Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)
hello who can tell me where to find the translation of the cargoes in FR and if it is possible to integrate them in Virtual Speditor thank you
(P.S. Sorry my English isn't my mother tongue.)
(P.S. Sorry my English isn't my mother tongue.)
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)
Thanks for your feedback. I really didnt know Speditor doesnt work very well with Doubles and B-Doubles.xyzan wrote: ↑17 Mar 2020 21:40 First, there is an error in your code. There should be semicolon ";" before "man_4x2_a" not comma ','
this code is correctSecond - I had to debug to find out, why it does not appear.Code: Select all
cargo.fueltanker;trailer_def.vak.vslider.bdouble40.container;trailer.v_slider.cool_semi;34;man_4x2_a
if (!trailerDefs.Contains("double")) - and your contains "bdouble40"
which generaly mean, that you cannot add double trailer to Speditor. Completly forgotten about this. The problem is, that if you are adding double trailers cargoes where they cannot spawn (like outside of dedicated countries) game reset job market - this is not valid operation and game unfortunately validate it.
Workaround I would suggest is allowing this trailer to all countries, so you can add it in different variant, then change variant when picking up cargo at spedition (for Freight Market), for own trailer market - it absolutely does not matter what is in Trailer Definition field - it is ignored.
It seems I was making a mistake, that's why this variant of the mod was not appearing in Speditor (for freight market). I talked with mod author and he told me that the V-Slider container is for owned trailers market only, and in B-double configuration only as well. So I guess if B-doubles are not recognized by Speditor there's no chance I use this mod with Owned cargo market. Not even with Freight. Such a shame.
So far I didnt have any luck with any trailer mod I tried, other one was the BDF tandem pack by Flemming (the tandem cistern variant). Same problem, it does not appear in dropdown menu (doesnt matter if freight or owned variant). I have a feeling this one might not be working because it has a custom body_type called cistern? and Speditor does not recognize custom body types? only vanilla ones?
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)
For owned trailer it should be simpler. It does not matter what you put into trailer_definition or variant. Those aren't used for owned trailer. So, you can put there anything that does not contain word "double".
I've checked vanilia doubles and HTC (owned) and it worked more than good - however, there is still issue that they are not recognized as a coupled type - so, you have to park them manually - especialy for loading, which might be hard/impossible - depends on location. You are also not restricted to 'double allowed' countries.
However, as you said, body_type might be an issue. However if you will see the cargo in Speditor, I don't check body type. It does not matter from SPeditor point of view. You can put icecreams on your flatbed - game won't crash, however you won't get weight - as this type of cargo is not allowed on taht trailer.
I've checked vanilia doubles and HTC (owned) and it worked more than good - however, there is still issue that they are not recognized as a coupled type - so, you have to park them manually - especialy for loading, which might be hard/impossible - depends on location. You are also not restricted to 'double allowed' countries.
However, as you said, body_type might be an issue. However if you will see the cargo in Speditor, I don't check body type. It does not matter from SPeditor point of view. You can put icecreams on your flatbed - game won't crash, however you won't get weight - as this type of cargo is not allowed on taht trailer.
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)
Well, I just discovered why I wasn't getting any mod trailers in Speditor. You need to fill just ONE line in cargo.fil file. I was trying with several lines at the same time (from several trailer mods) and apparently that was the reason of the issue. Deleted all except one and now the BDF tandem trailer is showing up with no problems. Thanks a lot for all your feedback
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)
hi im trying to use the owned trailer function with IJS custom owned trailer installed however when i try to take a load it tells me i dont have a trailer attached or i am already doing a job how can i solve this?
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)
Hello my friends!! Do you plan to add the EAA map to virtual speditor 2.11?
Last edited by yet3385 on 23 Mar 2020 20:02, edited 1 time in total.
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)
No,
you can do it on your own. There is special tool on first post.
you can do it on your own. There is special tool on first post.
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)
okay my friend.. I'm not good at developer mode. I will look for someone who can do
Last edited by supersobes on 23 Mar 2020 21:17, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]
Reason: Removed quote [Forum rule 2.12]
-
- Posts: 34
- Joined: 29 May 2018 12:40
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)
Hello. I have meanwhile with many tours the problem that in the program always the following is written "Distance unknow". Can I fix that somehow?
ETS and Virtual Spediteur on the latest version
Promods 2.43 plus ME Addon
Thanks
ETS and Virtual Spediteur on the latest version
Promods 2.43 plus ME Addon
Thanks
Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)
Speditor learns distances over time. So, the more you using, the less 'Distance unknown" will be shown. As I'm not using ProMods, Speditor is not able to learn from my save file those distances.
Who is online
Users browsing this forum: Eisemberg and 13 guests