CargoWorld 0.2 for ATS and ETS2 (Updated 17/11)

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eskolaite
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CargoWorld 0.2 for ATS and ETS2 (Updated 17/11)

#1 Post by eskolaite » 25 Oct 2017 20:48

CargoWorld is a cargo management program for American Truck Simulator and Euro Truck Simulator 2. It allows you to pick up and deliver cargos using the same trailer in the game, hence simulating the "trailer ownership" feature. The program is connected to the simulator using a telemetry mod that gives the position of the truck in the game and the configuration of the trailer. Cargos are spawn using a full logistic chain that describes the types of cargos, the types of locations with corresponding inputs and outputs, as well as the types of trailers. It is also possible to modify or create your own logistic chain.

Download here:
https://sites.google.com/site/storymodsite/cargoworld


Image

For now the included database has been filled with the following locations:

ATS
- Bay Area

ETS2
- France (Paris, Le Havre, Le Mans, Rennes, Nantes, Roscoff and Brest)
- Netherlands (Amsterdam and Rotterdam)


CargoWorld 0.2 log
- ATS support
- Adaptive number of cargo slots in trailer
- Showing available cargo according to the trailer type
- Reworked interface to limit window's height
- Company logo or truck picture can replace sim logo
- Help with using websites to generate the cargo graph if graphviz not installed



I hope you will like it!
Last edited by eskolaite on 17 Nov 2017 15:40, edited 1 time in total.

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pero
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Re: CargoWorld 0.1 (Updated 25/10)

#2 Post by pero » 26 Oct 2017 11:45

Interesting idea, I`ll have a look.

weedking23
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Joined: 02 Apr 2016 17:00

Re: CargoWorld 0.1 (Updated 25/10)

#3 Post by weedking23 » 26 Oct 2017 13:52

great job thanks

bobodidley
Posts: 10
Joined: 24 Jul 2016 23:52

Re: CargoWorld 0.1 (Updated 25/10)

#4 Post by bobodidley » 26 Oct 2017 14:12

I think this is going to be a big hit. Know i am wondering will this be avalable for ATS as well i see on the exe ATS but i can't seem to get it to run. is there a way of getting it to run for ATS anytime soon?


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bobgrey1997
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Location: Conway, Arkansas
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Re: CargoWorld 0.1 (Updated 25/10)

#6 Post by bobgrey1997 » 26 Oct 2017 20:16

Alright, this has my attention.
I wonder; can this be used in custom maps, like my Arkansas map?
ImageImage

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eskolaite
Posts: 98
Joined: 01 Jan 2016 20:31

Re: CargoWorld 0.1 (Updated 25/10)

#7 Post by eskolaite » 26 Oct 2017 20:42

Yes, I guess you can use any mod you want (maps, trailers..etc).

However, you have to know that the coordinates of the pickup and delivery locations are related to a given map. The current database is related to the vanilla map (+DLCs).
If you want to use a completely different map (standalone, such as your Arkansas map), then you have to move the cargoworld_database_positions.xml file outside the cargoworld folder (the program also looks to subfolders), and start create your own locations:
1. on your custom map, drive to the place you want to pin
2. select the position type in the dropdown menu (if you want to create a new position type, manually add it to a XML file named cargoworld_database_WHATEVER.xml, following the cargoworld_database.xml file structure)
3. hit the "Add position" button

It works the same for trailers that are not yet registered:
1. in ETS2, select a job with your custom trailer
2. in CargoWorld, select the trailer type you want to attach (as for position types you can add a new trailer type in the XML database file)
3. hit the "Add trailer" button

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bobgrey1997
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Location: Conway, Arkansas
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Re: CargoWorld 0.1 (Updated 25/10)

#8 Post by bobgrey1997 » 26 Oct 2017 21:00

Thanks.
You know, you could probably work out a system on your website that would allow users to upload and download these custom files for map locations, cargoes, and trailers. Sort of a community-based hub of supported mods...
ImageImage

alchemist
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Joined: 22 Apr 2016 21:16

Re: CargoWorld 0.1 (Updated 25/10)

#9 Post by alchemist » 26 Oct 2017 21:38

Found it
Last edited by alchemist on 27 Oct 2017 11:23, edited 1 time in total.

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BlackFox
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Location: Canada

Re: CargoWorld 0.1 (Updated 25/10)

#10 Post by BlackFox » 26 Oct 2017 22:37

Very interesting mod, and hope this dev goes well. It has a lot of potential. :)

One question to ask-

1. Will we be able to adjust window size? My wife and I both run laptops with a monitor attached and unfortunately the size of our monitor is smaller than the actual app.

Regards

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