Signs On Your Truck & Trailer [ver: 1.0.3.35] [13.08.2023]

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Do you think it would be good to combine the Signs On Your Truck and Signs On Your Trailer mods ?

Poll ended at 30 Nov 2021 15:22

YES
88
92%
NO
8
8%
 
Total votes: 96

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tobrago
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Re: Signs for Truck [1.28.32]

#61 Post by tobrago » 06 Jan 2017 16:57

The new update is available version 1.28.32.

Changelog:
- Added sign "Extra Lang". [ external image ]
- Added sign "Extra Lang Nu Even Niet". [ external image ]
- Added sign "Let Op!". [ external image ]
- Added sign "Let Op! Nu Even Niet". [ external image ]
- Added sign "Let Op! Extra Lang". [ external image ]
- Added sign "Temperature". [ external image ]
- Added sign "Fuel Oil Class 3". [ external image ]
- Added sign "60-2572". [ external image ]
- Added sign "66-2810". [ external image ]
- Added country symbol "Ukraine (UA)". [ external image ]
- Several bug fixes on mod.
- Correction sii file.
- Correction text file.


Download links are in the first post, First page.

I would like to remind, you can download signs from DropBox. All signs are made in Adobe Illustrator (*.ai).


Keep truckin'
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

Discord: tobrago#1504

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MrCapital
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Re: Signs for Truck [1.28.22]

#62 Post by MrCapital » 07 Jan 2017 16:41

BK Vissers wrote: 00:02:00.349 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:02:00.349 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/scania_rcab_2009/materials/77724066efe1774390caff1e6692fe8a80ed7b.mat - fwdopaque)
00:02:02.124 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:02:02.124 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/scania_rcab_2009/materials/77724066efe1774390caff1e6692fe8a80ed7b.mat - fwdopaque)
tobrago: This is a typical OpenGL is not supported error. It means that your mod is not compatible with OpenGL. It's not a problem with BK Vissers's game. You can fix these problems fairly easy if you're interested.
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tobrago
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Re: Signs on your Truck [1.28.32]

#63 Post by tobrago » 07 Jan 2017 17:06

@ MrCapital

Ok, what can be done?
In my version of the game (1.26.3) there is no mistake. As I see from the error messages is the Scania (scania_rcab_2009) trucks, other trucks do not have a problem. Am I right?
From the base file imported 3D model trucks, assign the necessary slots for truck and export 3D model trucks. These mat files exported blender, I use a plugin Blender2SCS ver. 0.3.3.
My question is how rectify the error? Of course I do not have great experience to work in a blender.
That is why the mod that I did a simple, but it is very useful for trucks.

Thank you for your support and thank you for your feedback, each proposal and help are welcome.
:)
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

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Re: Signs on your Truck [1.28.32]

#64 Post by MrCapital » 07 Jan 2017 17:14

I don't know how the game works on PC, but if you can try to start the game in OpenGL mode. Then you should get the error.

If you don't edit the materials at all it should work to just simply copy the materials from the base file to your mod. Note that you have to paste them in the right material folders for your mod.
Another solution might be to check the painted parts of the trucks. There must be three UV-maps on all painted parts else metallic paint will make the game crash in OpenGL. Sometimes UV-maps are lost while importing to Blender2SCS.
Blender2SCS have problems with OpenGL so to be totally safe the only solution is to use SCS BlenderTools instead.
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tobrago
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Re: Signs on your Truck [1.28.32]

#65 Post by tobrago » 07 Jan 2017 17:39

First, thank you for your help.

Original mat file from "base" file (base.scs)

Code: Select all

material : "eut2.lamp.add.env.rfx" {
	texture[0] : "/vehicle/truck/scania_rcab_2009/color.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/truck/scania_rcab_2009/lightmask_sl.tobj"
	texture_name[1] : "texture_mask"
	texture[2] : "/material/environment/vehicle_reflection.tobj"
	texture_name[2] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 0.380056 , 0.380056 , 0.380056 }
	fresnel : { 0.2 , 0.9 }
	shininess : 90
	specular : { 0.447988 , 0.447988 , 0.447988 }
}
And mat file from my mod

Code: Select all

material : "eut2.lamp.add.env.rfx" {
	texture[0] : "/vehicle/truck/scania_rcab_2009/textures/color.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/truck/scania_rcab_2009/textures/lightmask_sl.tobj"
	texture_name[1] : "texture_mask"
	texture[2] : "/material/environment/vehicle_reflection.tobj"
	texture_name[2] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1.0 , 1.0 , 1.0 }
	env_factor : { 0.380056 , 0.380056 , 0.380056 }
	fresnel : { 0.2 , 0.9 }
	shininess : 90
	specular : { 0.447988 , 0.447988 , 0.447988 }
}
Here I do not notice a difference in mat file, except for the path "/textures/". So that I do not know what the problem is. I start my game through the Steam version 64 bit, And can not print an error in the file "game.log". I'll try to start with openGL and wanna see what happens.
:)
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

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Re: Signs on your Truck [1.28.32]

#66 Post by tobrago » 07 Jan 2017 18:08

I apologize for posting in a row.

I tried with openGL, I tried a truck Scania (scania_rcab_2009), Volvo and Renault Magnum. And game.log was clean, and there was no interruption of the game.

Attached Images.
[ external image ]
[ external image ]

Now tell me what's the problem?
Thank you all for your help and thank you everyone for the advice, with an aim to correct the error if there is an error.

Thank
Greeting
:)
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

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Re: Signs on your Truck [1.28.32]

#67 Post by MrCapital » 07 Jan 2017 18:37

I had to try it and it crashes my game.

Mercedes Actros 2014

Code: Select all

00:00:48.148 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:00:48.148 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/mercedes_actros_2014/materials/0100e8f7e10b135574d709b866ec104bbc96d0.mat - fwdopaque)
00:00:48.167 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:00:48.167 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/mercedes_actros_2014/materials/0100e8f7e10b135574d709b866ec104bbc96d0.mat - fwdopaque)
00:00:48.177 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:00:48.177 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/mercedes_actros_2014/materials/0100e8f7e10b135574d709b866ec104bbc96d0.mat - fwdopaque)
00:00:48.177 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:00:48.177 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/mercedes_actros_2014/materials/0100e8f7e10b135574d709b866ec104bbc96d0.mat - fwdopaque)
Scania Streamline

Code: Select all

00:14:41.271 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:14:41.271 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/scania_rcab_2009/materials/77724066efe1774390caff1e6692fe8a80ed7b.mat - fwdopaque)
All other trucks seems to work fine. Tested on a clean profile with only this mod active.
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Re: Signs on your Truck [1.28.32]

#68 Post by tobrago » 07 Jan 2017 22:25

MrCapital, BK Vissers you're right.
Through the steam I started option 64 bits + OpenGL and it happens as you described in your posts. Thank you for your feedback.
I tried all the ways that I know of, and it was in vain. I copied the original file mat in my mod and it did not help. Of course, I was careful where I copy a file mat.
This is happening at Mercedes Actros 2014 and Scania R Cab 2009.
Thank you all for your patience and thank you for your feedback.
:)
Google translator | Greetings and cheers | Keep truckin'

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Discord: tobrago#1504

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Re: Signs on your Truck [1.28.32]

#69 Post by BK Vissers » 07 Jan 2017 23:23

Tobrago, thank you for being Patient and working on this. Hopefully Mr Capital has more Insight into this.

I know SISL and Pendragon (both here on the forums) have worked on correcting OpenGL issues with their mods. Maybe reach out to them as well for suggestions? Or the developers at SCS? I'm afraid your knowledge is already far superior to mine so I'm of little help, unfortunately.
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tobrago
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Re: Signs on your Truck [1.28.32]

#70 Post by tobrago » 08 Jan 2017 00:13

@ BK Vissers

Thank you for your feedback. Any support and a proposal are welcome from you and anyone who wants to help. Here I spent three hours reading about blender tools. Blender tools are much more confusing is much more difficult to me to understand work with Blender tools. Much better blender2SCS. I do not know anyone on the forum so I'll have to have hoped in my skills.

Greeting
:)
Google translator | Greetings and cheers | Keep truckin'

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Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
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