Improved company trucks ver. 2.1 [1.32][Mod is closed]

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Alex-dobr4060
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Joined: 09 Mar 2014 17:22
Location: Russia

Re: Improved company trucks (02.12.15 - New version is here

#51 Post by Alex-dobr4060 » 07 Dec 2015 23:40

@adson43
Q. How to restore original advisor view?
A. Delete all adviser*.sii files from ui dir of mod.

Q. How to get virtual mirrors back?
A. Delete hud_left.sii and hud_right.sii from ui dir of mod.
Sorry for my bad English.
All will be well, when will be well.

bertie123
Posts: 5
Joined: 08 Dec 2015 17:41

Re: Improved company trucks (02.12.15 - New version is here

#52 Post by bertie123 » 09 Dec 2015 03:09

Is there a chance this isn't working with Beta 1.22.0.12?

Nothing seems to be changing ingame for me even started a new profile with just this loaded and getting offered 2k for my first job?

bertie123
Posts: 5
Joined: 08 Dec 2015 17:41

Re: Improved company trucks (02.12.15 - New version is here

#53 Post by bertie123 » 09 Dec 2015 04:03

okay ignore my previous post (when moderator approves it) turns out when i delete the material\ui\map through 7Zip it breaks the mod i guess im doing it wrong

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turbo
Posts: 137
Joined: 29 Dec 2014 06:21
Location: Moscow

Re: Improved company trucks (02.12.15 - New version is here

#54 Post by turbo » 09 Dec 2015 07:02

Super mod!
That's it! But here I was faced with a challenge: create a new profile to raise from rags to riches :) And there is a problem: 3-4 his first delivery, I spent more money than it earned :? . In addition to the transport agent (I do not have my truck) trucks are almost always heavily crippled :cry:

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AlexeyP
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Re: Improved company trucks (02.12.15 - New version is here

#55 Post by AlexeyP » 09 Dec 2015 08:58

turbo Read mod manifest. It is OK, that trucks are damaged. It`s like amortization in real life. But i wonder: how it is possible that you have negative income? Company always pays for your fuel and repair truck for free.
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turbo
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Location: Moscow

Re: Improved company trucks (02.12.15 - New version is here

#56 Post by turbo » 09 Dec 2015 09:24

I agree with amortization, but it was so that the truck could barely gained 60km/ h and continuously cut down the engine :) Regarding payment, I have not looked in detail at the first 3 delivery, but at the last for sure noticed before delivery was 1200, after successfully doheal (there were about 100 km), the money was 700 ...

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AlexeyP
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Re: Improved company trucks (02.12.15 - New version is here

#57 Post by AlexeyP » 09 Dec 2015 09:55

turbo I add this amortization for two basic things: 1) to increase difficulty and 2) to give you a dilemma: a) search for service and loose delivery time or b) use damaged truck during your race, not loose any time, but have problems with engine/transmission. ;)
As for low truck speed: it`s because damaged transmission always loose highest gears. Also, maybe you loose money because of some fines? For example, 1000 euro is a fine for accident in my mod.
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My Flickr My Steam Mostly retired public modder :mrgreen: RYZEN 3900X/ASUS ROG CROSSHAIR VI HERO/GOODRAM 32GB/INNO3D 1080Ti

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turbo
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Location: Moscow

Re: Improved company trucks (02.12.15 - New version is here

#58 Post by turbo » 09 Dec 2015 10:33

Thanks for the answer!
I think I have all the same somewhere screwed up and got a fine ... check even today. :geek:

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AlexeyP
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Re: Improved company trucks (02.12.15 - New version is here

#59 Post by AlexeyP » 09 Dec 2015 11:11

turbo If you will have difficulties with economics (i will polish it, when i will have a free time), revert to stock economics by deleting economy_data.sii from mod. Or switch to DocMoriarties Hard Economy Mod and use it with higher priority, than my mod.
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My Flickr My Steam Mostly retired public modder :mrgreen: RYZEN 3900X/ASUS ROG CROSSHAIR VI HERO/GOODRAM 32GB/INNO3D 1080Ti

bertie123
Posts: 5
Joined: 08 Dec 2015 17:41

Re: Improved company trucks (ver. 1.4, ready for ETS2 1.22)

#60 Post by bertie123 » 11 Dec 2015 03:43

AlexeyP With economy_data.sii Does that control XP aswell as money?

I love this mod but I'm too impatient to earn money / XP the hard way.

My main question is I see that sleep / delivery time is tied to the Economy (in the description) is there anyway to literally just make it so that money / xp is standard and everything else is harder?

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