Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

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Hitman
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Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1781 Post by Hitman » 16 Oct 2020 15:22

Hello everyone!
I'm not a modmaker, so I don't have map creating skills. I honestly tried to make my own mapset file for both ETS 2 & ATS games for map combos I used to drive, but I didn't succeed (I used the tutorial from the first post link). I guess I did something wrong, but I can't find it out myself.
Can anybody make a VIDEO tutorial with step-by-step instruction on how to make own mapset file for map combos?

P.S.: If anyone has got mapset file for map combo for ETS 2 1.38 (Promods 2.50 + Middle East + Roextended 2.7 + Project Turkey 1.1 (or 1.2.1) + Rusmap 2.2.1 + South Region 9.0 + Great Steppe 1.38) or for ATS 1.38 (Coast to Coast + CanaDream + Mexico maps), could you please share these files.

Bon voyage!
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room217au
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Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1782 Post by room217au » 16 Oct 2020 20:37

@xyzan Any progress in adding ownable trailers in cargo market for ATS?
If you suck at playing the trumpet, that's probably why.
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1783 Post by xyzan » 16 Oct 2020 21:00

Sorry @room217au I don't understand. Do you mean new 1.39 trailers? Ownable trailers should be available at hoc - You just need to select proper cargo for them. When you select 'all' (no filter) you can select proper cargo for new trailer. If you meant something different, please explain a little further.
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room217au
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Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1784 Post by room217au » 18 Oct 2020 08:31

xyzan wrote: 16 Oct 2020 21:00If you meant something different, please explain a little further.
In the readme.txt it says "I'm not supporting ATS for trailer ownership"
Has that changed?
If you suck at playing the trumpet, that's probably why.
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1785 Post by xyzan » 18 Oct 2020 09:14

@room217au You've just won a cookie :D You are the only one who read this.
It was refering to lack of ATS map file. It is now, so it is somehow supported. I've also added already some filters for ATS - so, it should work. I've removed that now from readme, so it won't mislead anymore. Thanks.

@Violetazki Hi, cargoes are taken from save file. If there is given cargo on market at a time, it is available in Speditor as well. That is why it might appear/dissapear from time to time. Where did you took information about cargo.fil from? The one you gave is outdated (around 1 year, or even more). Current information on how to add manual cargo is given in readme.

Code: Select all

program has function to load cargoes from mods. This is advanced tool to load cargoes outside of job marked in game. You have to know what are you doing - if you will enter names wrong, and add that cargo to the list, then most probably game will crash to desktop, or reset your market. If you don't understand what is it for, then better do not touch :)
example of line
cargo.beans;trailer_def.scs.box.single_3.curtain;trailer.scs_curt_s;33;man_4x2_a
and meaning:
cargoname;trailer Definition;trailer variant; trailer max units;truck that will be available in quick jobs
cargo name = cargo.name_of_cargo - name of cargo is taken from cargo definition in games.
trailer Definition = taken from def\vehicle\trailer_defs for trailer
trailer variant = taken from def\vehicle\trailer\ defs files this is value from first line: "trailer : trailer.scs_brick_r" - and value is "trailer.scs_brick_r"
trailer units = still don't know where to find it in def files... :( it represents number of pallets for curtain siders (33). However certain different cargoes, has some different numbers, like 100. Easiest to find is to decode your save file and search for  cargo: cargo.beans - which is cargo name. If you find section job offers, you will see also  units_count: 33 - this is the number!
truck = truck definition - defines chassis and cabin. like trailer units, it is best to check in save file. It is used only for quick job, so does not matter what truck is there, if you own your truck
petuna
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Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1786 Post by petuna » 18 Oct 2020 12:47

Have a nice afternoon everyone. I have one question. I created a mode that adds various new types of shipments to the ets2 game. I see these new costs in the game and they work, but the virtual speditor does not see these costs. Is it possible to somehow get the new types of costs created by me into the virtual speditor? Thank you in advance for your reply. Petr N.
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1787 Post by xyzan » 18 Oct 2020 13:41

Yeah... check that post:
viewtopic.php?p=1433436#p1433436

it will help - hopefully
petuna
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Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1788 Post by petuna » 18 Oct 2020 13:44

Thank you very much. Someone doesn't have a fil file created. So I can see what the file in use looks like. Thank you in advance.
Gabstorm
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Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1789 Post by Gabstorm » 19 Oct 2020 11:22

I have a problem when I install this file, it launches in Notepad, I cannot turn it into a file. A solution ?
Last edited by Gabstorm on 19 Oct 2020 11:28, edited 1 time in total.
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room217au
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Re: Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

#1790 Post by room217au » 19 Oct 2020 14:33

xyzan wrote: 18 Oct 2020 09:14You've just won a cookie :D You are the only one who read this.
LOL I always read those files. Lots of useful information in there.

Remember I did some beta testing for you with this program some years ago? Before ATS?

It may be because of an error in the cargo.fil ?
I will investigate this soon. ATS138 map? yes?
If you suck at playing the trumpet, that's probably why.
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