Spring v5.5 [Upd: 07 Dec 2023]

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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
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BenganJ
Posts: 1867
Joined: 10 Oct 2015 17:49
Location: Gothenburg, Sweden

Re: Spring Mod v3.2 [Upd: 1 March 2019]

#231 Post by BenganJ » 01 Mar 2019 19:57

@hecatonchires

Haven't you got enough of that phenomenon they call SUN where you live? :lol: :lol: :lol:
No, I alternate among most of Grimes mods, but this one tend to stick longer than the rest!
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System: Windows 8.1
Processor: Intel Core i7-4790@3.60GHz
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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hecatonchires
Posts: 291
Joined: 23 Sep 2017 00:15

Re: Spring Mod v3.2 [Upd: 1 March 2019]

#232 Post by hecatonchires » 01 Mar 2019 20:23

Hahaha. I get what you mean. I will try this out on my TSM profile. I use real thunder, rain, and fog by kass and its impressive especially the fog on another profile. I just need one that is unique for TSM.
The Set-Up:
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Watermark
Posts: 413
Joined: 26 Nov 2013 22:16

Re: Spring Mod v3.2 [Upd: 1 March 2019]

#233 Post by Watermark » 01 Mar 2019 23:08

This version looks particularly good, thank you :)
JazzGuru
Posts: 276
Joined: 20 Jun 2013 18:13
Location: Gloucester, England

Re: Spring Mod v3.2 [Upd: 1 March 2019]

#234 Post by JazzGuru » 02 Mar 2019 04:54

Aha, my favourite Grimes mod has been updated!

Thanks bro... :D
kreti
Posts: 187
Joined: 07 Mar 2018 16:12

Re: Spring Mod v3.2 [Upd: 1 March 2019]

#235 Post by kreti » 02 Mar 2019 07:54

I love grimes vegetation (early autum or spring) combined with Next Gen.

I would like that Grimes to separate his mods into two, one for climate and other for vegetation, that were independent.
Putter
Posts: 76
Joined: 23 Sep 2018 10:00
Location: Sweden
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Re: Spring Mod v3.2 [Upd: 1 March 2019]

#236 Post by Putter » 02 Mar 2019 15:10

Been playing with this mod quite a few hours now, and love it!!! it's stunning!!
Awesome work as always Grimes!
https://www.worldoftrucks.com/en/image/ ... e%2F793396
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Watermark
Posts: 413
Joined: 26 Nov 2013 22:16

Re: Spring Mod v3.2 [Upd: 1 March 2019]

#237 Post by Watermark » 05 Mar 2019 17:44

Best mod around and compared to a certain perennial "WIP" mod around here, it isn't unnecessarily hyped up for years and doesn't need DirectX 11 to work right now...
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JD6
Posts: 943
Joined: 28 Jul 2015 22:52
Location: Rudd Land - OBNOXIA
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Re: Spring Mod v3.2 [Upd: 1 March 2019]

#238 Post by JD6 » 06 Mar 2019 02:08

@Watermark

No mod needs DX11. I know you mean FW and if ETS2 would get a DX11 or higher upgrade I'm sure the FW Project will need to be restarted again.
starl3rd
Posts: 16
Joined: 27 Apr 2018 09:41

Re: Spring Mod v3.2 [Upd: 1 March 2019]

#239 Post by starl3rd » 08 Mar 2019 23:17

Watermark wrote: 05 Mar 2019 17:44 Best mod around and compared to a certain perennial "WIP" mod around here, it isn't unnecessarily hyped up for years and doesn't need DirectX 11 to work right now...
Lol at the sly Foggy Weather diss. Don't blame you though...
grimes
Posts: 1237
Joined: 17 Oct 2014 16:06

Re: Spring Graphics/Weather v3.3 [Upd: 8 Jun 2019]

#240 Post by grimes » 08 Jun 2019 10:41

New version available for download.
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