Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

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Pheggas
Posts: 6
Joined: 03 Oct 2020 07:33

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2241 Post by Pheggas » 23 May 2021 17:26

xyzan wrote: 23 May 2021 10:55 Hello,
You can add more than one job for freight market. Time is 72h for first one and 144 for next one. I think it's enough. Maybe I can make that time longer as maps grows.
For ownable trailer it is not possible due to game implementation. There you can add only one job at a time and it won't be changed due to game limitations.
Thanx. I would still like to see this feature built in because i'm driving on many places including Iceland where it is so easy to crash and then i need to call an emergency service to tow me to the service. And as you can imagine, this can take some time. Recently i finished the job on like 6th time because of this.
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ThunderSky
Posts: 764
Joined: 20 Feb 2017 14:19

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2242 Post by ThunderSky » 24 May 2021 06:51

xyzan wrote: 23 May 2021 10:55 For ownable trailer it is not possible due to game implementation
Are Upper_limit and Lower_limit editable before loading the owned trailer? (Asking before doing the test yeah..) Because you could "record" what time is it when editing the game.sii and then add more to it when saving the job.

By the way, I must say: even if many programs copied or got ideas from VS, your is still the best as it doesn't interfere with anything (like having lag from not working plugins..), good job :)
Pheggas wrote: 23 May 2021 17:26
... Iceland where it is so easy to crash ...
You must drive really fast to have a crash in Iceland lol
Pheggas
Posts: 6
Joined: 03 Oct 2020 07:33

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2243 Post by Pheggas » 24 May 2021 08:34

ThunderSky wrote: 24 May 2021 06:51
Pheggas wrote: 23 May 2021 17:26
... Iceland where it is so easy to crash ...
You must drive really fast to have a crash in Iceland lol
Not really. I meant the high places where is lots of snow. For example, i crashed even when i went like 60 km/h into the turn. Also, crash musn't be caused by me. I have many clips where unresponsible driver crashed into me in full speed on highway.
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ThunderSky
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Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2244 Post by ThunderSky » 24 May 2021 09:39

Pheggas wrote: 24 May 2021 08:34
Ah, you talking about TMP
Yeah, thats right :lol:
TeipReigada
Posts: 1
Joined: 22 May 2021 16:52

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2245 Post by TeipReigada » 24 May 2021 10:25

Hi, how can I send you a translated text?
ZAGAMX
Posts: 3
Joined: 26 May 2021 17:50

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2247 Post by ZAGAMX » 26 May 2021 17:54

someone has the file to put loads in the Virtual Speditor for the Reforma map?
archy99
Posts: 2
Joined: 27 May 2021 11:15

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2248 Post by archy99 » 27 May 2021 11:16

Does it work with RusMap?
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ThunderSky
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Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2249 Post by ThunderSky » 27 May 2021 13:59

Freight market should work with any map (if I'm not mistaken)
Cargo Market only works with maps you extracted coordinates from.
@archy99
ZAGAMX
Posts: 3
Joined: 26 May 2021 17:50

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2250 Post by ZAGAMX » 27 May 2021 14:12

ZAGAMX wrote: 26 May 2021 17:54 someone has the file to put loads in the Virtual Speditor for the Reforma map?
This is my contribution to the forum the mapset of the Mexico Map of Team Reforma

https://sharemods.com/46jiimwtwcqp/mapS ... a.txt.html
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