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Boeing73FLY's Enhanced Driving XPerience 2.0 (EU) [1.38, 2020 OCT 1]

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Boeing73FLY
Posts: 711
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Location: Kalos, Pokémon world -- Las Vegas, NV, USA, Earth
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Boeing73FLY's Enhanced Driving XPerience 2.0 (EU) [1.38, 2020 OCT 1]

#1 Post by Boeing73FLY » 29 Oct 2015 22:18

Image

This mod makes the in-game driving experience a little more realistic.

Here is an outline of what has changed (NOTE: Points with a # symbol indicate something is not yet implemented):

Code: Select all

DEFINITIONS
- Cargo
  - Cargo and trailer combinations reworked.
    - Inspired by LAFAYET47's Ownable Cargo Market Rework mod. Consider mine the 'lite' version of his.
      - Cargo not requiring a cold-temperature climate will no longer use refrigerated trailers.
      # Some exposed cargo transported by Flatbed trailers can now be transported via Curtainsider trailers.
- Vehicles
  - All AI cars, trucks, and buses have realistic acceleration and top speed behavior.
    - For every car, engine power and weights have been carefully researched. Each car will accelerate differently. The primary source of information is "automobile-catalog.com". The secondary source of information is "car.info".
    - Top speed for every car is based on either factory tire specifications, a set speed limiter by the manufacturer, or a theoretical calculation from "automobile-catalog.com".
    - Top speed for every semi-truck varies according to certain configurations and conditions (Euro maximum 90 km/h).
      - Trucks pulling some oversized loads will travel according to the displayed speed number on their trailers.
    - Top speed for every bus is 100 km/h. Most of them, if not all, have been at the correct setting.
  # In traffic, there is more variety of trailers (empty and loaded).
    # The following Combination Vehicles (CV) are added...
      # Doubles.
    - Traffic density has been reworked.
      - Special thanks to cipinho for letting me use part of his Real Traffic Density mod!
- World
  - Traffic signals have longer and realistic timings.
    - Green light interval is at least 20 seconds.
      - Left-turn interval is 10 seconds.
    - Amber (yellow) light interval is 3 seconds.
    - 5-second delay interval between signals.
    - Every signal (except on larger intersections) is disabled from 23:00 to 05:00.
SOUND
# AI
  # Car, truck, and train sounds are emitted based on engine specifications.
    # Example: If you see an AI Scania with a V8 badge, you'll hear the actual V8 sound as it drives past.
  # Horn sounds for both cars and trucks have changed.
  # Police sirens are replaced with more realistic-sounding ones (Euro style, particularly German).
    # For now, the sirens are German style until game code allows for multiple styles of sirens for certain countries.
# Environment
  # Bad Spring/Summer/Fall Weather
    # Rainfall is slightly louder, noticeable during heavy precipitation.
    # Feel Thor's power through your speakers with better thunder sounds!
  # Bad Winter Weather
    # When it is snowing, all you can hear is the sound of air (wind).
# Mover
  # Sounds have been added to various movers such as flags, hot air balloons, and commercial airliners. Some sounds such as the helicopter have been improved.
*PLEASE NOTE*
This mod must be loaded in-game at a higher priority over other sound or AI mods.

I hope you all will have a better driving experience with EDXP. Feedback is always welcome. Safe travels :)

Changelog

Code: Select all

2020 AUG 25 (1.38.1)
--------------------
- COMPATIBILITY UPDATE 1.38
  - Cargo and trailer combinations reworked.
    - Inspired by LAFAYET47's Ownable Cargo Market Rework.
      - Cargo not requiring a cold-temperature climate will no longer use refrigerated trailers.

2020 JUN 22 (1.37.2)
--------------------
- Reduced spawn rates of traffic trailers of "Operation Genoa Bridge 2020" back to standard in observance of the event conclusion.
- Increased blinking rate of yellow light on traffic signals in sleep mode.

2020 JUN 7 (1.37.1)
-------------------
- A FRESH START!! Boeing73FLY's Enhanced Driving XPerience 2.0 ... released!
  - Some features from version 1.0 may not be implemented until the next mod update.

### ANYTHING BELOW THIS LINE IS PRE-FMOD ERA ###

[code]1 OCT 2019 (1.11.3)
-------------------
- Added "Pink Ribbon" event trailer traffic for October
  - Spawns rarely

10 SEPT 2019 (1.11.2)
---------------------
- Reworked spawning of 80kph traffic
  - Reduced traffic without trailers

1 SEPT 2019 (1.11.1)
--------------------
- Re-worked sounds
  - Better quality AI engine sounds, loudness versus displacement (petrol vs. diesel)
  - Constant sound volume across all car and truck tires
  - According to the poll votes, thunder will now play...
    - slightly later (few seconds longer silence)
    - slightly softer treble levels, but still retaining semi-heavy bass levels
- Adjusted traffic light timings in the Baltics
  - NOTE: Some traffic lights will be temporarily disabled for 24 hours as a way for me to find them in order to fix them in the future.
    - Help is greatly appreciated by reporting and sending me the location DURING DAYTIME in-game.
- Added more variety of trailer traffic
- Added "spawn_ratio" of 10% to some 80-kph low bed trailers
- Returned clocks set back 1 hour for Snow Version for certain areas

18 JUN 2019 (1.11.0)
--------------------
- Compatibility update for version 1.35
  - Updated AI definitions
    - AI trucks pulling oversize loads on low bed trailers now have an 80 kph max speed as indicated on the trailers
  - Removed old "combo" files

10 JAN 2018 (1.10.2)
--------------------
- Fixed crash from outdated traffic files
- Disabled sleep mode for traffic lights in GB
- Beyond the Baltic Sea addon for EDXP-EU is now available!
  - NOTE: Due to not having much time and with the Spring semester in college, I will be working on the traffic signal timings later, so those areas will have (2-second yellow lights). To compensate, flashing green before yellow should let you know when the light is about to turn red.

15 DEC 2018 (1.10.1)
--------------------
- Fixed precipitation and thunder sounds for Snow Version (a common mistake I will probably keep making).
  - Has not been reported for several versions. Geez...

3 DEC 2018 (1.10.0)
-------------------
- Compatibility update for version 1.33
  - Trailer definition updates.
    - Use of code "company_paint_job: true" for multiple liveries of trailers.
- NOTE: Addon for the Baltic DLC will come during December (exact date unknown).

25 NOV 2018 (1.9.0)
-------------------
- Compatibility update for version 1.32 (Better late than never!)
  - Refined traffic lights
    - Removed sleep mode in major intersections (2x2 configuration).
  - Extensive changes to AI traffic
    - Removed some obsolete trailers. Will add more newly existing ones later.
    - CV traffic removed for the time being as I continue to work on those (the most coding out of the bunch).
    - New siren sounds replacing the default ones (Euro style, particularly German).
      - For now, the sirens are German style until code allows for multiple styles of sirens for certain countries.
    - Engine sound added to all AI Scania R and S (New Generation).
    - Improved some train sounds.
    - Removed 6-axle limitation on trailers with cargo masses less than 25t.
  - Small changes to traffic density from cipinho.

6 JUL 2018 (1.8.1)
------------------
- Traffic density has been reworked.
  - Special thanks to cipinho for letting me use part of his Real Traffic Density mod!
- Snow version only: Time zones fall back 1 hour, depending on location.
  - Map mods currently not supported (ProMods addon planned, however).
- Switched some chassis colors for overweight traffic
- Added "princess" boat traffic (oversize category, 70 kph max)
- Added "CV" (Combination Vehicles) traffic
  - Long Combination Vehicles, seen only in select countries.
    - Currently seen in select countries: DK, NO, SE
    - Includes:
      - Krone Profiliner + Proficarrier
    - DLC's required: North

6 JUN 2018 (1.8.0)
------------------
- Compatibility update for version 1.31
  - Re-done "70kph" traffic definitions
    - Moved some "overweight" and Schwarzmuller "overweight" trailers + cargo to their respective DLCs to avoid 70kph bob-tail traffic due to spawn errors
    - Added spawn_ratio attribute to all "70kph" traffic
      - Removed country definitions to reflect this change. Now there is a 10% chance of spawning in all countries

11 SEPT 2017 (1.7.0)
-------------------
- Compatibility update for version 1.28
  - Traffic trailers with 20-ton cargo or heavier will be pulled by 3-axle trucks.

17 MAY 2017 (1.6.2)
-------------------
- Fixed more CTDs. Any more? I'm ready to kill the last flags standing!

14 MAY 2017 (1.6.1)
-------------------
- Fixed crash to desktop
- Truck traffic pulling the following cargo on low beds will be limited to 70 km/h
  - Excavator
- 10% chance of 70 km/h truck traffic spawning
  - Controlled by modifying country definitions
  - Countries from base content, map DLCs, and ProMods+RusMap are supported
  - Other countries will have spawn probabilities set to default (100%). Totally unrealistic, but you can make them realistic with some coding experience!

17 APR 2017 (1.6.0)
-------------------
- Compatibility update for version 1.27
  - Upgraded Citroen 2CV engine to a 602cc specification.
  - Added some missing sounds to movers
  - Tweaked traffic signal timings
    - Added a new profile for Sweden
      - Features a 1.5-second red-amber time before green
    - Changed profile for Norway
      - Utilizes the same profile as Germany (1-second red-amber time before green)
    - Delay interval between other signals increased by 1 second (now 5-second delay), ALL SIGNALS.
    - When driving on a priority road, signal should display green light coming out of sleep mode (originally red, which usually causes more red light penalties), ALL SIGNALS.
    - Flashing amber light speed increased, ALL SIGNALS.

5 DEC 2016 (1.5.0)
------------------
- Compatibility update for version 1.26
  - Added engine torque values to all AI cars.
  - Removed modified FOV from all truck interiors
    - Use in-game FOV adjuster to set to your liking (I still recommend 70 degrees).

24 SEPT 2016 (1.4.1)
--------------------
- AI trucks pulling overweight trailers now have beacons activated depending on the type of cargo.

11 SEPT 2016 (1.4.0)
--------------------
- Compatibility update for version 1.25
  - Added more variety of AI truck trailers on the road (empty and loaded)
    - There will be some trucks pulling visually empty trailers
  - The TEMSA Opalin will now utilize a specific diesel sound

12 JUN 2016 (1.3.0)
-------------------
- Compatibility update for version 1.24
- After double-checking my sounds, I happen to use rain sounds for the Snow version (nobody told me about it). Fixed!

25 MAY 2016 (1.2.1)
-------------------
- All AI cars and trucks now have appropriate engine sounds according to the brand and engine specifications. For example, if you see a Scania V8 driving past you, you will hear the actual V8 sound.
- Added tire noises to all AI vehicles.
- Fixed minor error in manifest

21 APR 2016 (1.2.0)
-------------------
- Uploaded to Steam Workshop
- Compatibility update for version 1.23
  - Added manifest

18 JAN 2016 (1.1.1)
-------------------
- Updated AI truck sounds
- Snow version now available for those who drive in the winter season

30 DEC 2015 (1.1.0)
-------------------
- Compatibility update for version 1.22
Bugs Please note that some of the following cannot be fixed by myself.

Code: Select all

- AI Traffic: Some truck trailers may not have cables connected, and this will cause annoying warnings in the console. I suggest going into Gameplay settings and set trailer cables to only appear on your truck. (NO FIX)
Available ONLY on Steam Workshop: DOWNLOAD
Addon mods for DLC compatibility are also available here. They must be loaded BELOW the base mod in the mod manager.

USEFUL NOTE: File location of the main mod and addons AFTER DOWNLOADING will in your Steam directory.
For the mod directory: ...\steamapps\workshop\content\227300\[mod number]
- Rain Sounds version: 670072936
- Snow Sounds version: 670073523
- Beyond the Baltic Sea DLC addon: 1620599408
- High Power Cargo Pack DLC addon: 769193237
- Italia DLC addon: 1404437163
- Road to the Black Sea DLC addon: 2209565208
- Scandinavia DLC addon: 769191976
- Schwarzmuller Trailer Pack DLC addon: 769192757
- Vive la France! DLC addon: 907712025

Old versions:
- 1.35 : https://www.mediafire.com/file/xzhha4fx ... enceEU.rar
- 1.33 / 1.34 : http://www.mediafire.com/file/uxhac14ui ... enceEU.rar
- 1.32 : http://www.mediafire.com/file/rqjnjofdt ... enceEU.rar
- 1.31 : http://www.mediafire.com/file/3mma1ji0t ... enceEU.rar
- 1.27 : http://www.mediafire.com/file/s96gcga8c ... enceEU.rar
- 1.26 : http://www.mediafire.com/file/uoadrhfrj ... enceEU.rar
- 1.25 : http://www.mediafire.com/download/86t1i ... enceEU.rar
- 1.24 : http://www.mediafire.com/download/tuhoo ... enceEU.rar
- 1.23 : http://www.mediafire.com/download/z8ucv ... enceEU.rar
- 1.22 : http://www.mediafire.com/download/0xxvy ... rience.rar

Special thanks to cip for letting me incorporate part of his Real Traffic Density mod into EDXP-EU!
My cargo rework is inspired by LAFAYET47's Cargo Market Rework mod. Consider mine the 'lite' version of his.
Last edited by Boeing73FLY on 02 Oct 2020 02:03, edited 100 times in total.
MY ESSENTIAL MOD FOR REALISM

Enhanced Driving XPerience (EDXP) 2.0 + Addons for ATS (1.39) / ETS2 (1.38)

User avatar
gurcanozt
Posts: 118
Joined: 24 Dec 2012 15:51

Re: B73FLY's Enhanced Driving Experience [1.21.x] (29 Oct 20

#2 Post by gurcanozt » 30 Oct 2015 08:03

thanks Boeing73FLY :)

Binzy
Posts: 53
Joined: 06 Mar 2014 21:02

Re: B73FLY's Enhanced Driving Experience [1.21.x] (29 Oct 20

#3 Post by Binzy » 30 Oct 2015 09:43

Hi and thanks for the mod Boeing73FLY , been looking for something like this for ages ;)


Tihomir
Posts: 48
Joined: 10 May 2015 19:50

Re: B73FLY's Enhanced Driving Experience [1.21.x] (29 Oct 20

#5 Post by Tihomir » 31 Oct 2015 13:58

Thank you. ;) :D
Image

kasperjm
Posts: 122
Joined: 07 Jun 2015 17:43
Location: Norway

Re: B73FLY's Enhanced Driving Experience [1.21.x] (29 Oct 20

#6 Post by kasperjm » 16 Nov 2015 15:16

How can I change the FOV to 90 degrees? Or can you perhaps upload another version with the stock FOV?

User avatar
piva
Posts: 4126
Joined: 29 Oct 2014 16:41

Re: B73FLY's Enhanced Driving Experience [1.21.x] (29 Oct 20

#7 Post by piva » 16 Nov 2015 15:56

Latest file in this mod on July 21 2015
Why you wait for publishing this mod ?

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Boeing73FLY
Posts: 711
Joined: 11 Jun 2013 00:00
Location: Kalos, Pokémon world -- Las Vegas, NV, USA, Earth
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Re: B73FLY's Enhanced Driving Experience [1.21.x] (29 Oct 20

#8 Post by Boeing73FLY » 16 Nov 2015 16:27

pirozhkoff wrote:Latest file in this mod on July 21 2015
Why you wait for publishing this mod ?
Before this mod I was modifying various files to my liking, therefore I never thought about sharing what I have done. So now I have!
kasperjm wrote:How can I change the FOV to 90 degrees? Or can you perhaps upload another version with the stock FOV?
If you open the .SCS file and navigate to def\camera\units , you will find all of the interior .SII files. Open them with a text document program and find "camera_fov". You can set the number to however you want it to be! Or simply delete the "camera" folder to stick with the stock FoV. To my liking, I preferred 70 degrees because any number higher than 70, I could not judge my speed accurately.
Last edited by Boeing73FLY on 16 Nov 2015 19:02, edited 1 time in total.
MY ESSENTIAL MOD FOR REALISM

Enhanced Driving XPerience (EDXP) 2.0 + Addons for ATS (1.39) / ETS2 (1.38)

kasperjm
Posts: 122
Joined: 07 Jun 2015 17:43
Location: Norway

Re: B73FLY's Enhanced Driving Experience [1.21.x] (29 Oct 20

#9 Post by kasperjm » 16 Nov 2015 17:12

Thanks for the reply. I found a mod with various settings and found 90 degrees to be just right. The other features in this mod are great, though.

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Boeing73FLY
Posts: 711
Joined: 11 Jun 2013 00:00
Location: Kalos, Pokémon world -- Las Vegas, NV, USA, Earth
Contact:

Re: B73FLY's Enhanced Driving Experience [1.22] (30 Dec 2015

#10 Post by Boeing73FLY » 31 Dec 2015 05:40

As the creator of this little mod pack, I will do my best to keep everything compatible with the latest version of ETS2. I have updated the download link in the first post.
MY ESSENTIAL MOD FOR REALISM

Enhanced Driving XPerience (EDXP) 2.0 + Addons for ATS (1.39) / ETS2 (1.38)

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