Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

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SPLESHER
Posts: 5
Joined: 06 Feb 2016 13:13

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1761 Post by SPLESHER » 18 Sep 2020 09:17

Would be possible to add option to change time_upper_limit to be able to take a break in TMP and continue job without being late?
Renatozogob
Posts: 4
Joined: 10 Apr 2020 17:06

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1762 Post by Renatozogob » 20 Sep 2020 23:21

qual seria a solução para cargas que contabilizam poucos km com reboque proprio?
Antonio_Mallorca
Posts: 1
Joined: 21 Sep 2020 13:36

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1763 Post by Antonio_Mallorca » 21 Sep 2020 13:40

Hello, just a quick problem. When I’m trying to load / import my profile, app says something like “Your profile was not decoded properly.”, despite having last build of a game. What should I do?
Thanks.
GMoyano
Posts: 1
Joined: 21 Sep 2020 18:28

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1764 Post by GMoyano » 21 Sep 2020 18:34

hello, contact me here, since I have a problem. The same is that when creating the load with trailer in the virtual one, the job appears correctly. But in the trucksbooks application it does not count the km. for example of a journey of 3000 km. in the application it recognizes me 10 or 50 km. When I load without the trailer, and with the game trailer (not my own) it tells me the km. in full Could you help me? Thank you very much and sorry for my English translation, I did it with the translator
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ThunderSky
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Joined: 20 Feb 2017 14:19

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1765 Post by ThunderSky » 24 Sep 2020 11:15

@Antonio_Mallorca Did you downloaded the 2.13 version?

@GMoyano Try using Autosave instead. It's a known issue but seems to be less of a problem with autosave.

A solution I've found is to manually edit the game.sii:

Take a job, any.
Save and go to your game.sii
Find the coordinates of your job and change them with the one you find in your mapSet_(Map you are using).
BeunHaas34
Posts: 5
Joined: 02 Oct 2020 10:52

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1766 Post by BeunHaas34 » 02 Oct 2020 10:56

Hi,

I bought a double trailer, i attached it and saved the game. When using Speditor i cant create a cargo for it. With the error "You have no trailer attached or you have already job in your trailer" which in my case isn't true

[ external image ]

How can I solve this problem?
Last edited by BeunHaas34 on 02 Oct 2020 11:19, edited 1 time in total.
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xyzan
Posts: 2332
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1767 Post by xyzan » 02 Oct 2020 12:04

detach your trailer and attach it again. then save... I think, that problem is when you got automaticly attached trailer from the menu (you are in garage), then something like that happens
BeunHaas34
Posts: 5
Joined: 02 Oct 2020 10:52

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1768 Post by BeunHaas34 » 02 Oct 2020 14:02

Quote removed. Please don’t quote the post just prior to your own

Do you have to pick it (the cargo) up?
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xyzan
Posts: 2332
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1769 Post by xyzan » 03 Oct 2020 10:04

Look at the video tutorial on first page. It might answer your questions.
Yes, you have to pick the cargo.
DieselD13531
Posts: 5
Joined: 14 Sep 2020 13:38

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1770 Post by DieselD13531 » 03 Oct 2020 21:52

When I try to load my modified save file, the game throws the "game change detected" error and returns me to home garage. Any suggestions to fix? I attached the error file. I also recorded a video, if it's helpful then here it is --> https://giant.gfycat.com/AcceptableBigheartedKoala.webm
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