Realistic Headlight Beam Pattern mod V2.1 [UPDATE]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Realistic Headlight Beam Pattern mod V2.1 [UPDATE]
Hello.
Maybe I'll ask a noob question: does each truck have it's own light spot texture file?
Currently i drive reworked Eugene's Scania R and tried to use this mod instead of Realistic Highlights. In my opinion the light became way too intensive so it can be clearly seen in sunny midday and a bit blinding at night. And the low beam seems to be too short.
Another issue: when on high beam and my front lights are on (I have 2 lights attached to my bullbar) i have less intense light 'enlghtening' less distance compared to when front light is off. Kinda weird result.
It is hard to make a screenshots for me to illustrate that (playing in VR and have no idea how to make them:)) but i hope you can understand what am I saying.
Is that because of non-vanilla truck?
Maybe I'll ask a noob question: does each truck have it's own light spot texture file?
Currently i drive reworked Eugene's Scania R and tried to use this mod instead of Realistic Highlights. In my opinion the light became way too intensive so it can be clearly seen in sunny midday and a bit blinding at night. And the low beam seems to be too short.
Another issue: when on high beam and my front lights are on (I have 2 lights attached to my bullbar) i have less intense light 'enlghtening' less distance compared to when front light is off. Kinda weird result.
It is hard to make a screenshots for me to illustrate that (playing in VR and have no idea how to make them:)) but i hope you can understand what am I saying.
Is that because of non-vanilla truck?
Re: Realistic Headlight Beam Pattern mod V2.1 [UPDATE]
I like this mod, thanks!!
Re: Realistic Headlight Beam Pattern mod V2.1 [UPDATE]
Nope. Isn't even a thing in the base game.
Re: Realistic Headlight Beam Pattern mod V2.1 [UPDATE]
Wish it was updated too. However it won't happen anytime soon I'm afraid, @ruffians These mods need much more attention than many other...
-
- Posts: 11
- Joined: 19 Jun 2019 11:57
Re: Realistic Headlight Beam Pattern mod V2.1 [UPDATE]
lod_dist[]: 60
lod_dist[]: 110
headlights_diffuse : (1.0, 1.0, 0.75) headlights_offset : -0.8
headlights_pitch: -6
headlights_range: 90.0
headlights_angle: 90.0
headlights_aspect: 2
headlights_mask: "/material/custom/trucklight_proj_norm.tobj"
headlights_attenuation: "/material/custom/trucklight_attn.tobj"
headlights_intensity_min: 0.7
headlights_intensity_max: 2.5
what do i have to change here so headlights stop disappearing at 50-100meter? I want to see headlights from very far.
lod_dist[]: 110
headlights_diffuse : (1.0, 1.0, 0.75) headlights_offset : -0.8
headlights_pitch: -6
headlights_range: 90.0
headlights_angle: 90.0
headlights_aspect: 2
headlights_mask: "/material/custom/trucklight_proj_norm.tobj"
headlights_attenuation: "/material/custom/trucklight_attn.tobj"
headlights_intensity_min: 0.7
headlights_intensity_max: 2.5
what do i have to change here so headlights stop disappearing at 50-100meter? I want to see headlights from very far.
Re: Realistic Headlight Beam Pattern mod V2.1 [UPDATE]
"headlights_range: 90.0" ?
-
- Posts: 11
- Joined: 19 Jun 2019 11:57
Re: Realistic Headlight Beam Pattern mod V2.1 [UPDATE]
Thats the range headlights illuminate after they start rendering. I was asking for how do i make them start rendering far far away.
Last edited by supersobes on 27 Jan 2020 17:30, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]
Reason: Removed quote [Forum rule 2.12]
Re: Realistic Headlight Beam Pattern mod V2.1 [UPDATE]
Try
g_light_span_factor "5.0"
g_light_distance_factor "5.0"
g_light_span_factor "5.0"
g_light_distance_factor "5.0"
-
- Posts: 11
- Joined: 19 Jun 2019 11:57
Re: Realistic Headlight Beam Pattern mod V2.1 [UPDATE]
distance factor doesnt affect headlights and span factor doesnt change anything
i already have distance factor at 10 and span factor at 100
i already have distance factor at 10 and span factor at 100
Last edited by supersobes on 27 Jan 2020 17:30, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]
Reason: Removed quote [Forum rule 2.12]
Who is online
Users browsing this forum: Baidu [Spider], Mirfi and 15 guests