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Virtual Speditor Program - Job scheduler program (Upd. 05.09.2020)

Posted: 21 Jan 2016 15:00
by xyzan
This program is a Virtual Speditor, that alows you to add job to job list in ETS2.

To work properly it needs Visual C++ Redistributable 2012 Libraries (detailed info in ReadMe file)

Program changes existing jobs to one we choose - origin, destination and cargo can be choosen (see picture below)
Distance for job that calculates time and payment is taken from inner database. Program is learning itself. When not found, old 3000km method is taken.

This program will be very helpful when working for VTC, or when you want to visit unvisited parts of map.

Program does not have build in cities or cargoes database - everything is read from your save file. That allows it to work for every map mod, and cargo mods.
Most probably if you use mod for true company names, they will be displayed wrong in the program. This is due to nature of those mods - they just change displayed names, not the ones that ETS uses to save information in save file.

This program was tested and works correctly on version: 1.22, 1.23, 1.24
Version 1.7 is compatible with version 1.25, 1.26
Version 1.93 is compatibile with ETS 1.27, Heavy Cargo DLC and ATS 1.6
Version 1.97 is compatibile with ETS 1.28, 1.30 and ATS 1.28, 1.29, 1.30
Version 1.99 is compatibile with ETS 1.30, 1.31 and ATS 1.30, 1.31
Version 2.04 is compatibile with ETS and ATS 1.32 - it works ONLY with freight market, and this won't change at this moment, as it is impossible to create proper algorithm to enter data into save file.
Version 2.06 is compatibile with ETS and ATS 1.33, 1.34, 1.35 - still, works ONLY with freight market, and this is how it will be untill changed.
Versuib 2.1 is compatibilie with ETS 1.36 - Owned Trailer support added.

If you are going to ask questions that were answered in ReadMe file, don't expect me to answer it again.

If you know language I don't and want to help me with translation, feel free to download this file: ... excel.xlsx
and translate 'Value' column (B in excel) and resend me the file with information about the language. It would be great help from you :)
I already have: English, Polish, Romanian, German, Italian, French, Portugese, Spanish, Turkish, Norwegian and Russian, Slovak, Czech and many more.

Many Thanks to Sniper for his decoder, wchich you can find here:

Some topics that might be important to help you
List of Heavy Cargoes DLC
List of cargoes that have doubles
List of all cargoes (not updated)
List of Special Transport cargoes
Why no cargo market? Answer is here, here, and here

Please, do not reupload. You can take it to other forums, but use original link - I have no money from that, just want to know number of downloads. Thanks
version 1.5
ETS 1.24 and older

version 1.7
For ETS 1.25 and 1.26

version 1.93
For ETS 1.27

version 1.97
For ETS 1.28, 1.30 and ATS 1.28, 1.29

version 1.99
For ETS and ATS 1.30 1.31
You don't need to change g_save_format anymore. Version 1.98 is using Snipers decoding tool, to read binary (format 0) save format.

version 2.04
For ETS and ATS 1.32 - ONLY FREIGHT MARKET - won't work with own trailer

version 2.06
For ETS 1.33, 1.34, 1.35 and ATS 1.33 (later weren't tested, but might work)

version 2.13
For ETS/ATS 1.35, 1.36, 1.37, 1.38
Video Guide

TOOL to create a map files:
For 1.38
Tutorial for map tool writen by ThunderSky

DONATE if you like my program, and want to support me

View of the program - in added cargo you can see list of jobs added

First job from Liege to Kalmar

second job from Kalmar to Karlstad

Re: Virtual Speditor Program

Posted: 21 Jan 2016 15:16
by Flemming V
Haha, Brilliant.. What a great idea.. Does it work in MP as well? (From my save game you say, okay then I guess it does.)

Re: Virtual Speditor Program

Posted: 21 Jan 2016 17:32
by Yukine
Nice concept. ;)

Re: Virtual Speditor Program

Posted: 21 Jan 2016 18:14
by FierbetoN
Does it work with mods?

Re: Virtual Speditor Program

Posted: 21 Jan 2016 19:43
by xyzan
It should work with MP - as it reads, and changes your save game. The only issue might be time to pick up - as time in MP is different than in SP. But, you can check config.cfg file for this program. On second line you have "job pickup time:72". This sets up pickup time to game_time + 72h. For MP, you can modify this as you wish - I don't know if time for MP is forward to game time or backward... if backward, then no problem at all, if forward, you can set this value as 10000h and it should work fine.

It works with map, cargo mods for sure - it is stated above. It works with real company mods partially - most probably it will give you original company names instead of changed.

Re: Virtual Speditor Program

Posted: 21 Jan 2016 21:06
by va7ek
Error 21.01.2016 20:29:11: File wasn't decoded properly Help me!

Re: Virtual Speditor Program

Posted: 21 Jan 2016 21:55
by xyzan
Have you read readme??

"You have to change one parameter in config.cfg in your EuroTruckSimulator2 directory. You need set uset g_save_format "2""
And you need to resave game after that change - enter your profile, and exit game - this will autosave game with new parameter setting.

Re: Virtual Speditor Program

Posted: 22 Jan 2016 08:45
by va7ek
Yes I read readmy

Re: Virtual Speditor Program

Posted: 22 Jan 2016 09:47
by SimulatorSam
This is brilliant, thanks :D

Re: Virtual Speditor Program

Posted: 22 Jan 2016 10:06
by steowd
I have been waiting no a mod like this for years ,

It works perfectly , other than a small pay bug (getting payed 23,000 ) to go 200 km , but very small . that can be fixed