Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

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LAFAYET47
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1671 Post by LAFAYET47 » 22 Jul 2020 13:05

Well sorry for not being too clear. Here is a screenshot of Speditor:

[ external image ]

As you can see, I'm trying to load a cargo which is not designed for Reefer trailers. It is only for Curtainsiders. But as I said, I changed the cargo file in def/cargo to make it work with reefers. Cargo.fil file is also written properly, otherwise the reefer trailer would not show up in Speditor for this kind of load.

The problem is somewhere in this program because the game on its own properly generates this load to the city I want to go (Idaho Falls) . Took me a while reloading and moving time back and forward because of random generation of cargo but I succeed.

I hope I explained myself.
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ThunderSky
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1672 Post by ThunderSky » 22 Jul 2020 13:12

That happens because you didn't updated your virtual speditor with the Idaho companys coordinates.
ATS-137 doesn't have Idaho citys and company, so you have to extract mapSet with the editor.
@LAFAYET47
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1673 Post by xyzan » 22 Jul 2020 13:20

Like ThynderSky said. This is because no Idaho in mapSet files. You can create one, following instruction in tool on first page. That would be fastest way. Just basic knowledge of map editor (how to start it and prepare for saving) is required, rest is described in the tool readme. You can also wait me to update files for Speditor for Idaho and 1.38 (i can try to generate ATS today (and share), but for ETS you will need to wait a bit longer). I would like to come with map auto updater (downloader), but would have to keep servers alive for this which I would prefer to avoid actually.
You can always load cargo which is not designed for trailer (like ice cream for curtainsider) but you will have mass of cargo set to 0t (game limitation), and you will get something like $600 for that run. In order to avoid this, your mod approach should work fine.
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ThunderSky
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1674 Post by ThunderSky » 22 Jul 2020 13:26

@xyzan You could use a "spoiler" inside the first topic, remove all maps from Virtual Speditor's folder and let peoples download the mapset they are going to use. So no servers are needed, just an adrive download.

The only problem: idk how to make "spoilers" here ahaha :lol:
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LAFAYET47
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1675 Post by LAFAYET47 » 22 Jul 2020 13:49

Ok thank you guys. I will wait for an update of the program then. Me and map editor don't get along very well :D
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1676 Post by xyzan » 22 Jul 2020 14:22

ThunderSky wrote: 22 Jul 2020 13:26 @xyzan You could use a "spoiler" inside the first topic, remove all maps from Virtual Speditor's folder and let peoples download the mapset they are going to use. So no servers are needed, just an adrive download.

The only problem: idk how to make "spoilers" here ahaha :lol:
Nobody would found them... there would be questions like: "why is the map gone?"
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1678 Post by xyzan » 22 Jul 2020 20:36

@LAFAYET47 here you have ats1.38 with Idaho. Just put it to your speditor folder, and then, choose as a map.
https://www.adrive.com/public/RBvtHy/mapSet_ATS138.txt
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LAFAYET47
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1679 Post by LAFAYET47 » 22 Jul 2020 21:08

Thank you/Dzięki ;)
Emiliano
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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1680 Post by Emiliano » 24 Jul 2020 15:32

Hello.

When will Virtual Speditor be compatible with ETS 2 1.38?
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