Animated gates in companies v4.4 [Schumi] [1.49]

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Tapir
Posts: 217
Joined: 22 Jul 2017 23:38
Location: Stratford, UK

Re: Animated gates in companies v1.8 [Schumi] [1.28]

#281 Post by Tapir » 13 Sep 2017 13:18

You can use this mod......I`ve driven over 3000 km with ProMods 2.20 Rusland 1.74 and Southern Region 6.52.

Without such bug so far.

edit: now over 6000 km driven. :D

System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
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Blackspots
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Location: Wichita Falls, TX
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Re: Animated gates in companies v1.8 [Schumi] [1.28]

#282 Post by Blackspots » 13 Sep 2017 23:25

I haven't seen any errors with it when using ProMods/RusMap/SouthernRegion/The Great Steppes/Paris Rebuild
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
Andy1988
Posts: 5
Joined: 23 Apr 2017 19:07

Re: Animated gates in companies v1.8 [Schumi] [1.28]

#283 Post by Andy1988 » 14 Sep 2017 19:56

Hello everybody

I've been using the mod paris rebuild a game crahs
Games Log:

00: 05: 30.685: <ERROR> [model] Model descriptor '/prefab2/car_dealer/gate_bhv_fr.pmd' is malformed.
00: 05: 30.686: <ERROR> [model] Model descriptor '/prefab2/car_dealer/gate_bhv_fr.pmd' has incorrect file version 3217083040 - expected version 4
00: 05: 30.686: <ERROR> model_template.cpp (588): • cache_data_handler @ model_template_u @ prism @@ UEAAXXZ: Failed to loadModel descriptor (.pmd) orModelGuru (.pmg) for '/ prefab2 / car_dealer / gate_bhv_fr .pmg '.
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Tapir
Posts: 217
Joined: 22 Jul 2017 23:38
Location: Stratford, UK

Re: Animated gates in companies v1.8 [Schumi] [1.28]

#284 Post by Tapir » 15 Sep 2017 22:38

So for the first time with your mod Schumi I got also: the game crashed to desktop:

<ERROR> [model] Unknown look name 'default' on model '/prefab/truck_dealer_small/truck_dealer_small_02.pmd'
<ERROR> [model] Unknown look name 'default' on model '/prefab/truck_dealer_small/truck_dealer_small_02.pmd'
<ERROR> [model] Model descriptor '/prefab2/car_dealer/gate_bhv_fr.pmd' is malformed.
<ERROR> [model] Model descriptor '/prefab2/car_dealer/gate_bhv_fr.pmd' has incorrect file version 680130096 - expected version 4
<ERROR> model_template.cpp(588): ?cache_data_handler@model_template_u@prism@@UEAAXXZ: Failed to load model descriptor (.pmd) or model geometry (.pmg) for '/prefab2/car_dealer/gate_bhv_fr.pmg'


EDIT: second time Schumi I crashed to desktop within your mod....without your mod the game runs perfect.

I think it have to be fixed. :roll:
Last edited by Tapir on 16 Sep 2017 11:28, edited 1 time in total.

System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
CiceeX6
Posts: 144
Joined: 08 Sep 2015 11:01

Re: Animated gates in companies v1.8 [Schumi] [1.28]

#285 Post by CiceeX6 » 16 Sep 2017 11:20

I have crash in Nantes with this mod.
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Tapir
Posts: 217
Joined: 22 Jul 2017 23:38
Location: Stratford, UK

Re: Animated gates in companies v1.8 [Schumi] [1.28]

#286 Post by Tapir » 21 Sep 2017 22:13

PUSH UP !!!

System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
motorhomegirl14
Posts: 7
Joined: 29 Aug 2017 19:20

Re: Animated gates in companies v1.8 [Schumi] [1.28]

#287 Post by motorhomegirl14 » 23 Sep 2017 07:41

I also had to take this mod out when using Promods 2.20 and Rus Map 1.7.4. I got Crash To Desktop when approaching Ostersund in Sweden, tried 3 times to no avail, after removing this mod, I was able to arrive in Ostersund and I am also getting the same errors as Tapir. Please could you fix when you get time. :) Thankyou.
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pero
Posts: 373
Joined: 13 Dec 2013 12:33

Re: Animated gates in companies v1.8 [Schumi] [1.28]

#288 Post by pero » 28 Sep 2017 13:30

You know, the 1st post clearly says:

Code: Select all

1.28.x + DLC Going East + DLC Scandinavia + DLC Vive la France
So if you have issues on Promods or any other map mod, it is not really Schumis fault. He clearly stated that the mod was designed for default map.

If maps are using modified prefabs of companies, of course its gonna conflict with this mod. Please use some logic in future.
DragonSpirit
Posts: 217
Joined: 07 May 2015 12:13

Re: Animated gates in companies v1.8 [Schumi] [1.28]

#289 Post by DragonSpirit » 28 Sep 2017 13:41

@pero I already said that on september 13 2017 and was waved away.

It is common sense: basically this kind of mods are for default map only unless said otherwise.
motorhomegirl14
Posts: 7
Joined: 29 Aug 2017 19:20

Re: Animated gates in companies v1.8 [Schumi] [1.28]

#290 Post by motorhomegirl14 » 29 Sep 2017 06:23

To Pero and Viper's fury.
Thankyou for your comments, we all miss things you know, when it comes to reading and being a person in my Senior years, I don't always see things that I should, so I think I can be forgiven for missing some things written in the original post by Schumi. Generally though, since this mod came out from the very beginning, I have always used it with the combination of Promods and Rus Map, as well as, with Tsm and Rus Map and it's always worked well and I have never had any problems with it in Nortth Scandnavia until now, so I don't think it's unreasonable to point this out, and there is no harm done. :)
Once again Guys, thankyou for your comments.
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