Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
Well sorry for not being too clear. Here is a screenshot of Speditor:
[ external image ]
As you can see, I'm trying to load a cargo which is not designed for Reefer trailers. It is only for Curtainsiders. But as I said, I changed the cargo file in def/cargo to make it work with reefers. Cargo.fil file is also written properly, otherwise the reefer trailer would not show up in Speditor for this kind of load.
The problem is somewhere in this program because the game on its own properly generates this load to the city I want to go (Idaho Falls) . Took me a while reloading and moving time back and forward because of random generation of cargo but I succeed.
I hope I explained myself.
[ external image ]
As you can see, I'm trying to load a cargo which is not designed for Reefer trailers. It is only for Curtainsiders. But as I said, I changed the cargo file in def/cargo to make it work with reefers. Cargo.fil file is also written properly, otherwise the reefer trailer would not show up in Speditor for this kind of load.
The problem is somewhere in this program because the game on its own properly generates this load to the city I want to go (Idaho Falls) . Took me a while reloading and moving time back and forward because of random generation of cargo but I succeed.
I hope I explained myself.
- ThunderSky
- Posts: 763
- Joined: 20 Feb 2017 14:19
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
That happens because you didn't updated your virtual speditor with the Idaho companys coordinates.
ATS-137 doesn't have Idaho citys and company, so you have to extract mapSet with the editor.
@LAFAYET47
ATS-137 doesn't have Idaho citys and company, so you have to extract mapSet with the editor.
@LAFAYET47
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
Like ThynderSky said. This is because no Idaho in mapSet files. You can create one, following instruction in tool on first page. That would be fastest way. Just basic knowledge of map editor (how to start it and prepare for saving) is required, rest is described in the tool readme. You can also wait me to update files for Speditor for Idaho and 1.38 (i can try to generate ATS today (and share), but for ETS you will need to wait a bit longer). I would like to come with map auto updater (downloader), but would have to keep servers alive for this which I would prefer to avoid actually.
You can always load cargo which is not designed for trailer (like ice cream for curtainsider) but you will have mass of cargo set to 0t (game limitation), and you will get something like $600 for that run. In order to avoid this, your mod approach should work fine.
You can always load cargo which is not designed for trailer (like ice cream for curtainsider) but you will have mass of cargo set to 0t (game limitation), and you will get something like $600 for that run. In order to avoid this, your mod approach should work fine.
- ThunderSky
- Posts: 763
- Joined: 20 Feb 2017 14:19
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
@xyzan You could use a "spoiler" inside the first topic, remove all maps from Virtual Speditor's folder and let peoples download the mapset they are going to use. So no servers are needed, just an adrive download.
The only problem: idk how to make "spoilers" here ahaha
The only problem: idk how to make "spoilers" here ahaha
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
Ok thank you guys. I will wait for an update of the program then. Me and map editor don't get along very well
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
Nobody would found them... there would be questions like: "why is the map gone?"ThunderSky wrote: ↑22 Jul 2020 13:26 @xyzan You could use a "spoiler" inside the first topic, remove all maps from Virtual Speditor's folder and let peoples download the mapset they are going to use. So no servers are needed, just an adrive download.
The only problem: idk how to make "spoilers" here ahaha
- ThunderSky
- Posts: 763
- Joined: 20 Feb 2017 14:19
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
@LAFAYET47 here you have ats1.38 with Idaho. Just put it to your speditor folder, and then, choose as a map.
https://www.adrive.com/public/RBvtHy/mapSet_ATS138.txt
https://www.adrive.com/public/RBvtHy/mapSet_ATS138.txt
Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
Hello.
When will Virtual Speditor be compatible with ETS 2 1.38?
When will Virtual Speditor be compatible with ETS 2 1.38?
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