[REL] Daniels ETS2 Random Events

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woniu
Posts: 280
Joined: 17 Oct 2013 02:13

Re: [REL] Daniels Random Events

#221 Post by woniu » 24 Dec 2020 21:46

This crash is by today updated SiSl MegaPack
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TM95
Posts: 47
Joined: 25 May 2019 19:41

Re: [REL] Daniels Random Events

#222 Post by TM95 » 24 Dec 2020 23:46

woniu wrote: 24 Dec 2020 21:46 This crash is by today updated SiSl MegaPack
yeah, i just found that out as well. Sorry for accusing this mod wrongfully.
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Mr_Catweazle
Posts: 88
Joined: 06 Jan 2014 17:28
Location: Holland

Re: [REL] Daniels Random Events

#223 Post by Mr_Catweazle » 25 Dec 2020 00:48

Thanks for the info.
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Дорожный рассвет
Posts: 439
Joined: 19 Dec 2016 05:31
Location: Украина

Re: [REL] Daniels Random Events

#224 Post by Дорожный рассвет » 25 Dec 2020 06:30

Воню,
Thank you, I think why my game was constantly crashing last night.
S7R4N63R
Posts: 1390
Joined: 23 Jan 2015 10:02

Re: [REL] Daniels Random Events

#225 Post by S7R4N63R » 25 Dec 2020 14:34

Interesting mod, makes the game more lively. Thanks.
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Navix
Posts: 157
Joined: 14 Mar 2015 08:20
Location: Germany

Re: [REL] Daniels Random Events

#226 Post by Navix » 25 Dec 2020 14:47

@danbywinby I get this error in the log ...

Code: Select all

<ERROR> [journey_events_road_event_u] invalid data loaded <- layer_min_curve size does not match layer_cutscenes size
<ERROR> [journey_events_road_event_u] invalid data loaded <- layer_max_curve size does not match layer_cutscenes size
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Finder
Posts: 96
Joined: 17 Nov 2014 10:40
Location: Poland

Re: [REL] Daniels Random Events

#227 Post by Finder » 25 Dec 2020 20:30

I found solution to fix errors caused by "vehicle_beacon_blue_big.pmd". One of Steam Workshop user wrote:
Go into Folder Steam and look for the workshop mods (SiSL's mod is 645553604 in my folder). Open Zip-file smp3_2_139 --> unit --> hookup. Delete the file "police_beacon.sii.
This fix works for me and I haven't any errors of police beacon in game log file.
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Varkom
Posts: 42
Joined: 07 Jul 2020 11:35
Location: Republic of Belarus

Re: [REL] Daniels Random Events

#228 Post by Varkom » 26 Dec 2020 07:10

This is a bad solution to the question ..
<ERROR> [journey_events_road_event_u] invalid data loaded <- layer_min_curve size does not match layer_cutscenes size
<ERROR> [journey_events_road_event_u] invalid data loaded <- layer_max_curve size does not match layer_cutscenes size
I have these errors, others do not.
P.S. SiSL's fixed today
danbywinby
Posts: 2870
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#229 Post by danbywinby » 27 Dec 2020 16:52

Hotfix version released.

Fixes in V1.3.2.1:
Fixed issue with 'invalid data loaded <- layer_min/max_curve size does not match layer_cutscenes size' error.
Fixed issue where AI traffic was not going around the new narrow roadworks event.
Added cones to the new narrow roadworks event

First post updated with new download link.

Any issues do please let me know and i will aim to get them fixed as soon as i can.

Any suggestions for future additions do please let me know.
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Finder
Posts: 96
Joined: 17 Nov 2014 10:40
Location: Poland

Re: [REL] Daniels Random Events

#230 Post by Finder » 30 Dec 2020 19:49

@danbywinby I found error which caused by "spilled oil" random event in 1.3.2 version. AI truck crashes with road service vehicle and despite reversing AI drives forward and crashes again. Near this accident was crossroad so maybe it caused described situation. Could you test this event with AI on one single lane road near road intersection ?

EDIT: I saw later that you done new version of random event mod which fix it so I'll download newer version and test it :)

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