Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Motte83
Posts: 5
Joined: 23 Jun 2020 15:19

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2261 Post by Motte83 » 17 Jun 2021 14:17

Good day
How can I use my own trailer?
Can someone please explain this to me
Thanks in advance
User avatar
xyzan
Posts: 2332
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2262 Post by xyzan » 17 Jun 2021 14:36

You have video tutorial in first post.
Motte83
Posts: 5
Joined: 23 Jun 2020 15:19

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2263 Post by Motte83 » 17 Jun 2021 15:37

you can also add mod trailers or just those from the game
thanks
mursaat
Posts: 38
Joined: 24 Jan 2021 04:28

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2264 Post by mursaat » 19 Jun 2021 05:21

Hello, how do I add trailers or type of trailer, because I have a trailer that I created as a fuel tank, with all the cities and companies as well as the loads, and I would like to know how to add this to Virtual?
RickDeckard
Posts: 152
Joined: 21 Dec 2012 21:25

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2265 Post by RickDeckard » 05 Jul 2021 21:19

Hi,

Can the tutorial for creating map file be used for map combos too or just individual maps?

Thanks
User avatar
xyzan
Posts: 2332
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2266 Post by xyzan » 06 Jul 2021 10:26

Yes, it can be used for map combo - as long as you can open them in Editor.
RickDeckard
Posts: 152
Joined: 21 Dec 2012 21:25

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2267 Post by RickDeckard » 06 Jul 2021 11:22

Thank you for the clarification, much appreciated
Alex, the German
Posts: 6
Joined: 05 Oct 2019 11:01

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2268 Post by Alex, the German » 13 Jul 2021 10:28

The Speditor Map Tool linked here in Topic has a critical Backdoor Virus...
So it shouldn't be used.

Is there any alternative to extract the Data for a Virtual Speditor Map File?

Or is there anywhere already an ATS140 ProMods 1.01 File available?
User avatar
Simarino
Posts: 3
Joined: 03 Nov 2020 15:02
Location: Poland
Contact:

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2269 Post by Simarino » 15 Jul 2021 12:59

Now that the 1.41 updates are out for both games, I don't really see any new mechanics that would break the current version of VS (only one new road in ETS2 Iberia DLC and some map changes in Cali), so I guess the updated map files is all that'll be enough. Unless there's something with the fast travel and Convoy MP that affects the program, but hopefully not.
urijuha
Posts: 53
Joined: 30 May 2013 16:16
Location: Poland
Contact:

Re: Virtual Speditor Program - Job scheduler program (Upd. 10.04.2021)

#2270 Post by urijuha » 15 Jul 2021 16:01

@Simarino there are changes that are needed.
When you are creating a cargo via Virtual Speditor then people can not take the same job as you in official multiplayer.
In convoy browser cargo from VS is marked on gray while cargo any player can take is marked on white.
Post Reply

Return to “Others”

Who is online

Users browsing this forum: No registered users and 13 guests