Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
have you started your game earlier with this mapset? for the first time after adding the map, it takes long time to load. I don't know if this is your problem. but you need to load game with mods, then save, then use Speditor
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
Yes, I'm playing with Promods 2.46 and put that map on Virtual Speditor.
The way it works is as follows; I generate the load in Virtual Speditor, with the game running. I close the game and load the game again. There, the cargo is where it should be.
The way it works is as follows; I generate the load in Virtual Speditor, with the game running. I close the game and load the game again. There, the cargo is where it should be.
Last edited by supersobes on 02 Jun 2020 03:06, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]
Reason: Removed quote [Forum rule 2.12]
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- Posts: 1
- Joined: 01 Jun 2020 21:32
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
Hello everyone and thanks for the great tool.
I'm using the latest version of the tool (2.12) to edit my saves with promods 2.45 to be used in multiplayer via truckersmp which requires game version 1.36.
I'm experiencing long load times (near 10 minutes with a good PC) every single time except when not using promods.
In the tool I have selected the correct map (promods 2.45).
I'm using no other game mods other than promods.
Any chance anyone of you has experienced a similar problem and can provide some input?
I'm using the latest version of the tool (2.12) to edit my saves with promods 2.45 to be used in multiplayer via truckersmp which requires game version 1.36.
I'm experiencing long load times (near 10 minutes with a good PC) every single time except when not using promods.
In the tool I have selected the correct map (promods 2.45).
I'm using no other game mods other than promods.
Any chance anyone of you has experienced a similar problem and can provide some input?
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
Hi guys,
whoever have problem with ProMods, especially with Middle East addon on newest versions. There is problem with ProMods caching the routes when QUICKSAVE is used. Whenever you save the game with quicksave, and load it again, then the navigation cache need to restart. This takes a loooong time to load.
here you have topic on PM forum for this:
https://promods.net/viewtopic.php?f=60&t=33623
the easies solution is not to use quick save while using ProMods / ME
whoever have problem with ProMods, especially with Middle East addon on newest versions. There is problem with ProMods caching the routes when QUICKSAVE is used. Whenever you save the game with quicksave, and load it again, then the navigation cache need to restart. This takes a loooong time to load.
here you have topic on PM forum for this:
https://promods.net/viewtopic.php?f=60&t=33623
the easies solution is not to use quick save while using ProMods / ME
- ThunderSky
- Posts: 763
- Joined: 20 Feb 2017 14:19
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
Coordinates for Genova Bridge in case you wanna drive without WoT:
Put these inside your mapSet_ETS137.txt
target_company: company.volatile.gen_br_west.genova_bridg
{
target_placement:(-8901.46, 28.5156, 34355.6)(-0.716188; 0.0105517, 0.697749, 0.0104805)
target_placement_medium:(-8901.46, 28.5156, 34355.6)(-0.716188; 0.0105517, 0.697749, 0.0104805)
target_placement_hard: (0, &60ad78ec, 0) (1; 0, 0, 0)
}
target_company: company.volatile.gen_br_east.genova_bridg
{
target_placement:(-7969.68, 24.8164, 34667.8)(0.484808; 4.17856e-09, -0.87462, 7.53866e-09)
target_placement_medium:(-7969.68, 24.8164, 34667.8)(0.484808; 4.17856e-09, -0.87462, 7.53866e-09)
target_placement_hard: (0, &60ad78ec, 0) (1; 0, 0, 0)
}
Put these inside your mapSet_ETS137.txt
target_company: company.volatile.gen_br_west.genova_bridg
{
target_placement:(-8901.46, 28.5156, 34355.6)(-0.716188; 0.0105517, 0.697749, 0.0104805)
target_placement_medium:(-8901.46, 28.5156, 34355.6)(-0.716188; 0.0105517, 0.697749, 0.0104805)
target_placement_hard: (0, &60ad78ec, 0) (1; 0, 0, 0)
}
target_company: company.volatile.gen_br_east.genova_bridg
{
target_placement:(-7969.68, 24.8164, 34667.8)(0.484808; 4.17856e-09, -0.87462, 7.53866e-09)
target_placement_medium:(-7969.68, 24.8164, 34667.8)(0.484808; 4.17856e-09, -0.87462, 7.53866e-09)
target_placement_hard: (0, &60ad78ec, 0) (1; 0, 0, 0)
}
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
Nice, thank you
I'm missing owned curtainsider for the event, it might be usefull
I'm missing owned curtainsider for the event, it might be usefull
- ThunderSky
- Posts: 763
- Joined: 20 Feb 2017 14:19
- Kamikaze500
- Posts: 50
- Joined: 16 Jun 2017 06:03
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
Hi. Can I add the dd_tandem_truck_pack to the speditor? If yes how?
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
Yes you can.
For freigth market, you need to add cargo.fil in order to work. How to create cargo.fil is explained in readme file.
For owned trailer - as long as it will use default cargoes, you don't have to do anything. Just find cargo you can load into this mod trailer (if this is one of base type like reefer or curtainsider, cargoes shoud work out of box). Just attach trailer to your truck, add cargo with Speditor, and drive there to pick it up.
For freigth market, you need to add cargo.fil in order to work. How to create cargo.fil is explained in readme file.
For owned trailer - as long as it will use default cargoes, you don't have to do anything. Just find cargo you can load into this mod trailer (if this is one of base type like reefer or curtainsider, cargoes shoud work out of box). Just attach trailer to your truck, add cargo with Speditor, and drive there to pick it up.
- Kamikaze500
- Posts: 50
- Joined: 16 Jun 2017 06:03
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
Ok also only add cargo and then drive. This Mod from flemming v do use default freight
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