[REL] Daniels ETS2 Random Events
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] Daniels Random Events
This crash is by today updated SiSl MegaPack
- Mr_Catweazle
- Posts: 88
- Joined: 06 Jan 2014 17:28
- Location: Holland
Re: [REL] Daniels Random Events
Thanks for the info.
- Дорожный рассвет
- Posts: 439
- Joined: 19 Dec 2016 05:31
- Location: Украина
Re: [REL] Daniels Random Events
Воню,
Thank you, I think why my game was constantly crashing last night.
Thank you, I think why my game was constantly crashing last night.
Re: [REL] Daniels Random Events
Interesting mod, makes the game more lively. Thanks.
Re: [REL] Daniels Random Events
@danbywinby I get this error in the log ...
Code: Select all
<ERROR> [journey_events_road_event_u] invalid data loaded <- layer_min_curve size does not match layer_cutscenes size
<ERROR> [journey_events_road_event_u] invalid data loaded <- layer_max_curve size does not match layer_cutscenes size
Re: [REL] Daniels Random Events
I found solution to fix errors caused by "vehicle_beacon_blue_big.pmd". One of Steam Workshop user wrote:
This fix works for me and I haven't any errors of police beacon in game log file.Go into Folder Steam and look for the workshop mods (SiSL's mod is 645553604 in my folder). Open Zip-file smp3_2_139 --> unit --> hookup. Delete the file "police_beacon.sii.
Re: [REL] Daniels Random Events
This is a bad solution to the question ..
<ERROR> [journey_events_road_event_u] invalid data loaded <- layer_min_curve size does not match layer_cutscenes size
<ERROR> [journey_events_road_event_u] invalid data loaded <- layer_max_curve size does not match layer_cutscenes size
I have these errors, others do not.
P.S. SiSL's fixed today
<ERROR> [journey_events_road_event_u] invalid data loaded <- layer_min_curve size does not match layer_cutscenes size
<ERROR> [journey_events_road_event_u] invalid data loaded <- layer_max_curve size does not match layer_cutscenes size
I have these errors, others do not.
P.S. SiSL's fixed today
-
- Posts: 2870
- Joined: 20 Dec 2012 18:45
Re: [REL] Daniels Random Events
Hotfix version released.
Fixes in V1.3.2.1:
Fixed issue with 'invalid data loaded <- layer_min/max_curve size does not match layer_cutscenes size' error.
Fixed issue where AI traffic was not going around the new narrow roadworks event.
Added cones to the new narrow roadworks event
First post updated with new download link.
Any issues do please let me know and i will aim to get them fixed as soon as i can.
Any suggestions for future additions do please let me know.
Fixes in V1.3.2.1:
Fixed issue with 'invalid data loaded <- layer_min/max_curve size does not match layer_cutscenes size' error.
Fixed issue where AI traffic was not going around the new narrow roadworks event.
Added cones to the new narrow roadworks event
First post updated with new download link.
Any issues do please let me know and i will aim to get them fixed as soon as i can.
Any suggestions for future additions do please let me know.
Re: [REL] Daniels Random Events
@danbywinby I found error which caused by "spilled oil" random event in 1.3.2 version. AI truck crashes with road service vehicle and despite reversing AI drives forward and crashes again. Near this accident was crossroad so maybe it caused described situation. Could you test this event with AI on one single lane road near road intersection ?
EDIT: I saw later that you done new version of random event mod which fix it so I'll download newer version and test it
[ external image ]
EDIT: I saw later that you done new version of random event mod which fix it so I'll download newer version and test it
[ external image ]
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