Piva Weather mod 4.5 (2017-09-18)

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piva
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Re: Piva Weather mod 4.4 (2017-08-11)

#211 Post by piva » 26 Aug 2017 18:59

I'll check it on Monday
I just want to make a game and mods better.

johnny_91
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Re: Piva Weather mod 4.4 (2017-08-11)

#212 Post by johnny_91 » 26 Aug 2017 20:06

Awesome mod, colors are super good balanced in my eyes. Especially the night is dark, as its in real life. Good job on the mod, Piva.

One question: When i want to change the temperatures, for lets say winter season, do i have to completely edit the whole sii`s wich are located in the subfolders in the climate folder ? Or is it just enough to edit the two sii`s in the folder called default ?

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piva
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Re: Piva Weather mod 4.4 (2017-08-11)

#213 Post by piva » 27 Aug 2017 03:01

Yes, temparatre is in bad.sii and nice.sii files for all climates you use.
I just want to make a game and mods better.

yatskiy
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Re: Piva Weather mod 4.4 (2017-08-11)

#214 Post by yatskiy » 04 Sep 2017 03:45

what about cloud shadow?

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piva
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Re: Piva Weather mod 4.4 (2017-08-11)

#215 Post by piva » 04 Sep 2017 10:09

Yeah, I was made 4 intermediate versions, on one of it's I lost shadows. :lol:
So sorry, I will add it in next update. Now I have small idea, it need to be tested. Please wait.
I just want to make a game and mods better.

yatskiy
Posts: 11
Joined: 26 Aug 2017 18:02

Re: Piva Weather mod 4.4 (2017-08-11)

#216 Post by yatskiy » 04 Sep 2017 10:29

Thanks. Great mod, ideal mod for me becouse it have version of cloudy weather without sun, sun shadows, fogs and rain (. Plus real dark knights but maybe it is a little bright global lighting; sometimes it is seen that the sky is completely dark, but the objects and the landscape are visible, especially when driving through a field of sunflowers. And in Island knights sucks very much because of this.
Last edited by yatskiy on 08 Sep 2017 05:02, edited 1 time in total.

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SlavikSD
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Re: Piva Weather mod 4.4 (2017-08-11)

#217 Post by SlavikSD » 04 Sep 2017 11:29

Piva Weather mod 4.4 + Polar Day = Image

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SabR
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Re: Piva Weather mod 4.4 (2017-08-11)

#218 Post by SabR » 17 Sep 2017 06:10

@piva, I'm trying something out with this mod and seek your help in understanding a few things.

Objectives:
1. Change the environment color during 8am to 10am & 2pm to 5pm to a more yellow hue & 6am to 8am & 5pm to 7pm to an orange hue.
2. If possible, change shadow colors to a bluish tone which fades away to a darker blue tone during a particular time frame (in the day) (see this video 3:22-3:38 https://youtu.be/LNzgKLRd8qc?t=202).

In the nice.sii file, I'm trying to figure out what to change (ambient color or sun color or something else) & understand the color codes like this "&3f06f106, &3f06f106, &3f06f106". I think there would be 3-4 sun profiles I'll need to edit to attain my objective(s).
Image Image Image

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piva
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Re: Piva Weather mod 4.4 (2017-08-11)

#219 Post by piva » 17 Sep 2017 07:48

I don't know how change shadow color. :roll:
All other you can change in map editor - climate settings.

Tutorial, how to enable map editor https://www.youtube.com/watch?v=h0OTlx_7bO4
I just want to make a game and mods better.

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piva
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Re: Piva Weather mod 4.5 (2017-09-18)

#220 Post by piva » 18 Sep 2017 07:45

Mod updated.
I just want to make a game and mods better.

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