This mod makes the in-game driving experience a little more realistic.
Here is an outline of what has changed (NOTE: Points with a # symbol indicate something is not yet implemented):
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DEFINITIONS - Cargo - Cargo and trailer combinations reworked. - Inspired by LAFAYET47's Ownable Cargo Market Rework mod. Consider mine the 'lite' version of his. - Cargo not requiring a cold-temperature climate will no longer use refrigerated trailers. # Some exposed cargo transported by Flatbed trailers can now be transported via Curtainsider trailers. - Vehicles - All AI cars, trucks, and buses have realistic acceleration and top speed behavior. - For every car, engine power and weights have been carefully researched. Each car will accelerate differently. The primary source of information is "automobile-catalog.com". The secondary source of information is "car.info". - Top speed for every car is based on either factory tire specifications, a set speed limiter by the manufacturer, or a theoretical calculation from "automobile-catalog.com". - Top speed for every semi-truck varies according to certain configurations and conditions (Euro maximum 90 km/h). - Trucks pulling some oversized loads will travel according to the displayed speed number on their trailers. - Top speed for every bus is 100 km/h. Most of them, if not all, have been at the correct setting. # In traffic, there is more variety of trailers (empty and loaded). # The following Combination Vehicles (CV) are added... # Doubles. - Traffic density has been reworked. - Special thanks to cipinho for letting me use part of his Real Traffic Density mod! - World - Traffic signals have longer and realistic timings. - Green light interval is at least 20 seconds. - Left-turn interval is 10 seconds. - Amber (yellow) light interval is 3 seconds. - 5-second delay interval between signals. - Every signal (except on larger intersections) is disabled from 23:00 to 05:00. SOUND # AI # Car, truck, and train sounds are emitted based on engine specifications. # Example: If you see an AI Scania with a V8 badge, you'll hear the actual V8 sound as it drives past. # Horn sounds for both cars and trucks have changed. # Police sirens are replaced with more realistic-sounding ones (Euro style, particularly German). # For now, the sirens are German style until game code allows for multiple styles of sirens for certain countries. # Environment # Bad Spring/Summer/Fall Weather # Rainfall is slightly louder, noticeable during heavy precipitation. # Feel Thor's power through your speakers with better thunder sounds! # Bad Winter Weather # When it is snowing, all you can hear is the sound of air (wind). # Mover # Sounds have been added to various movers such as flags, hot air balloons, and commercial airliners. Some sounds such as the helicopter have been improved.
This mod must be loaded in-game at a higher priority over other sound or AI mods.
I hope you all will have a better driving experience with EDXP. Feedback is always welcome. Safe travels
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2020 AUG 25 (1.38.1) -------------------- - COMPATIBILITY UPDATE 1.38 - Cargo and trailer combinations reworked. - Inspired by LAFAYET47's Ownable Cargo Market Rework. - Cargo not requiring a cold-temperature climate will no longer use refrigerated trailers. 2020 JUN 22 (1.37.2) -------------------- - Reduced spawn rates of traffic trailers of "Operation Genoa Bridge 2020" back to standard in observance of the event conclusion. - Increased blinking rate of yellow light on traffic signals in sleep mode. 2020 JUN 7 (1.37.1) ------------------- - A FRESH START!! Boeing73FLY's Enhanced Driving XPerience 2.0 ... released! - Some features from version 1.0 may not be implemented until the next mod update. ### ANYTHING BELOW THIS LINE IS PRE-FMOD ERA ### [code]1 OCT 2019 (1.11.3) ------------------- - Added "Pink Ribbon" event trailer traffic for October - Spawns rarely 10 SEPT 2019 (1.11.2) --------------------- - Reworked spawning of 80kph traffic - Reduced traffic without trailers 1 SEPT 2019 (1.11.1) -------------------- - Re-worked sounds - Better quality AI engine sounds, loudness versus displacement (petrol vs. diesel) - Constant sound volume across all car and truck tires - According to the poll votes, thunder will now play... - slightly later (few seconds longer silence) - slightly softer treble levels, but still retaining semi-heavy bass levels - Adjusted traffic light timings in the Baltics - NOTE: Some traffic lights will be temporarily disabled for 24 hours as a way for me to find them in order to fix them in the future. - Help is greatly appreciated by reporting and sending me the location DURING DAYTIME in-game. - Added more variety of trailer traffic - Added "spawn_ratio" of 10% to some 80-kph low bed trailers - Returned clocks set back 1 hour for Snow Version for certain areas 18 JUN 2019 (1.11.0) -------------------- - Compatibility update for version 1.35 - Updated AI definitions - AI trucks pulling oversize loads on low bed trailers now have an 80 kph max speed as indicated on the trailers - Removed old "combo" files 10 JAN 2018 (1.10.2) -------------------- - Fixed crash from outdated traffic files - Disabled sleep mode for traffic lights in GB - Beyond the Baltic Sea addon for EDXP-EU is now available! - NOTE: Due to not having much time and with the Spring semester in college, I will be working on the traffic signal timings later, so those areas will have (2-second yellow lights). To compensate, flashing green before yellow should let you know when the light is about to turn red. 15 DEC 2018 (1.10.1) -------------------- - Fixed precipitation and thunder sounds for Snow Version (a common mistake I will probably keep making). - Has not been reported for several versions. Geez... 3 DEC 2018 (1.10.0) ------------------- - Compatibility update for version 1.33 - Trailer definition updates. - Use of code "company_paint_job: true" for multiple liveries of trailers. - NOTE: Addon for the Baltic DLC will come during December (exact date unknown). 25 NOV 2018 (1.9.0) ------------------- - Compatibility update for version 1.32 (Better late than never!) - Refined traffic lights - Removed sleep mode in major intersections (2x2 configuration). - Extensive changes to AI traffic - Removed some obsolete trailers. Will add more newly existing ones later. - CV traffic removed for the time being as I continue to work on those (the most coding out of the bunch). - New siren sounds replacing the default ones (Euro style, particularly German). - For now, the sirens are German style until code allows for multiple styles of sirens for certain countries. - Engine sound added to all AI Scania R and S (New Generation). - Improved some train sounds. - Removed 6-axle limitation on trailers with cargo masses less than 25t. - Small changes to traffic density from cipinho. 6 JUL 2018 (1.8.1) ------------------ - Traffic density has been reworked. - Special thanks to cipinho for letting me use part of his Real Traffic Density mod! - Snow version only: Time zones fall back 1 hour, depending on location. - Map mods currently not supported (ProMods addon planned, however). - Switched some chassis colors for overweight traffic - Added "princess" boat traffic (oversize category, 70 kph max) - Added "CV" (Combination Vehicles) traffic - Long Combination Vehicles, seen only in select countries. - Currently seen in select countries: DK, NO, SE - Includes: - Krone Profiliner + Proficarrier - DLC's required: North 6 JUN 2018 (1.8.0) ------------------ - Compatibility update for version 1.31 - Re-done "70kph" traffic definitions - Moved some "overweight" and Schwarzmuller "overweight" trailers + cargo to their respective DLCs to avoid 70kph bob-tail traffic due to spawn errors - Added spawn_ratio attribute to all "70kph" traffic - Removed country definitions to reflect this change. Now there is a 10% chance of spawning in all countries 11 SEPT 2017 (1.7.0) ------------------- - Compatibility update for version 1.28 - Traffic trailers with 20-ton cargo or heavier will be pulled by 3-axle trucks. 17 MAY 2017 (1.6.2) ------------------- - Fixed more CTDs. Any more? I'm ready to kill the last flags standing! 14 MAY 2017 (1.6.1) ------------------- - Fixed crash to desktop - Truck traffic pulling the following cargo on low beds will be limited to 70 km/h - Excavator - 10% chance of 70 km/h truck traffic spawning - Controlled by modifying country definitions - Countries from base content, map DLCs, and ProMods+RusMap are supported - Other countries will have spawn probabilities set to default (100%). Totally unrealistic, but you can make them realistic with some coding experience! 17 APR 2017 (1.6.0) ------------------- - Compatibility update for version 1.27 - Upgraded Citroen 2CV engine to a 602cc specification. - Added some missing sounds to movers - Tweaked traffic signal timings - Added a new profile for Sweden - Features a 1.5-second red-amber time before green - Changed profile for Norway - Utilizes the same profile as Germany (1-second red-amber time before green) - Delay interval between other signals increased by 1 second (now 5-second delay), ALL SIGNALS. - When driving on a priority road, signal should display green light coming out of sleep mode (originally red, which usually causes more red light penalties), ALL SIGNALS. - Flashing amber light speed increased, ALL SIGNALS. 5 DEC 2016 (1.5.0) ------------------ - Compatibility update for version 1.26 - Added engine torque values to all AI cars. - Removed modified FOV from all truck interiors - Use in-game FOV adjuster to set to your liking (I still recommend 70 degrees). 24 SEPT 2016 (1.4.1) -------------------- - AI trucks pulling overweight trailers now have beacons activated depending on the type of cargo. 11 SEPT 2016 (1.4.0) -------------------- - Compatibility update for version 1.25 - Added more variety of AI truck trailers on the road (empty and loaded) - There will be some trucks pulling visually empty trailers - The TEMSA Opalin will now utilize a specific diesel sound 12 JUN 2016 (1.3.0) ------------------- - Compatibility update for version 1.24 - After double-checking my sounds, I happen to use rain sounds for the Snow version (nobody told me about it). Fixed! 25 MAY 2016 (1.2.1) ------------------- - All AI cars and trucks now have appropriate engine sounds according to the brand and engine specifications. For example, if you see a Scania V8 driving past you, you will hear the actual V8 sound. - Added tire noises to all AI vehicles. - Fixed minor error in manifest 21 APR 2016 (1.2.0) ------------------- - Uploaded to Steam Workshop - Compatibility update for version 1.23 - Added manifest 18 JAN 2016 (1.1.1) ------------------- - Updated AI truck sounds - Snow version now available for those who drive in the winter season 30 DEC 2015 (1.1.0) ------------------- - Compatibility update for version 1.22
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- AI Traffic: Some truck trailers may not have cables connected, and this will cause annoying warnings in the console. I suggest going into Gameplay settings and set trailer cables to only appear on your truck. (NO FIX)
Addon mods for DLC compatibility are also available here. They must be loaded BELOW the base mod in the mod manager.
USEFUL NOTE: File location of the main mod and addons AFTER DOWNLOADING will in your Steam directory.
For the mod directory: ...\steamapps\workshop\content\227300\[mod number]
- Rain Sounds version: 670072936
- Snow Sounds version: 670073523
- Beyond the Baltic Sea DLC addon: 1620599408
- High Power Cargo Pack DLC addon: 769193237
- Italia DLC addon: 1404437163
- Road to the Black Sea DLC addon: 2209565208
- Scandinavia DLC addon: 769191976
- Schwarzmuller Trailer Pack DLC addon: 769192757
- Vive la France! DLC addon: 907712025
- 1.35 : https://www.mediafire.com/file/xzhha4fx ... enceEU.rar
- 1.33 / 1.34 : http://www.mediafire.com/file/uxhac14ui ... enceEU.rar
- 1.32 : http://www.mediafire.com/file/rqjnjofdt ... enceEU.rar
- 1.31 : http://www.mediafire.com/file/3mma1ji0t ... enceEU.rar
- 1.27 : http://www.mediafire.com/file/s96gcga8c ... enceEU.rar
- 1.26 : http://www.mediafire.com/file/uoadrhfrj ... enceEU.rar
- 1.25 : http://www.mediafire.com/download/86t1i ... enceEU.rar
- 1.24 : http://www.mediafire.com/download/tuhoo ... enceEU.rar
- 1.23 : http://www.mediafire.com/download/z8ucv ... enceEU.rar
- 1.22 : http://www.mediafire.com/download/0xxvy ... rience.rar
Special thanks to cip for letting me incorporate part of his Real Traffic Density mod into EDXP-EU!
My cargo rework is inspired by LAFAYET47's Cargo Market Rework mod. Consider mine the 'lite' version of his.