Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

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ThunderSky
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Joined: 20 Feb 2017 14:19

Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1261 Post by ThunderSky » 28 Nov 2019 01:32

You can change the time from savegame after taking a job.

It's easy but it's at your own risk obviusly :lol::

Open Virtual Speditor's folder

Find "SII_Decrypt" and copy it

Go to your game.sii directory (the one you added to virtual speditor to make it work)

Paste the "Sii_Decrypt" into the "Quicksave" folder (if you use the quicksave)

Make a quicksave

Drag the game.sii on "Sii_Decrypt"

Open the game.sii with notepad

find:

time_lower_limit: 12960103
time_upper_limit: 12960403

add them both a "0" after them.

In this case:

time_lower_limit: 129601030
time_upper_limit: 129604030


Save and reload the save into your game.

Congrats, you now have about 1000000000 hours remaining to complete the job.


@Legendskills
Last edited by ThunderSky on 09 Dec 2019 10:48, edited 1 time in total.
Wickett707
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Joined: 28 Nov 2019 09:07

Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1262 Post by Wickett707 » 28 Nov 2019 09:08

I am trying to figure out how to add the new b trains trailers to the directory for speditor's trailers.
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1263 Post by xyzan » 28 Nov 2019 09:42

You cannot.
When you select cargo that fits to b-train trailer, you can change trailer type when picking up load.
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room217au
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Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1264 Post by room217au » 02 Dec 2019 07:05

Legendskills wrote: 27 Nov 2019 21:48I added a 10K+ job but only have 80 hours and according to the gps its going to take about 180 hours any advice for doing massive long hauls?
When you create a joblist in the program, start with 6 jobs from city to city that gets you to your intended starting city for the long haul job.
By the time you get to that city, Virtual Speditor wil have calculated more than enough hours for the trip.
Pretty sure it starts with 72 hours?
I've had job lists of 7 or more city destinations and the last job had more than 200 hours alocated for trip time.
If you suck at playing the trumpet, that's probably why.
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1265 Post by xyzan » 02 Dec 2019 07:19

He is not about time to pick up the job (72h) but time for doing the job. If distance is unknown, then Speditor puts 3000km (~80h to do). This is unavoidable. Drive more on this map, load your save into Speditor reguraly, and all distances will be covered in some time.
Fluffysss
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Joined: 03 Nov 2019 20:09

Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1266 Post by Fluffysss » 05 Dec 2019 02:12

Strange question
i tried this in both ets 1.35 as ets 1.36, the progran said "file saved"
but in game there is no new gamesave.
I selected the correct profile, because i just have 1 profile.
I selected the quicksave path.

Thanks in advance!
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ThunderSky
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Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1267 Post by ThunderSky » 05 Dec 2019 14:33

@Fluffysss did you loaded the quicksave in-game after creating the cargo with VS?

Here is a tutorial, should be working perfectly wiht 2.06 too: https://www.youtube.com/watch?v=x1w7Gas1_b4
Voltruck12
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Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1268 Post by Voltruck12 » 16 Dec 2019 04:39

Hi xyzan, is the latest version of your speditor compatible with ETS2 and ATS 1.36? I once tried for ATS 1.36, sometimes it works but in some ocassion it doesn't (meaning it returns to home garage)

Thanks
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1269 Post by xyzan » 16 Dec 2019 10:24

It works for 1.36 - At least I haven't noticed changes in ETS2. It might happen, that something is not fully compatibile in ATS though - I haven't checked it in ATS
WoodyRGFR
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Re: Virtual Speditor Program - Job scheduler program (Upd. 29.11.2018)

#1270 Post by WoodyRGFR » 16 Dec 2019 20:59

Hello, I can't get the ATS heavy cargo pack dlc with speditor to work.

Each time I get the message "game change detected" when I load my save. Any fix?

edit:

tried to add cargo like the readme

for case600 cargo
"cargo.case600;trailer_def.case600.mag_55l_t3.case_ih_600q;trailer.mag_55l_t3.case_ih_600q;100;peterbilt_389"

but still don't work , just buy the dlc for this :(

heavy cargo dlc ets2 no problem
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