Come again?ThatRandomWelshGuy wrote: ↑09 Jan 2018 20:04 So how exactly do we input the result into the game? Not even Notepad++ can open a .sii file
SCS Color converter
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: SCS Color converter
Re: SCS Color converter
Oh lovely, Firefox and Edge both block the form from submitting now, even if you disable security.
Re: SCS Color converter
Just convert your scene color profile in GIMP/Photoshop to linear and pick up the color. You don't need any sort of 3rd party converter.
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Re: SCS Color converter
@Smarty
I feared this would happen so luckily I had my own conversion script saved. Here is a new color converter you can download then open in your browser:
HTML file: https://drive.google.com/file/d/1NOXUrs ... sp=sharing
It doesn't have an online website but you can save it in your File Explorer and keep it working forever. Doesn't need any servers to run since it's fully client-side unlike Dodero's converter.
I kept the user interface familiar because if it ain't broke don't fix it. There is also a color picker that for some browsers will let you input RGB or HSL codes as well.
Here is a preview:
[ external image ]
I feared this would happen so luckily I had my own conversion script saved. Here is a new color converter you can download then open in your browser:
HTML file: https://drive.google.com/file/d/1NOXUrs ... sp=sharing
It doesn't have an online website but you can save it in your File Explorer and keep it working forever. Doesn't need any servers to run since it's fully client-side unlike Dodero's converter.
I kept the user interface familiar because if it ain't broke don't fix it. There is also a color picker that for some browsers will let you input RGB or HSL codes as well.
Here is a preview:
[ external image ]
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Re: SCS Color converter
shame it only works for converting hex to scs rgb as i am making a paintjob and want to extract the colour from a scs rgb colour codeDrive Safely wrote: ↑22 Apr 2021 03:26 I feared this would happen so luckily I had my own conversion script saved. Here is a new color converter you can download then open in your browser
A Dutch trucksim player that is always looking for more mods to break his game with .
Languages I speak:
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Languages I speak:
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English
Re: SCS Color converter
Alright thanks, fair enough! The page from this topic is ridden of anti-ad-blocks and ad codes I couldn't even find the actual math it does to convert the codes. What a shame.Drive Safely wrote: ↑22 Apr 2021 03:26 @Smarty
I feared this would happen so luckily I had my own conversion script saved. Here is a new color converter you can download then open in your browser:
HTML file: https://drive.google.com/file/d/1NOXUrs ... sp=sharing
It doesn't have an online website but you can save it in your File Explorer and keep it working forever. Doesn't need any servers to run since it's fully client-side unlike Dodero's converter.
I kept the user interface familiar because if it ain't broke don't fix it. There is also a color picker that for some browsers will let you input RGB or HSL codes as well.
Here is a preview:
[ external image ]
From your link, I could easily open the webpage and there's the formula:
Code: Select all
"("+((rgbArray[0]/255) ** 2).toFixed(4) + ", " + ((rgbArray[1]/255) ** 2).toFixed(4) + ", " + ((rgbArray[2]/255) ** 2).toFixed(4)+")";
1. convert it to decimal (10 => 16, 20 => 32, 30 => 48),
2. divide every value by 255 (I had tried down to this, and as it didn't match, I given up... lol), => 16/255=0.0627450980392157, 32/255=0.1254901960784314, 48/255=0.1882352941176471
3. multiply the value by itself (make it to the power of 2) => (0.0039369473279508, 0.0157477893118032, 0.0354325259515571).
That is, if the formula is right. And in fact, if I convert an hex value using this formula, usually small HEX numbers (like 0x1A) goes back and forth fine, but higher numbers seems to accumulate an error so, say, #881A51 never gets back as it is, but something like #911A59. This suggests the closer the number is to FF (255) the higher is the error. So there's some weight added to the number to make this formula a bit more complex.
Unfortunately after some attempts I couldn't find the exact correction to make this formula precise. I guess that further discussion on that would be worth of a dedicated topic, as the point here is somebody's hosted RGB=>SCSColor calculator.
Re: SCS Color converter
I think these formulas will solve your problem (and problem of all "SCS Color Converters"): https://en.wikipedia.org/wiki/SRGB#Transformationavenger wrote: ↑10 May 2023 03:18 And in fact, if I convert an hex value using this formula, usually small HEX numbers (like 0x1A) goes back and forth fine, but higher numbers seems to accumulate an error so, say, #881A51 never gets back as it is, but something like #911A59. This suggests the closer the number is to FF (255) the higher is the error. So there's some weight added to the number to make this formula a bit more complex.
Example.
Let's take RGB = 235 (R = G = B = 235). In HEX 235 will be "EB". It's clear. Okay.
[ external image ] [ external image ]
According to "SCS Color Converter", this #EBEBEB will be "(0.8493, 0.8493, 0.8493)"... and this is wrong, because (see base_color):
Code: Select all
SiiNunit
{
accessory_paint_job_data : color.scs.box.paint_job
{
name: "Crystal White"
price: 2600
unlock: 5
base_color: (0.8307, 0.8307, 0.8307)
base_color_locked: true
stock: true
part_type: aftermarket
}
}
We have color 235.
Let f denote a fractional (from the word "float") number.
We encode "directly" (according to the upper formula).
f = 235 / 255 = 0.92156862745098039215686274509804.
The number f turned out to be greater than 0.04045, so we consider this: ((f + 0.055) / 1.055) and then raise it to the power of 2.4.
We get: 0.83076987677465456326680486629645. That is as in def.
We encode "inversely" (according to the lower formula).
Number f = 0.8307 (taken from def).
We have a number f greater than 0.0031308, so we consider this: we raise f to the power (1/2.4), then multiply by 1.055, then subtract 0.055.
We get: 0.92153440159716157976920448100598. Multiplying it by 255, we get 234.99127240727620284114714265653, i.e., rounded up, 235.
_______________
You can also use this Online Color Converter: https://ajalt.github.io/colormath/converter/
In the "Convert from:" choose "sRGB (0-255)", and look in the table for the value "Linear sRGB" - it also gives the right numbers for us (0.83077, 0.83077, 0.83077).
Long way to Fuji starts with the first step!
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Re: SCS Color converter
@knox_xss - Thanks very much for the information to make it more precise. That's a great explanation. I've included the formula in my version of the SCS Color Converter now.
Of course to get even more precision you can increase the number of decimal places. In the script you can replace if you want ".toFixed(4)", where 4 is the number of decimal places. But 4 decimal places is enough for me.
@avenger - I've updated my version with the more precise formula above. Re-download to get it. Hopefully I didn't break anything but it appears to calculate more precisely now for those higher numbers.
Of course to get even more precision you can increase the number of decimal places. In the script you can replace if you want ".toFixed(4)", where 4 is the number of decimal places. But 4 decimal places is enough for me.
@avenger - I've updated my version with the more precise formula above. Re-download to get it. Hopefully I didn't break anything but it appears to calculate more precisely now for those higher numbers.
Re: SCS Color converter
@Drive Safely Sorry, man, but your code is slightly wrong...
I pointed out where to look for the formula. Why invent something of your own, if there is an exact formula?..
[ external image ]
And according to the formula, it should be like this:
And according to next formula, you could do the reverse transformation - from SCS to RGB...
[ external image ]
Code: Select all
var r = rgbArray[0]/255;
if(r > 0.04045) {
r = (r + 0.055) / 1.055;
r = r ** 2.4;
}
else {
r = r ** 2;
}
[ external image ]
And according to the formula, it should be like this:
Code: Select all
else {
r = r / 12.92;
}
[ external image ]
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Re: SCS Color converter
@knox_xss - Thanks, I added the corrections.
Raising to the power of 2 was long speculated as part of the approximate formula, as seen here, but clearly we know where the formula is now.
Raising to the power of 2 was long speculated as part of the approximate formula, as seen here, but clearly we know where the formula is now.
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