Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- ThunderSky
- Posts: 764
- Joined: 20 Feb 2017 14:19
Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)
You can change the time from savegame after taking a job.
It's easy but it's at your own risk obviusly :
Open Virtual Speditor's folder
Find "SII_Decrypt" and copy it
Go to your game.sii directory (the one you added to virtual speditor to make it work)
Paste the "Sii_Decrypt" into the "Quicksave" folder (if you use the quicksave)
Make a quicksave
Drag the game.sii on "Sii_Decrypt"
Open the game.sii with notepad
find:
time_lower_limit: 12960103
time_upper_limit: 12960403
add them both a "0" after them.
In this case:
time_lower_limit: 129601030
time_upper_limit: 129604030
Save and reload the save into your game.
Congrats, you now have about 1000000000 hours remaining to complete the job.
@Legendskills
It's easy but it's at your own risk obviusly :
Open Virtual Speditor's folder
Find "SII_Decrypt" and copy it
Go to your game.sii directory (the one you added to virtual speditor to make it work)
Paste the "Sii_Decrypt" into the "Quicksave" folder (if you use the quicksave)
Make a quicksave
Drag the game.sii on "Sii_Decrypt"
Open the game.sii with notepad
find:
time_lower_limit: 12960103
time_upper_limit: 12960403
add them both a "0" after them.
In this case:
time_lower_limit: 129601030
time_upper_limit: 129604030
Save and reload the save into your game.
Congrats, you now have about 1000000000 hours remaining to complete the job.
@Legendskills
Last edited by ThunderSky on 09 Dec 2019 10:48, edited 1 time in total.
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- Posts: 1
- Joined: 28 Nov 2019 09:07
Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)
I am trying to figure out how to add the new b trains trailers to the directory for speditor's trailers.
Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)
You cannot.
When you select cargo that fits to b-train trailer, you can change trailer type when picking up load.
When you select cargo that fits to b-train trailer, you can change trailer type when picking up load.
Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)
When you create a joblist in the program, start with 6 jobs from city to city that gets you to your intended starting city for the long haul job.Legendskills wrote: ↑27 Nov 2019 21:48I added a 10K+ job but only have 80 hours and according to the gps its going to take about 180 hours any advice for doing massive long hauls?
By the time you get to that city, Virtual Speditor wil have calculated more than enough hours for the trip.
Pretty sure it starts with 72 hours?
I've had job lists of 7 or more city destinations and the last job had more than 200 hours alocated for trip time.
If you suck at playing the trumpet, that's probably why.
Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)
He is not about time to pick up the job (72h) but time for doing the job. If distance is unknown, then Speditor puts 3000km (~80h to do). This is unavoidable. Drive more on this map, load your save into Speditor reguraly, and all distances will be covered in some time.
Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)
Strange question
i tried this in both ets 1.35 as ets 1.36, the progran said "file saved"
but in game there is no new gamesave.
I selected the correct profile, because i just have 1 profile.
I selected the quicksave path.
Thanks in advance!
i tried this in both ets 1.35 as ets 1.36, the progran said "file saved"
but in game there is no new gamesave.
I selected the correct profile, because i just have 1 profile.
I selected the quicksave path.
Thanks in advance!
- ThunderSky
- Posts: 764
- Joined: 20 Feb 2017 14:19
Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)
@Fluffysss did you loaded the quicksave in-game after creating the cargo with VS?
Here is a tutorial, should be working perfectly wiht 2.06 too: https://www.youtube.com/watch?v=x1w7Gas1_b4
Here is a tutorial, should be working perfectly wiht 2.06 too: https://www.youtube.com/watch?v=x1w7Gas1_b4
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- Posts: 62
- Joined: 15 Nov 2018 01:15
Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)
Hi xyzan, is the latest version of your speditor compatible with ETS2 and ATS 1.36? I once tried for ATS 1.36, sometimes it works but in some ocassion it doesn't (meaning it returns to home garage)
Thanks
Thanks
Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)
It works for 1.36 - At least I haven't noticed changes in ETS2. It might happen, that something is not fully compatibile in ATS though - I haven't checked it in ATS
Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)
Hello, I can't get the ATS heavy cargo pack dlc with speditor to work.
Each time I get the message "game change detected" when I load my save. Any fix?
edit:
tried to add cargo like the readme
for case600 cargo
"cargo.case600;trailer_def.case600.mag_55l_t3.case_ih_600q;trailer.mag_55l_t3.case_ih_600q;100;peterbilt_389"
but still don't work , just buy the dlc for this
heavy cargo dlc ets2 no problem
Each time I get the message "game change detected" when I load my save. Any fix?
edit:
tried to add cargo like the readme
for case600 cargo
"cargo.case600;trailer_def.case600.mag_55l_t3.case_ih_600q;trailer.mag_55l_t3.case_ih_600q;100;peterbilt_389"
but still don't work , just buy the dlc for this
heavy cargo dlc ets2 no problem
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