Early Autumn Mod v8.0 [Upd: 05 Dec 2023]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Early Autumn Mod v6.2 [Upd: 14 Aug 2020]
Thanks @Justin7190 thats exactly what I also spotted.
I hope I will make it to Romania soon to add a screenshot from there.
Also... some LOD textures seem to be missing when it comes to the mirror view.
All trees are nicely brown-ish on the street but there are some still green in the mirror.
But damn... I like this mod. Fits perfectly and I know how much work this is to find all of the stuff.
Keep it up!
I hope I will make it to Romania soon to add a screenshot from there.
Also... some LOD textures seem to be missing when it comes to the mirror view.
All trees are nicely brown-ish on the street but there are some still green in the mirror.
But damn... I like this mod. Fits perfectly and I know how much work this is to find all of the stuff.
Keep it up!
Re: Early Autumn Mod v6.2 [Upd: 14 Aug 2020]
Fix for issues with the roundabout and tree model is now available.
https://sharemods.com/pf6tiiu38owv/earl ... 2.scs.html
https://sharemods.com/pf6tiiu38owv/earl ... 2.scs.html
Re: Early Autumn Mod v6.2 [Upd: 14 Aug 2020]
Is this bug also in late autumn/mild winter? best regards
Last edited by supersobes on 12 Oct 2020 16:08, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]
Reason: Removed quote [Forum rule 2.12]
-
- Posts: 5
- Joined: 11 Oct 2020 09:35
Re: Early Autumn Mod v6.2 [Upd: 14 Aug 2020]
Thanks @grimes for the super fast Fix! You saved my Evening!
Re: Early Autumn Mod v6.2 [Upd: 14 Aug 2020]
Made it to Romania (it was I guess)
https://ibb.co/0MFwb2B
https://ibb.co/K62hC41
https://ibb.co/3FKbLH8
I hope it helps.
https://ibb.co/0MFwb2B
https://ibb.co/K62hC41
https://ibb.co/3FKbLH8
I hope it helps.
Re: Early Autumn Mod v6.2 [Upd: 14 Aug 2020]
Das_P0m - Use the fix mate, place it above Early Autumn.
Davito - The roundabout issue doesn't apply to late autumn/mild winter, the tree issue needs a separate fix, I'll try and publish this soon.
Davito - The roundabout issue doesn't apply to late autumn/mild winter, the tree issue needs a separate fix, I'll try and publish this soon.
Re: Early Autumn Mod v6.2 [Upd: 14 Aug 2020]
Oh, you found them already? Nice one. Good work man! Will apply the fix asap.
Re: Early Autumn Mod v6.2 [Upd: 14 Aug 2020]
Hi @grimes , absolutely loving this mod so far! Excellent work! I've noticed that the trees in this mod sometimes clip through other objects (like railings) and impinge on the road or block road signs. Is this because the size of the tree is bigger than the vanilla one? In any case, those are pretty minor but there are a couple places where there's vegetation right in the middle of the road! See screenshots here: https://imgur.com/a/jjKzsCb
The first two are just outside the ferry in Sassari, the third one is just west of Brussels.
update: driving on the road from Naples and Ancona I noticed *lots* of major clipping from oversized bushes sadly. Lots of road signs and railings are being covered by big brown bushes.
The first two are just outside the ferry in Sassari, the third one is just west of Brussels.
update: driving on the road from Naples and Ancona I noticed *lots* of major clipping from oversized bushes sadly. Lots of road signs and railings are being covered by big brown bushes.
Last edited by donb on 18 Oct 2020 23:25, edited 3 times in total.
Re: Early Autumn Mod v6.2 [Upd: 14 Aug 2020]
I did a little bit of digging and I can confirm the bush clipping issue is because of the Italian Sumac bushes, the model in this mod is very big compared to the vanilla one.
- Jolakottur
- Posts: 75
- Joined: 16 Sep 2020 13:07
- Contact:
Re: Early Autumn Mod v6.2 [Upd: 14 Aug 2020]
Hi @grimes,
first I'd like to thank you as well for this great mod. The fallen leaves, autumnal colors and skies bring a perfect atmosphere to the game, both for Europe and America.
My question is related to the skyboxes in game, not sure if the ones I have issues with are the vanilla skies or your additions, but I occasionally get lightly pixelated skies (esp. cloudy ones and sunsets) in game. I'm currently playing with the following settings, with your mod only weather & vegatation wise (only PNG PE 0.8 BASE on top of it) :
2560*1440, 300% scaling, all boxes ticked excepted FOV and all settings maxed out excepted mirrors resolution and detail. Both ATS & ETS2 versions tested on 1.38 and 1.39 OB.
Does it have to do with the skyboxes resolution that could be not high enough, triggering pixelation during upscaling, or should I modify a particular setting in def or config files ?
Merci !
first I'd like to thank you as well for this great mod. The fallen leaves, autumnal colors and skies bring a perfect atmosphere to the game, both for Europe and America.
My question is related to the skyboxes in game, not sure if the ones I have issues with are the vanilla skies or your additions, but I occasionally get lightly pixelated skies (esp. cloudy ones and sunsets) in game. I'm currently playing with the following settings, with your mod only weather & vegatation wise (only PNG PE 0.8 BASE on top of it) :
2560*1440, 300% scaling, all boxes ticked excepted FOV and all settings maxed out excepted mirrors resolution and detail. Both ATS & ETS2 versions tested on 1.38 and 1.39 OB.
Does it have to do with the skyboxes resolution that could be not high enough, triggering pixelation during upscaling, or should I modify a particular setting in def or config files ?
Merci !
Who is online
Users browsing this forum: catva and 17 guests