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Used Trucks

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Zyo
Posts: 77
Joined: 29 Feb 2016 23:07

Re: Used Trucks

#166 Post by Zyo » 11 Jul 2020 05:20

http://www.mediafire.com/file/7kykglaig ... 2.zip/file

1.37 mk2 version available now

In addition to the bugfixes the new addition is the ECONOMY BUNDLE

Used trucks was always intended for use with a hard economy, I have decided to include OPTIONAL economy mods.
Extra 1 = REAL FUEL PRICES accurate 10-JULY 2020
Extra 2 = ORIGINAL ECONOMY MOD - VERY REALISTIC
Theres a lot included here, to summarise
  • More realistic revenues and costs
  • Roughly speaking, drivers earn 0.25-0.40 depending on job/experience.
  • Hauling usually earns 1.50-3.00 depending on job/experience (might also be higher/less)
  • Delivery window shortened, less lateness allowed
  • Company economies much tighter, you (and your drivers) have to work hard, earning takes time.
  • Income co-efficients are as accurate as possible, your income for jobs is very realistic. Job income over 1,000 per day is considered good. You might get on average 100 per hour. Jobs over 5k are very rare. I have looked at real haulage rates and adjusted as accurately as possible. Fuel costs, damage, tolls and fines are important and can affect your job choices. YOU MUST PLAN AHEAD.
  • Police fines now more accurate (less overall and likely considered too low by scandinavian standards, but cant please everyone),
    Some tweaking of violation triggers i.e. not every traffic light has a jump camera, not every cop cares if you do 55 in a 50 zone.
  • Hire driver cost lowered, Abandoning job cost lower (but still significant)
  • Levelling skills give by percentage less bonus, but they are more valuable
  • XP altered, more based on distance driven, with a little for level multiplier, parking xp still important
  • Currency accurate to July 2020 exchange rate
  • Damage and wear formula updated
  • Longer term loans (up to two years) with accurate business rates and repayments
Company drivers make more realistic amounts, generally wages of 500-1000 per week, high in reality i know but they are very difficut to balance with their per km rate and limiting their mileage. For the most part now they do about 500 miles a day but weekly rates vary.

READ THIS >>>> Getting company drivers to not "overwork" was a difficult balance, as a consequence default rest time has been increased to 12 hours, be aware as this may affect personal job delivery times. Without this company drivers spent 15 hours driving a day and their earnings were too high. You can set your own rest time using g_set_time in console. This is the most difficult part of balancing the economy. Their wages appear accurately, shown by base rate- daily pay plus distance rate, Its a little high, but to limit it, theres a blance between AI economy and player economy. I have tried to take European rules into account.

These two extra files are optional, but recommended.

JazzGuru
Posts: 708
Joined: 20 Jun 2013 18:13
Location: Gloucester, England

Re: Used Trucks

#167 Post by JazzGuru » 11 Jul 2020 13:00

Thanks for the update. However, I am using Yet Another Economy Mod by Reqruiz, so I'll pass on the economy add-on. :)

Are the rest times only altered if I activate that economy part of your mod, and not by the base Used Trucks mod itself?

Zyo
Posts: 77
Joined: 29 Feb 2016 23:07

Re: Used Trucks

#168 Post by Zyo » 11 Jul 2020 17:40

To clarify, everything mentioned in the above post is in the optional economy mod, bar the July fuel prices which is in its own file. USEDTRUCKS does not affect anything with regards to the in-game economy except the costs of purchasing and maintaining trucks.

Both are optional of course, the economy mod is tailored for used trucks and i would encourage anyone who doesnt already use a hard economy, to try it. Yet Another Economy Mod is an excellent alternative, I used that myself for quite a while a few years back and I wholeheartedly endorse it.

JazzGuru
Posts: 708
Joined: 20 Jun 2013 18:13
Location: Gloucester, England

Re: Used Trucks

#169 Post by JazzGuru » 11 Jul 2020 19:32

Awesome! Thanks buddy... :)

Zyo
Posts: 77
Joined: 29 Feb 2016 23:07

Re: Used Trucks

#170 Post by Zyo » 16 Nov 2020 02:46

Update

1.39 compatability update released

Hot fixed
Fixed 2014 Actros soundbank crashes
Old version caused loading crashes, this is a quick fix to get 1.39 going only!
There are still crashes on viewing some trucks in showroom, just hold off buying a new truck for a few days, this will be fixed fully when I can.

also:
IN ECONOMY MOD
tweaked economy (12 hour rests now 10 hour)
IN FUEL PRICES MOD
updated fuel cost to NOVEMBER 2020 rates

Zyo
Posts: 77
Joined: 29 Feb 2016 23:07

Re: Used Trucks

#171 Post by Zyo » 17 Nov 2020 01:23

Released a working fix for 1.39

https://www.mediafire.com/file/zam9moew ... 9.zip/file

In the few hours I have had to spare this evening:
Fixed all truck soundbank issues and all crashes. Eliminated most errors in log (not quite all).
Should be stable and playable. If you are one of the 30 or so that have downloaded yesterdays quickfix, please re-download.

NOT DONE- fixed price balancing, some data banks were completely deleted, i.e interior and engine data, it all works but at the moment uses vanilla pricing for some components, this will be fixed in the next few days. As is, if anyone has any feedback, or reports, its always appreciated.

Krakenous
Posts: 8
Joined: 02 Sep 2016 17:51

Re: Used Trucks

#172 Post by Krakenous » 18 Nov 2020 14:05

This is a GREAT idea, and really makes me wish the "damage" mechanic of ETS2/ATS games was present more harshly. Like, imagine some of the ideas you could do with it. For example, you get the chance to buy a used old truck that is severely damaged, cheaper obviously, with a few caveats...you have to drive to pick up the truck from the location, load it up onto a trailer and tow it back to your garage. That would be great. As well as things like missing wheels, missing parts, irreparable to 100% parts as well would be really interesting...an engine and a gearbox that has done over 200k miles can only be repaired to 33%, then 50%, then 66% by the time it gets to 400k+ it really starts to lose functionality and power and brand new engines and gearboxes cost a severely steep cost because they no longer are made on mass and so you need to pay a bespoke amount for a refurbished/like new engine. I dunno, maybe that's going overly far but would be neat.

Secondly, is it possible to add any vehicle you like to the used trucks? I'd like to add a bunch of mod trucks that are old models of trucks from the 50's-1990's etc as i don't want them appearing in showroom of new trucks.

Keep up the grand work :).

Zyo
Posts: 77
Joined: 29 Feb 2016 23:07

Re: Used Trucks

#173 Post by Zyo » 18 Nov 2020 22:46

Thanks, those are some good thoughts. And to answer your question, yes it is possible to add any vehicles, ETS2/ATS, I can work them into the system or more likely add as a patch.

Krakenous
Posts: 8
Joined: 02 Sep 2016 17:51

Re: Used Trucks

#174 Post by Krakenous » 19 Nov 2020 13:23

Zyo wrote:
18 Nov 2020 22:46
Thanks, those are some good thoughts. And to answer your question, yes it is possible to add any vehicles, ETS2/ATS, I can work them into the system or more likely add as a patch.
Great news! Some vehicles I'd like to see added if possible (instead of being added to showrooms):

- Scania F12 & F16 by Lucasi and Myarghasemi
- Volvo F10-12 by various but EDITED by mjtemdark
- RTA Mods trucks (all if possible!)
- Mach R Series by Harven & more

Again i wouldn't want to trouble you with loads of trucks, if perhaps easier you can provide a tutorial on how we can add any truck (or car or van or any vehicle...) to the used car dealer with various damages, mileage, missing parts or otherwise that would be awesome :). Keep up the good work.

Krakenous
Posts: 8
Joined: 02 Sep 2016 17:51

Re: Used Trucks

#175 Post by Krakenous » 20 Nov 2020 19:21

Wow I must be really special, forgive me for asking but...where do I find the "used" models? Are they in the "mod" dealer or are they in the showroom? Only reason being because I can't find anything but new trucks :S.

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