Improved company trucks ver. 2.1 [1.32][Mod is closed]

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
Andhar
Posts: 50
Joined: 25 Jul 2013 12:36
Location: Essen, Germany

Re: Improved company trucks ver.1.6.1 [1.24][upd. 07.02.16]

#91 Post by Andhar » 09 Jul 2016 12:31

nice mod so far - but resting for two hours gives a full rest?
I opened the economy_data.sii and saw that there is no value for how rested one gets after a period of time - so I changed the resting time to 4h. I thought it would be more realistic because with a maximum driving time of 9h I try to search for a stop after 8h or so. And with (8h driving + 4h rest) x 2 it equals to 8h rest per day. (still a workaholic though - just driving and sleeping :D )

User avatar
AlexeyP
Posts: 2306
Joined: 06 May 2015 12:35
Location: Saint-Petersburg, Russia
Contact:

Re: Improved company trucks ver.1.6.1 [1.24][upd. 07.02.16]

#92 Post by AlexeyP » 09 Jul 2016 12:52

There is no such value, which sets how much "fit" driver will become after, for example, one hour. Every time you hit the enter at the rest area icon, your virtual driver always fully restores its energy. My idea was to give ability to select different rest periods (by time), so, wheh you sleep once - it`s just a small 2 hour break and when you sleep three times in a row - it`s like a full rest, when you sleep at night in your sleeper. :)
Image
My Flickr My Steam Mostly retired public modder I do private paid mods. Send me pm if you have some idea(s)

JazzGuru
Posts: 676
Joined: 20 Jun 2013 18:13
Location: Gloucester, England

Re: Improved company trucks ver.1.6.1 [1.24][upd. 07.02.16]

#93 Post by JazzGuru » 09 Jul 2016 17:13

Hi Alexey.

In the end, I decided to just keep the cab lights as they are, and I've been really enjoying your mod.

Thanks! :)

Andhar
Posts: 50
Joined: 25 Jul 2013 12:36
Location: Essen, Germany

Re: Improved company trucks ver.1.6.1 [1.24][upd. 07.02.16]

#94 Post by Andhar » 20 Jul 2016 17:55

I found something.... ;)

In "economy_data.sii":

for ecodriving skill maximum
max_eco_consumption_drop[1]: (0.02, 0.02)
max_eco_consumption_drop[2]: (0.03, 0.03)
max_eco_consumption_drop[3]: (0.04, 0.04)
max_eco_consumption_drop[4]: (0.45, 0.45)
max_eco_consumption_drop[5]: (0.5, 0.5) # Maximum consumption drop is 0.5

The last two entries seem a bit too high. Maybe you meant 0.045 and 0.05 ?

User avatar
AlexeyP
Posts: 2306
Joined: 06 May 2015 12:35
Location: Saint-Petersburg, Russia
Contact:

Re: Improved company trucks ver.1.6.1 [1.24][upd. 07.02.16]

#95 Post by AlexeyP » 20 Jul 2016 18:00

Yes, it should be 0.045 and 0.05 of course. Thanks for report mate! ;)
Image
My Flickr My Steam Mostly retired public modder I do private paid mods. Send me pm if you have some idea(s)

JazzGuru
Posts: 676
Joined: 20 Jun 2013 18:13
Location: Gloucester, England

Re: Improved company trucks ver.1.6.1 [1.24][upd. 07.02.16]

#96 Post by JazzGuru » 07 Sep 2016 16:25

Hi Alexey,

Now that 1.25 has been released with the new DAF, do you plan to update this mod so that the new truck will be included?

User avatar
AlexeyP
Posts: 2306
Joined: 06 May 2015 12:35
Location: Saint-Petersburg, Russia
Contact:

Re: Improved company trucks ver.1.6.1 [1.24][upd. 07.02.16]

#97 Post by AlexeyP » 07 Sep 2016 17:01

Yes, but i don`t know when new version will come. It is because mod will now require really lots of changes in definition files, which i can`t automate in any way.
Image
My Flickr My Steam Mostly retired public modder I do private paid mods. Send me pm if you have some idea(s)

JazzGuru
Posts: 676
Joined: 20 Jun 2013 18:13
Location: Gloucester, England

Re: Improved company trucks ver.1.6.1 [1.24][upd. 07.02.16]

#98 Post by JazzGuru » 08 Sep 2016 00:00

Okay, no worries.

Take your time... :)

User avatar
AlexeyP
Posts: 2306
Joined: 06 May 2015 12:35
Location: Saint-Petersburg, Russia
Contact:

Re: Improved company trucks ver.1.7 [1.25][upd. 29.09.16]

#99 Post by AlexeyP » 29 Sep 2016 01:26

:!: Mod updated to ver.1.7. :!:
List of changes:
- corrected definition files for all trucks to fully support ETS2 ver. 1.25;
- fixed some errors in traffic definition file;
- added two new skins for DAF XF 105 company trucks;
- improved loading pictures.

Enjoy!
Image
My Flickr My Steam Mostly retired public modder I do private paid mods. Send me pm if you have some idea(s)

User avatar
Wilhelm_A
Posts: 1866
Joined: 10 Sep 2014 00:41
Location: Hinwil, Switzerland

Re: Improved company trucks ver.1.7 [1.25][upd. 29.09.16]

#100 Post by Wilhelm_A » 29 Sep 2016 01:56

Thanks!
Image

Post Reply

Return to “Others”

Who is online

Users browsing this forum: Gonzalox, Ma7heus and 16 guests