Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)
Hello everyone!
I'm not a modmaker, so I don't have map creating skills. I honestly tried to make my own mapset file for both ETS 2 & ATS games for map combos I used to drive, but I didn't succeed (I used the tutorial from the first post link). I guess I did something wrong, but I can't find it out myself.
Can anybody make a VIDEO tutorial with step-by-step instruction on how to make own mapset file for map combos?
P.S.: If anyone has got mapset file for map combo for ETS 2 1.38 (Promods 2.50 + Middle East + Roextended 2.7 + Project Turkey 1.1 (or 1.2.1) + Rusmap 2.2.1 + South Region 9.0 + Great Steppe 1.38) or for ATS 1.38 (Coast to Coast + CanaDream + Mexico maps), could you please share these files.
Bon voyage!
I'm not a modmaker, so I don't have map creating skills. I honestly tried to make my own mapset file for both ETS 2 & ATS games for map combos I used to drive, but I didn't succeed (I used the tutorial from the first post link). I guess I did something wrong, but I can't find it out myself.
Can anybody make a VIDEO tutorial with step-by-step instruction on how to make own mapset file for map combos?
P.S.: If anyone has got mapset file for map combo for ETS 2 1.38 (Promods 2.50 + Middle East + Roextended 2.7 + Project Turkey 1.1 (or 1.2.1) + Rusmap 2.2.1 + South Region 9.0 + Great Steppe 1.38) or for ATS 1.38 (Coast to Coast + CanaDream + Mexico maps), could you please share these files.
Bon voyage!
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)
@xyzan Any progress in adding ownable trailers in cargo market for ATS?
If you suck at playing the trumpet, that's probably why.
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)
Sorry @room217au I don't understand. Do you mean new 1.39 trailers? Ownable trailers should be available at hoc - You just need to select proper cargo for them. When you select 'all' (no filter) you can select proper cargo for new trailer. If you meant something different, please explain a little further.
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)
In the readme.txt it says "I'm not supporting ATS for trailer ownership"
Has that changed?
If you suck at playing the trumpet, that's probably why.
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)
@room217au You've just won a cookie You are the only one who read this.
It was refering to lack of ATS map file. It is now, so it is somehow supported. I've also added already some filters for ATS - so, it should work. I've removed that now from readme, so it won't mislead anymore. Thanks.
@Violetazki Hi, cargoes are taken from save file. If there is given cargo on market at a time, it is available in Speditor as well. That is why it might appear/dissapear from time to time. Where did you took information about cargo.fil from? The one you gave is outdated (around 1 year, or even more). Current information on how to add manual cargo is given in readme.
It was refering to lack of ATS map file. It is now, so it is somehow supported. I've also added already some filters for ATS - so, it should work. I've removed that now from readme, so it won't mislead anymore. Thanks.
@Violetazki Hi, cargoes are taken from save file. If there is given cargo on market at a time, it is available in Speditor as well. That is why it might appear/dissapear from time to time. Where did you took information about cargo.fil from? The one you gave is outdated (around 1 year, or even more). Current information on how to add manual cargo is given in readme.
Code: Select all
program has function to load cargoes from mods. This is advanced tool to load cargoes outside of job marked in game. You have to know what are you doing - if you will enter names wrong, and add that cargo to the list, then most probably game will crash to desktop, or reset your market. If you don't understand what is it for, then better do not touch :)
example of line
cargo.beans;trailer_def.scs.box.single_3.curtain;trailer.scs_curt_s;33;man_4x2_a
and meaning:
cargoname;trailer Definition;trailer variant; trailer max units;truck that will be available in quick jobs
cargo name = cargo.name_of_cargo - name of cargo is taken from cargo definition in games.
trailer Definition = taken from def\vehicle\trailer_defs for trailer
trailer variant = taken from def\vehicle\trailer\ defs files this is value from first line: "trailer : trailer.scs_brick_r" - and value is "trailer.scs_brick_r"
trailer units = still don't know where to find it in def files... :( it represents number of pallets for curtain siders (33). However certain different cargoes, has some different numbers, like 100. Easiest to find is to decode your save file and search for cargo: cargo.beans - which is cargo name. If you find section job offers, you will see also units_count: 33 - this is the number!
truck = truck definition - defines chassis and cabin. like trailer units, it is best to check in save file. It is used only for quick job, so does not matter what truck is there, if you own your truck
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)
Have a nice afternoon everyone. I have one question. I created a mode that adds various new types of shipments to the ets2 game. I see these new costs in the game and they work, but the virtual speditor does not see these costs. Is it possible to somehow get the new types of costs created by me into the virtual speditor? Thank you in advance for your reply. Petr N.
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)
Thank you very much. Someone doesn't have a fil file created. So I can see what the file in use looks like. Thank you in advance.
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)
I have a problem when I install this file, it launches in Notepad, I cannot turn it into a file. A solution ?
Last edited by Gabstorm on 19 Oct 2020 11:28, edited 1 time in total.
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)
LOL I always read those files. Lots of useful information in there.
Remember I did some beta testing for you with this program some years ago? Before ATS?
It may be because of an error in the cargo.fil ?
I will investigate this soon. ATS138 map? yes?
If you suck at playing the trumpet, that's probably why.
Who is online
Users browsing this forum: Mirfi and 11 guests