Johndoe SiCKX ReShade PRESET *PRINCEPS* v8.0 - RELEASE


RannyPantofel
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#472 Post by RannyPantofel » 24 Jun 2020 10:12

Many thanks, looks nice! RGM is in version 5?

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JD6
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#473 Post by JD6 » 24 Jun 2020 16:17

Yes, it is the latest RGM.

Vanilla screens as not to make an empty post.
For way more pics and higher resolution see Twitter, it's a drag to handpick screens and resize to 1024px all the time.

Image

Image

Image

yozza
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#474 Post by yozza » 24 Jun 2020 16:38

Can I ask a question. When installing this mod (This will be my first time using it) when you come to the section of ticking the boxes for bloom etc can you pick any or has the mod got pre-set ones.

Also does this work with Brutal weather.

Thanks in advance.

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JD6
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#475 Post by JD6 » 24 Jun 2020 22:34

It's not a mod, more like an overlay for almost any game. The preset will have the necessary boxes checked and Kass' weather is having a preset in the upcoming version. There's a video on the previous page even.

woniu
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#476 Post by woniu » 24 Jun 2020 23:33

@JD6 Thursday is a nice day for release day 😁

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JD6
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#477 Post by JD6 » 25 Jun 2020 02:30

@woniu ReShade v4.7.0 is out now. Good thing I didn't rush the release. :D
Joking aside, I doubt there's anything in the new version that messes with my presets.
---

In the meantime how about this NL fix video?

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Ailong
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#478 Post by Ailong » 25 Jun 2020 07:26

JD6 wrote:
19 May 2020 14:46
Sure, disable HexlensFlare. (just uncheck it)
How can it be replaced to fix the problems that it gives before the release of 8.0
With the same effect, or what should he have done?
In order to finally get the effect that thought about when creating 7.1 without problems given problem shader


Ailong
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Re: Johndoe SiCKX ReShade PRESET DX11 *KIMOCHI* v7.1 - RELEASE

#480 Post by Ailong » 25 Jun 2020 16:26

JD6 wrote:
25 Jun 2020 14:48
Uncheck = Disable.
Nothing gets replaced.
If you turn it off, it will already look completely different?

If yes, I wanted to know, can you give some kind of shader that you use in version 8 that would perform a similar or close role to the problem shader?

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