[REL] Daniels ETS2 Random Events

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Binzy
Posts: 30
Joined: 06 Mar 2014 21:02

Re: [REL] Daniels Random Events

#291 Post by Binzy » 24 Mar 2021 18:12

Absolutely brilliant , can't but will wait for this , well done and thank you for your hard work
Slochmann
Posts: 15
Joined: 11 Nov 2019 20:05

Re: [REL] Daniels Random Events

#292 Post by Slochmann » 24 Mar 2021 18:29

Looking ace as usual, Daniel!
User avatar
Darkcaptain
Posts: 783
Joined: 12 Oct 2018 09:42
Location: Barcelona

Re: [REL] Daniels Random Events

#293 Post by Darkcaptain » 24 Mar 2021 18:30

Awesome work, looking forward for 1.40 version :D
User avatar
djadlib
Posts: 108
Joined: 11 Jun 2015 12:38
Location: Arnhem, NL
Contact:

Re: [REL] Daniels Random Events

#294 Post by djadlib » 24 Mar 2021 20:03

Superb work!
User avatar
orizon
Posts: 299
Joined: 11 May 2019 15:16
Location: Timisoara, Romania
Contact:

Re: [REL] Daniels Random Events

#295 Post by orizon » 25 Mar 2021 08:58

I found some missing textures

[ external image ]

[ external image ]
danbywinby
Posts: 2870
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#296 Post by danbywinby » 25 Mar 2021 10:20

@orizon thank you for that but that I am already aware of that issue and it is fixed ready for the next version.
danbywinby
Posts: 2870
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#297 Post by danbywinby » 27 Mar 2021 17:52

New vehicles added to my breakdown / recovery events.

[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]

Narrow accident events made fully dynamic same as one lane accident events. These also can spawn with ambulance/ police / recovery or nothing at the end and they can spawn with 1/2 or 3 crashed vehicles.

[ external image ]
[ external image ]
[ external image ]

I am thinking about seeing if i can add the new vehicles to the accident events to add even more variety, however because they have no actual damage i'm not sure how well this would work. What are your thoughts?
User avatar
Finder
Posts: 96
Joined: 17 Nov 2014 10:40
Location: Poland

Re: [REL] Daniels Random Events

#298 Post by Finder » 27 Mar 2021 18:09

In my opinion crash events mustn't contain all car damaged because it is normal situation when one car was crashed and next vehicle stopped in front of or behind crashed car to help driver and passengers for example.
nik8501
Posts: 33
Joined: 27 Dec 2018 15:37

Re: [REL] Daniels Random Events

#299 Post by nik8501 » 30 Mar 2021 16:41

If you can in the next update, you can also add events of demonstrations, strikes and not just traffic accidents.
danbywinby
Posts: 2870
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#300 Post by danbywinby » 05 Apr 2021 21:00

With the extra long weekend i have managed to get a lot more work done on the next version of this mod and i am very happy to say that i am very close to being ready for the release of the next version.

First i have finally manged to get the cones working correctly with shadows and everything in 1.40 and as an extra bonus i have figured out how to get the reflective strip to work correctly. It is not easy to see however below are some screenshots that hopefully show the effect in action.
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]

As well as that i have updated all of my city events to be fully dynamic. Also finally figured out a way to create a version of my accident events that includes a firetruck and is still able to be fully dynamic.

Of course there is still tons more that i could add but for now this will be it. I now need to update my roadwork barriers just the same as i have done for the cones and then run through a few more final tests and then we will be ready for release.

Here a few more screenshots of the new events:
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
Post Reply

Return to “Others”

Who is online

Users browsing this forum: Downie35 and 26 guests