ETS2 Essentials Mod V4.9.1 + update for V1.27

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ND4SPD Racer
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Joined: 24 Dec 2012 07:07
Location: Singapore

ETS2 Essentials Mod V4.9.1 + update for V1.27

#1 Post by ND4SPD Racer » 09 Feb 2013 11:15

Mod features:

Game fixes (EssentialsGameFixes.scs) - Tweaks for improving general gameplay:
AI fixes:
1. Added all trailer types, paintjobs and cargoes to traffic.
2. Adjusted spawn values of various AI vehicles for increased variety.
3. Adjusted maximum speed of various AI vehicles to more realistic values.
4. Adjusted engine torque of various AI trucks to more realistic values.
5. Adjusted weight for AI trailers based on the cargo files.

Dealer fixes:
1. Various corrections/improvements to the trucks offered by the dealers.
2. Adjusted stock exhaust pipe price of Iveco Stralis Hi-Way to match the Iveco Stralis.
3. Adjusted bubbles paintjob price of Scania Streamline to match the other trucks.
4. Certain customisation parts are limited to the correct configuration (eg. V8 sideskirts/interior, Volvo roof decals will only be available with the correct engine/cab combination).

Truck fixes:
1. Various corrections/improvements to the first and quick job trucks.
2. Corrected cabin names of the Iveco Stralis and the Renault Magnum.
3. Accurate engine names for the Mercedes-Benz Actros (OM 501/OM 502 instead of V6/V8).
4. MAN LHD dashboard "30" and "50" KPH readings do not disappear at night.
5. Fixed the "400" badge texture of the MAN.
6. 4x2 Iveco Stralis Hi-Way sideskirt can be removed.
7. Headlamps (halogen or xenon) are made dependent on the cab type, and not whether you have purchased a truck with halogen or xenon headlamps from the truck dealer.
8. Renault Magnum sunshield can be removed.

Real logos (EssentialsRealLogos.scs) - Adds real logos to the game:
1. Adds real logos to various AI vehicles.
2. Changes Trailmaster, Elemental and Runner to Bridgestone, Continental and Goodyear.
3. Changes Crown trailer liveries to Krone.
4. Changes Schmied BigCargo trailer logos to Schmitz Cargobull.
5. Changes Scout Cars to Škoda Auto.
6. Real Gas Stations.
7. Real logos for heavy duty equipment.

DLC only:
8. Real logos for heavy duty equipment added in the High Power Cargo Pack.
9. Changes Cooler Victor to Carrier Vector on the Schwarzmüller refrigerator trailer in the Schwarzmüller Trailer Pack.

Cargoes mod (EssentialsTrailerCargoes.scs) - Adds unused cargoes for transport:
1. Bricks and Concrete are added for transport.

Credits:
1. lonestranger for the real logo heavy duty equipment textures.
2. Yusuf Bolukbasi for the Schmitz Trailer logos.
3. LT-Schall for the real gas stations mod.
4. Dragon.911 for the original real tires mod.
5. muerteh 650 for New Holland logo texture.
6. NJC2 for updating the mod to be compatible with V1.27.

Screenshots:
http://pastebin.com/0Appq2S7

V4.9.1 Download (ETS2 V1.26): http://www90.zippyshare.com/v/EVimnvc1/file.html
Alternative download link: https://drive.google.com/file/d/0B1pzW7 ... sp=sharing

Compatibility update for V1.27, courtesy of NJC2: https://drive.google.com/file/d/0B3ctQM ... F3TWc/view

Enjoy! ;)
Last edited by ND4SPD Racer on 30 May 2017 15:15, edited 61 times in total.

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gurcanozt
Posts: 119
Joined: 24 Dec 2012 15:51

Re: Game Fixes (and more!) Mod V1.6

#2 Post by gurcanozt » 09 Feb 2013 17:10

thanks for sharing ;)

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vipersan
Posts: 31
Joined: 30 Dec 2012 08:35
Location: Slovenj Gradec, Slovenia

Re: Game Fixes (and more!) Mod V1.6

#3 Post by vipersan » 10 Feb 2013 08:49

Thank you for posting this. Logos are the thing I'm after.
Think of the solution, not the problem!

mamsa
Posts: 9
Joined: 08 Feb 2013 21:33

Re: Game Fixes (and more!) Mod V1.6

#4 Post by mamsa » 11 Feb 2013 19:51

Ty, Im after everything =)

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ND4SPD Racer
Posts: 212
Joined: 24 Dec 2012 07:07
Location: Singapore

Re: Game Fixes (and more!) Mod V1.7

#5 Post by ND4SPD Racer » 16 Feb 2013 08:42

Updated to 1.7.
Updated some def files, changes Goodyear Marathon LHT II tires to Marathon LHS II as LHT is a trailer tire and reduced file size.
Download: http://www.sendspace.com/file/rqcuik

Kodiak
Posts: 45
Joined: 18 Feb 2013 07:52

Re: Game Fixes (and more!) Mod V1.7

#6 Post by Kodiak » 18 Feb 2013 13:41

Thank you for this superb mod!!!

Much appreciated!!!

My best regards, Kodiak.

Oneiros42
Posts: 32
Joined: 21 Jan 2013 19:00

Re: Game Fixes (and more!) Mod V1.7

#7 Post by Oneiros42 » 18 Feb 2013 18:23

For what it's worth, the "all trailers" mod conflicts with Vaarduar's Trailer Texture Pack. You can't have both loaded or the game will just keep going back to the Profile window.

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Araripe
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Location: Juiz de Fora, Minas Gerais, Brazil
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Re: Game Fixes (and more!) Mod V1.7

#8 Post by Araripe » 19 Feb 2013 19:42

Nice work, dude! Game fixed now :D
I will build my own mod of fixes, but I will only fix the prices at the game, according to the real life. I'll spend some time.
Addicted trucker and 24/7 on Steam
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ND4SPD Racer
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Location: Singapore

Re: Game Fixes (and more!) Mod V1.7

#9 Post by ND4SPD Racer » 20 Feb 2013 04:31

Oneiros42 wrote:For what it's worth, the "all trailers" mod conflicts with Vaarduar's Trailer Texture Pack. You can't have both loaded or the game will just keep going back to the Profile window.
I downloaded that file and had a look at it. Yes, it is not compatible with the all trailers mod, and even parts of the game fixes (the all trailer traffic) and the real logos (Krone). However, there is a way to make it work. In GameFixes.scs, go to def\vehicle, open up trailer_traffic_storage.sii and add these lines after @include "trailer/opentop_sand_traffic.sii"

Code: Select all

@include "trailer/krone_coolliner_a_traffic.sii"
@include "trailer/krone_coolliner_b_traffic.sii"
@include "trailer/krone_profiliner_a_traffic.sii"
@include "trailer/krone_profiliner_b_traffic.sii"
@include "trailer/schmitz_universal_a_traffic.sii"
In GameFixesRealLogos.scs, delete "def\vehicle\trailer" and "vehicle\trailer_eu\krone"
In GameFixesAllTrailers.scs, go to def\vehicle, open up trailer_storage and add these lines after "@include "trailer/flat_bed_over_cargo.sii""

Code: Select all

@include "trailer/krone_coolliner_a.sii"
@include "trailer/krone_coolliner_b.sii"
@include "trailer/krone_profiliner_a.sii"
@include "trailer/krone_profiliner_b.sii"
@include "trailer/schmitz_universal_a.sii"
After that go to def\cargo, compare the files where both mods conflict and add anything that is missing from that mod in my mod files. For example in apples.sii, add

Code: Select all

	vehicles[]: trailer.krone.coolliner_a
	vehicles[]: trailer.krone.coolliner_b
to the vehicles list.

Oneiros42
Posts: 32
Joined: 21 Jan 2013 19:00

Re: Game Fixes (and more!) Mod V1.7

#10 Post by Oneiros42 » 20 Feb 2013 05:45

Strange, I did all that but then the game won't go past Profiles, whether the other mod is loaded or not. I had to reload the original version of your mod before I could load my game again.

I did exactly what you said to, I double-checked. I've never edited mod files before; I unzipped each to a folder, made the edits, then rezipped them up and changed the file extension back to .scs. Same filename, same filesize, same folder structure. Is there a different way you're supposed to do it?

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