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Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

Posted: 16 May 2020 11:04
by sunwinbus
Any quick way to increase the connections in Database1.sdf as complete as possible? I set "g_force_economy_reset" to "1" every time before I start the game, but it's still a bit
inconvenient.

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

Posted: 17 May 2020 12:23
by GlengarBoy
xyzan wrote: 16 May 2020 06:23 Yes, Database1.sdf file contains database of all connections. Copying them between versions will work. I'm progressively copy this file, however I'm not using Promods for everyday driving, so I do not have much of those connections.
Cool, thanks for that

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

Posted: 17 May 2020 17:01
by Itz_Vlada
Hello. When I try to make custom cargo on a type "container", it shows me this. Does anybody know how to fix it, or it's known problem?
[ external image ]

[ external image ]

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

Posted: 18 May 2020 15:36
by DC62CA
I installed Version 2.12 this morning and very happy to see ATS version 137 but I'm unable to get it to recognize my own trailer. I've ensured that I have the default 53' reefer attached to the K100 but I get the message "you have no trailer attached or you have already job in your trailer". I have no issues creating freight market jobs. I would appreciate any assistance as being able to add freight has made this so much more enjoyable and adding my own trailer would add to that. I'm using Coast to Coast and Canadream map mods. Thanks

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

Posted: 18 May 2020 16:09
by xyzan
@Itz_Vlada do you have all DLC? Maybe because of that... You can select 'all' for trailer selector, and all that ends with _c are for containers.

@DC62CA First of all - turn off cloud save. It mess with Speditor. Next, after selecting trailer, go to drive, and then save. By doing this, you make sure that game recognizing that you have attached trailer. You can also try to detach it (default 't' ) and attach again. Sometimes game just do not get, that you already connected trailer. But, I think that point one (cloud save) might solve your problem.

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

Posted: 18 May 2020 16:28
by DC62CA
Thanks for the quick reply. I have all required DLC's for the Coast to Coast and Canadream map mods and no issues that I have encountered. I don't have cloud save activated as I save locally (this works without issues for freight jobs). I've driven with the select trailer and saved. I've tried driving and detaching/attaching and there may be some progress as I'm now getting the warning "you cannot load this company, it does not exist in map file for owned trailer". I'm attempting to set up a job from the gm_food_plnt in Charlotte, NC to the sc_fm in Raleigh, NC. I've selected sc_fm in the company drop-down to ensure it sees it but I still get the warning.

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

Posted: 18 May 2020 19:31
by xyzan
Have you created map file for Coast to Coast? I bet no. There is tool to create map files for Speditor in first post. You have to create one for C2C. It won't work without those files. As own trailer in Speditor requires coordinates for every single loading point on map. With a tool, you can create special file, that will cover whole map of C2C.

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

Posted: 18 May 2020 22:04
by DC62CA
No bet as you're correct :). When I run the command edit_save_text c2c in the console I get "unknown command". I also get to start with -edit but no luck. What am I missing? This is very new to me with respect to maps and I run ATS on an iMac but have access to a Windows 10 laptop for running Speditor. Your assistance is greatly appreciated (I've done searches to help but with no luck). Thanks

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

Posted: 19 May 2020 09:36
by xyzan
-edit option is used to start mapedtor. Command edit_save_text c2c won't work from game. It will work only from map editor.
in steam starting option, you need to set -edit usa as an parameter. instead of game, map editor will start. What is important, you have to have only working mods in your mod folder.
then, you can use ~ and use edit_save_text c2c command.

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

Posted: 19 May 2020 15:01
by Itz_Vlada
@xyzan Ahh there i see. I was just looking ONLY in the trailer selector... I just like the container trailer so much and i didn't knew why is it not working. I am going to test it and let you know if it's working or not! :-D