Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

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chti5967
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Joined: 19 Jan 2020 17:20

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1411 Post by chti5967 » 18 Mar 2020 15:41

hello who can tell me where to find the translation of the cargoes in FR and if it is possible to integrate them in Virtual Speditor thank you

(P.S. Sorry my English isn't my mother tongue.)
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LAFAYET47
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Joined: 02 Nov 2017 23:14
Location: Poland/Spain

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1412 Post by LAFAYET47 » 19 Mar 2020 11:48

xyzan wrote: 17 Mar 2020 21:40 First, there is an error in your code. There should be semicolon ";" before "man_4x2_a" not comma ','
this code is correct

Code: Select all

cargo.fueltanker;trailer_def.vak.vslider.bdouble40.container;trailer.v_slider.cool_semi;34;man_4x2_a
Second - I had to debug to find out, why it does not appear.
if (!trailerDefs.Contains("double")) - and your contains "bdouble40"
which generaly mean, that you cannot add double trailer to Speditor. Completly forgotten about this. The problem is, that if you are adding double trailers cargoes where they cannot spawn (like outside of dedicated countries) game reset job market - this is not valid operation and game unfortunately validate it.
Workaround I would suggest is allowing this trailer to all countries, so you can add it in different variant, then change variant when picking up cargo at spedition (for Freight Market), for own trailer market - it absolutely does not matter what is in Trailer Definition field - it is ignored.
Thanks for your feedback. I really didnt know Speditor doesnt work very well with Doubles and B-Doubles.

It seems I was making a mistake, that's why this variant of the mod was not appearing in Speditor (for freight market). I talked with mod author and he told me that the V-Slider container is for owned trailers market only, and in B-double configuration only as well. So I guess if B-doubles are not recognized by Speditor there's no chance I use this mod with Owned cargo market. Not even with Freight. Such a shame.

So far I didnt have any luck with any trailer mod I tried, other one was the BDF tandem pack by Flemming (the tandem cistern variant). Same problem, it does not appear in dropdown menu (doesnt matter if freight or owned variant). I have a feeling this one might not be working because it has a custom body_type called cistern? and Speditor does not recognize custom body types? only vanilla ones?
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xyzan
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Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1413 Post by xyzan » 19 Mar 2020 12:08

For owned trailer it should be simpler. It does not matter what you put into trailer_definition or variant. Those aren't used for owned trailer. So, you can put there anything that does not contain word "double".
I've checked vanilia doubles and HTC (owned) and it worked more than good - however, there is still issue that they are not recognized as a coupled type - so, you have to park them manually - especialy for loading, which might be hard/impossible - depends on location. You are also not restricted to 'double allowed' countries.
However, as you said, body_type might be an issue. However if you will see the cargo in Speditor, I don't check body type. It does not matter from SPeditor point of view. You can put icecreams on your flatbed - game won't crash, however you won't get weight - as this type of cargo is not allowed on taht trailer.
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LAFAYET47
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Location: Poland/Spain

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1414 Post by LAFAYET47 » 19 Mar 2020 15:25

Well, I just discovered why I wasn't getting any mod trailers in Speditor. You need to fill just ONE line in cargo.fil file. I was trying with several lines at the same time (from several trailer mods) and apparently that was the reason of the issue. Deleted all except one and now the BDF tandem trailer is showing up with no problems. Thanks a lot for all your feedback ;)
matrowe
Posts: 28
Joined: 06 Dec 2015 09:09

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1415 Post by matrowe » 19 Mar 2020 19:51

hi im trying to use the owned trailer function with IJS custom owned trailer installed however when i try to take a load it tells me i dont have a trailer attached or i am already doing a job how can i solve this?
yet3385
Posts: 2
Joined: 23 Mar 2020 19:59

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1416 Post by yet3385 » 23 Mar 2020 20:01

Hello my friends!! Do you plan to add the EAA map to virtual speditor 2.11?
Last edited by yet3385 on 23 Mar 2020 20:02, edited 1 time in total.
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xyzan
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Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1417 Post by xyzan » 23 Mar 2020 20:36

No,
you can do it on your own. There is special tool on first post.
yet3385
Posts: 2
Joined: 23 Mar 2020 19:59

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1418 Post by yet3385 » 23 Mar 2020 21:14

okay my friend.. I'm not good at developer mode. I will look for someone who can do :)
Last edited by supersobes on 23 Mar 2020 21:17, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]
Lostprophet
Posts: 34
Joined: 29 May 2018 12:40

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1419 Post by Lostprophet » 24 Mar 2020 06:09

Hello. I have meanwhile with many tours the problem that in the program always the following is written "Distance unknow". Can I fix that somehow?

ETS and Virtual Spediteur on the latest version
Promods 2.43 plus ME Addon

Thanks
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xyzan
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Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1420 Post by xyzan » 24 Mar 2020 08:33

Speditor learns distances over time. So, the more you using, the less 'Distance unknown" will be shown. As I'm not using ProMods, Speditor is not able to learn from my save file those distances.
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