[3.6.0] Mobile Route Advisor (Telemetry Web Server Skin)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [3.3.3]ETS2 Mobile Route Advisor (Telemetry Web Server Skin)
Thank you for updating the map. When I loaded the latest version my current location no longer shows [blue triangle]. The map its self is working fine, it pans and rotates just like it should. Is there a variable that needs to be set some place?
Re: [3.3.3]ETS2 Mobile Route Advisor (Telemetry Web Server Skin)
I removed the blue arrow from the map as the latest version does not match up perfectly, so the arrow wouldn't be on the actual road.
I'm no longer updating the map, so I don't anticipate this being changed at any point in the near future.
I'm no longer updating the map, so I don't anticipate this being changed at any point in the near future.
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Re: [3.3.3]ETS2 Mobile Route Advisor (Telemetry Web Server Skin)
i have done as discribed but it get the message: failed to load dashboard.html for skin: ets2-mobile-route-advisor i have put the whole file under skins as you say on page one fixed, spelling mistake missed ets2 in text
okay why disable the arrow showing where i are on map? this telemetry is pretty much useless without the gps, please add again or tell how?
okay why disable the arrow showing where i are on map? this telemetry is pretty much useless without the gps, please add again or tell how?
Scandinavian truckdriver.
Re: [3.3.3]ETS2 Mobile Route Advisor (Telemetry Web Server Skin)
@Bocaj Why it was removed? Have you looked at the post above you?
Just fork the project, capture a new map, slice it and figure out the coordinate scale and offset.
All explained here: https://github.com/Koenvh1/ETS2-City-Co ... %20maps.md
It'll probably take a few hours though.
I stopped doing it, because it is a lot of work. If you want to pick it up, by all means, go for it.
Just fork the project, capture a new map, slice it and figure out the coordinate scale and offset.
All explained here: https://github.com/Koenvh1/ETS2-City-Co ... %20maps.md
It'll probably take a few hours though.
I stopped doing it, because it is a lot of work. If you want to pick it up, by all means, go for it.
Re: [3.3.3]ETS2 Mobile Route Advisor (Telemetry Web Server Skin)
I saw the following project mentioned in one of your tickets, and would just like to raise awareness for anyone interested in having a go.
https://github.com/dariowouters/ets2-map
It directly parses the game files in order to generate a map, which seems much better than the screenshot approach. There are a few issues so far, such as prefabs missing. I don't know the first thing about how ETS map data is structured, unfortunately. Also don't know how difficult it would be to incorporate the output into this project.
https://github.com/dariowouters/ets2-map
It directly parses the game files in order to generate a map, which seems much better than the screenshot approach. There are a few issues so far, such as prefabs missing. I don't know the first thing about how ETS map data is structured, unfortunately. Also don't know how difficult it would be to incorporate the output into this project.
Re: [3.3.3]ETS2 Mobile Route Advisor (Telemetry Web Server Skin)
Everything that is an image can be incorporated into this project. (I wouldn't say "easily", but it is doable). Thing is, that method was worked on quite some time ago by (the very talented, I must say) nlhans (https://github.com/nlhans/ets2-map).
However, support for prefabs is difficult, especially since every map mod/DLC tends to add new ones. That method certainly has potential, though it would require quite some programming knowledge/experience.
However, support for prefabs is difficult, especially since every map mod/DLC tends to add new ones. That method certainly has potential, though it would require quite some programming knowledge/experience.
Re: [3.3.3]ETS2 Mobile Route Advisor (Telemetry Web Server Skin)
This was something Koen, myself, and one other looked at a while ago; however, as Koen pointed out, several prefabs don't work, plus we still have to go through the work of slicing and dicing the map into tiles.... so the only thing we gain is not having to capture the map in-game. If SCS could somehow include the map in the telemetry API (just an image of the GPS screen would be sufficient), that would be awesome as we would no longer have to capture maps, and all maps would work (I know mods can somehow have the map displayed, but I don't know how that works)Lombra wrote: ↑26 Sep 2017 12:59 I saw the following project mentioned in one of your tickets, and would just like to raise awareness for anyone interested in having a go.
https://github.com/dariowouters/ets2-map
It directly parses the game files in order to generate a map, which seems much better than the screenshot approach. There are a few issues so far, such as prefabs missing. I don't know the first thing about how ETS map data is structured, unfortunately. Also don't know how difficult it would be to incorporate the output into this project.
Re: [3.3.3]ETS2 Mobile Route Advisor (Telemetry Web Server Skin)
hey guys, first of all thanks for your work!
is it possible to update the map to the newest ProMods one? that would be awesome.
is it possible to update the map to the newest ProMods one? that would be awesome.
Re: [3.3.3]ETS2 Mobile Route Advisor (Telemetry Web Server Skin)
@δє_θєη Yes it is possible. Here's the map for ProMods 2.2, you just need to slice it and figure out the coordinate offsets.
Just look at https://github.com/denilsonsa/ets2-stuff and/or https://github.com/Koenvh1/ETS2-City-Co ... %20maps.md to find out how to do that
Just look at https://github.com/denilsonsa/ets2-stuff and/or https://github.com/Koenvh1/ETS2-City-Co ... %20maps.md to find out how to do that
Re: [3.3.3]ETS2 Mobile Route Advisor (Telemetry Web Server Skin)
I know you already plan not to support the map feature in the future, but I just read this in the ATS beta update notes:
Wonder if that would fix the ATS map capturing.Ability to control UI map alignment behavior (i.e. rotation to keep north up) using a g_ui_map_align cvar
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