL?
Take a look on trees...
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I found this in the Istanbul city... Road to the Black Sea dlc...
Take a look on trees...
[ external image ]
[ external image ]
I found this in the Istanbul city... Road to the Black Sea dlc...
- pug106maxi
- Posts: 90
- Joined: 28 Mar 2017 09:37
- Location: Greece
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
Are you using Realistic Weather wih it? Asking as i had the same issue and i was wondering if it was due to a loading error issue.RannyPantofel wrote: ↑30 Jul 2020 13:17 Can this be caused by FAEL?
Take a look on trees...
[ external image ]
[ external image ]
I found this in the Istanbul city... Road to the Black Sea dlc...
Re: Working On New "Realistic" Visuals-V 3.1 - March 8 2020*
I have same issue with those texture but in grand utopia map. My problem is (maybe outdate texture) in project nexgen veg mod. Specific path for those texture is /model2/vegetation/tree_fr (dont know which, too lazy eliminate texture 1by1 and not good at map editor
Edit: in my case olive_fr.dds from project nexgen is the culprit
Edit2: mb, yes fael's mod did this too and same texture
Edit: in my case olive_fr.dds from project nexgen is the culprit
Edit2: mb, yes fael's mod did this too and same texture
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