Johndoe SiCKX ReShade PRESET *PRINCEPS* v8.1 - RELEASE

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JD6
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#401 Post by JD6 » 04 Apr 2020 11:29

A few recent screens and some I didn't post here. It's a mix of NaturaLux, RGM and Vanilla.
All part of JD6V8 PRINCEPS, unmatched visuals for ETS2.

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Time for a LONG video featuring the SCANIA Touring Bus by Muhammad Husni.
Are you still here? Here's a taste of nostalgia with a preset close to ETS2's JD6V8 PRINCEPS on a VERY old game.
It's nice to see how stunning ETS 2 got by comparison.
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Short 1080p60 video at night. CLICK the pic to view it on Streamable (or the link below).

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https://streamable.com/ik7xsf

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As always, THANK YOU very much for your interest using previous presets and kind words.
Keep being outstanding beings.

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Carmichael
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#402 Post by Carmichael » 05 Apr 2020 16:36

Looks impressive! :shock:

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BGBLOW
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#403 Post by BGBLOW » 05 Apr 2020 16:54

OMG! For me i think King of the Road ignited my love for truck driving games and for driving games in general...Oh my...what times 🥰
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nefasomnio
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#404 Post by nefasomnio » 06 Apr 2020 11:45

Can i, for the moment, use the V7 with RGM or have to wait the V8?

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Nudlz
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#405 Post by Nudlz » 09 Apr 2020 15:56

V7 doesnt work for me. Half of the effects get error while comiling (LiftGamma, Eyeadaption, Pandafx, FuBama ca). This wont compile on ultra, on low i get only two shaders compiled. v6 works fine thou, wanted to try v7 with naturalux

Edit: I made it work with older reshade version, but still on ultra is kinda blurry on low is fine.

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mgysgtdev
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#406 Post by mgysgtdev » 10 Apr 2020 11:26

Since i guess today a new version of reshade is released 4.6 i was wondering. Does updating reshade affect any effects that from this preset?
Proud owner of a homemade DAF XF105 Simpit
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JD6
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#407 Post by JD6 » 10 Apr 2020 13:33

@nefasomnio v7 does not include a RGM Preset. Technically you can use any of the other presets included but you're not gonna get my intended look.

@Nudlz & @mgysgtdev If you had v7 installed, just use UPDATE on the new version and uncheck all shader repositories when updating. If you have a NEW install, just copy the included shaders and overwrite everything. The new version is 100% working with v7.... hell I was even testing the BETA of it 2-3 weeks ago, so no worries!

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Nudlz
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#408 Post by Nudlz » 10 Apr 2020 14:09

Image Blurry on ultra
Image Normal on low

Is it supossed to be blurry like that on ultra? It seems like its bit zoomed in with that preset.

On ultra shaders activated: Dpx, LiftGamma gain, pandafx, hensxlare, chromaticaberation, smartsharp

On low shaders activated: Dpx, LiftGamma gain, pandafx.

Oliver1986
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#409 Post by Oliver1986 » 10 Apr 2020 15:24

I hope the v8.0 Release is next Time :) for Naturalux! Amazing Pictures and Videos! Cant waiting! Thanks for the work!

Ailong
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#410 Post by Ailong » 11 Apr 2020 02:48

Dear JD6, is it possible to achieve similar smoothing with reshade that gives the nvidia profile inspector or is it possible to use your preset via nvidia freestyle

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