Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

Emiliano
Posts: 8
Joined: 20 Mar 2019 16:47

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1591 Post by Emiliano » 25 May 2020 12:30

Hello

I'm not able to load the game (ETS 2 1.37) except after using virtual speditor (2.12) + mapSet_ProMods246 + ME246.txt

The game simply freezes.

-I'm not using my own trailer.

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xyzan
Posts: 1674
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1592 Post by xyzan » 25 May 2020 12:34

have you started your game earlier with this mapset? for the first time after adding the map, it takes long time to load. I don't know if this is your problem. but you need to load game with mods, then save, then use Speditor

Emiliano
Posts: 8
Joined: 20 Mar 2019 16:47

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1593 Post by Emiliano » 25 May 2020 18:52

Yes, I'm playing with Promods 2.46 and put that map on Virtual Speditor.

The way it works is as follows; I generate the load in Virtual Speditor, with the game running. I close the game and load the game again. There, the cargo is where it should be.
Last edited by supersobes on 02 Jun 2020 03:06, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]

Freeman2694
Posts: 1
Joined: 01 Jun 2020 21:32

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1594 Post by Freeman2694 » 01 Jun 2020 21:36

Hello everyone and thanks for the great tool.

I'm using the latest version of the tool (2.12) to edit my saves with promods 2.45 to be used in multiplayer via truckersmp which requires game version 1.36.
I'm experiencing long load times (near 10 minutes with a good PC) every single time except when not using promods.
In the tool I have selected the correct map (promods 2.45).
I'm using no other game mods other than promods.

Any chance anyone of you has experienced a similar problem and can provide some input?

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xyzan
Posts: 1674
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1595 Post by xyzan » 02 Jun 2020 07:43

Hi guys,
whoever have problem with ProMods, especially with Middle East addon on newest versions. There is problem with ProMods caching the routes when QUICKSAVE is used. Whenever you save the game with quicksave, and load it again, then the navigation cache need to restart. This takes a loooong time to load.
here you have topic on PM forum for this:
https://promods.net/viewtopic.php?f=60&t=33623

the easies solution is not to use quick save while using ProMods / ME

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ThunderSky
Posts: 577
Joined: 20 Feb 2017 14:19

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1596 Post by ThunderSky » 06 Jun 2020 18:54

Coordinates for Genova Bridge in case you wanna drive without WoT:

Put these inside your mapSet_ETS137.txt


target_company: company.volatile.gen_br_west.genova_bridg
{
target_placement:(-8901.46, 28.5156, 34355.6)(-0.716188; 0.0105517, 0.697749, 0.0104805)
target_placement_medium:(-8901.46, 28.5156, 34355.6)(-0.716188; 0.0105517, 0.697749, 0.0104805)
target_placement_hard: (0, &60ad78ec, 0) (1; 0, 0, 0)
}

target_company: company.volatile.gen_br_east.genova_bridg
{
target_placement:(-7969.68, 24.8164, 34667.8)(0.484808; 4.17856e-09, -0.87462, 7.53866e-09)
target_placement_medium:(-7969.68, 24.8164, 34667.8)(0.484808; 4.17856e-09, -0.87462, 7.53866e-09)
target_placement_hard: (0, &60ad78ec, 0) (1; 0, 0, 0)
}

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xyzan
Posts: 1674
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1597 Post by xyzan » 07 Jun 2020 08:31

Nice, thank you :)
I'm missing owned curtainsider for the event, it might be usefull :)


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Kamikaze500
Posts: 20
Joined: 16 Jun 2017 06:03

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1599 Post by Kamikaze500 » 15 Jun 2020 08:18

Hi. Can I add the dd_tandem_truck_pack to the speditor? If yes how?

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xyzan
Posts: 1674
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

#1600 Post by xyzan » 15 Jun 2020 09:07

Yes you can.
For freigth market, you need to add cargo.fil in order to work. How to create cargo.fil is explained in readme file.
For owned trailer - as long as it will use default cargoes, you don't have to do anything. Just find cargo you can load into this mod trailer (if this is one of base type like reefer or curtainsider, cargoes shoud work out of box). Just attach trailer to your truck, add cargo with Speditor, and drive there to pick it up.

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