Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

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hecatonchires
Posts: 434
Joined: 23 Sep 2017 00:15

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1501 Post by hecatonchires » 16 Apr 2020 12:17

LAFAYET47 wrote:
16 Apr 2020 11:16
in the readme file you have the procedure of adding mod trailers to the program. I did myself and it works.
I don't have that procedure in the Readme file. I read that file carefully and there is nothing that states how to add modded trailers into the program. Can you elaborate on how to do it?
MOTHERBOARD: MSI B450 TOMAHAWK MAX
CPU: RYZEN 5 3400G (WITH STOCK COOLER)
RAM: BALLISTIX 8GB 2400MHz (OC 2666MHz)
PSU: CORSAIR CXM 550W
GRAPHICS CARD: EVGA GTX1080 8GB
STORAGE: 128SSD & 1TB HDD
OPERATING SYSTEM: WINDOWS 10 (1809 Version)

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LAFAYET47
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Location: Poland/Spain

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1502 Post by LAFAYET47 » 16 Apr 2020 12:38

Extracted from readme file:

Code: Select all

program has function to load cargoes from mods. This is advanced tool to load cargoes outside of job marked in game. You have to know what are you doing - if you will enter names wrong, and add that cargo to the list, then most probably game will crash to desktop, or reset your market. If you don't understand what is it for, then better do not touch :)
example of line
cargo.beans;trailer_def.scs.box.single_3.curtain;trailer.scs_curt_s;33,man_4x2_a
and meaning:
cargoname;trailer Definition;trailer variant; trailer max units;truck that will be available in quick jobs
cargo name = cargo.name_of_cargo - name of cargo is taken from cargo definition in games.
trailer Definition = taken from def\vehicle\trailer_defs for trailer
trailer variant = taken from def\vehicle\trailer\ defs files
trailer units = still don't know where to find it in def files... :( it represents number of pallets for curtain siders (33). However certain different cargoes, has some different numbers, like 100. Easiest to find is to decode your save file and search for  cargo: cargo.beans - which is cargo name. If you find section job offers, you will see also  units_count: 33 - this is the number!
truck = truck definition - defines chassis and cabin. like trailer units, it is best to check in save file. It is used only for quick job, so does not matter what truck is there, if you own your truck"
You have to fill the cargo.fil file (inside the zip of virtual speditor) with the relevant data of your trailer mod, following the example above

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xyzan
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Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1503 Post by xyzan » 16 Apr 2020 12:57

That is correct answer, however, if you are using trailer, which have body type of one of SCS trailers - so, it is defined as curtainsider, or reefer, it should work out of the box - for owned trailer. If you have trailer attached, and you add cargo, it should work (it does not pass any information about trailer you have) - as owned trailer is cargo oriented, not trailer like freight market.
So, it depends on your mod.

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hecatonchires
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Joined: 23 Sep 2017 00:15

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1504 Post by hecatonchires » 16 Apr 2020 13:07

OK guys, thanks alot
MOTHERBOARD: MSI B450 TOMAHAWK MAX
CPU: RYZEN 5 3400G (WITH STOCK COOLER)
RAM: BALLISTIX 8GB 2400MHz (OC 2666MHz)
PSU: CORSAIR CXM 550W
GRAPHICS CARD: EVGA GTX1080 8GB
STORAGE: 128SSD & 1TB HDD
OPERATING SYSTEM: WINDOWS 10 (1809 Version)

Wewikk
Posts: 5
Joined: 08 Jun 2019 02:48

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1505 Post by Wewikk » 16 Apr 2020 17:57

Will this work with coast ca dream and the mexi maps im doing some distance runs with truck books?

also so im up to date anyone have the current versions for the maps so i can drive around the states no bugs ctc has some things that are glitchy.

axerider7
Posts: 2
Joined: 17 Apr 2020 15:01

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1506 Post by axerider7 » 17 Apr 2020 15:03

Hi @xyzan . Thanks for the great program! I have a problem though. It works just fine for the basic map but for promods 2.45 when I try to load the save after I create the job, the game crashes. This is the issue for me and many of my friends from the VTC. What may be the cause for that?


BlackNike
Posts: 1
Joined: 22 Nov 2019 21:11

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1508 Post by BlackNike » 18 Apr 2020 15:03

Do you still need help translating to other languages? I can do the translation for german

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xyzan
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Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1509 Post by xyzan » 18 Apr 2020 15:23

I have German already - thanks :)

Marcvng
Posts: 1
Joined: 19 Apr 2020 08:53

Re: Virtual Speditor Program - Job scheduler program (Upd. 05.02.2020)

#1510 Post by Marcvng » 19 Apr 2020 08:57

hello good I am having problems creating trips with my own trailer from the new cities on the map I get this error I run everything as administrator a warm greeting and thanks in advance

*Attachment removed - Rule 2.10*

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