[REL] Daniels ETS2 Random Events
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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Re: [REL] Daniels Random Events
@LeafeonGold wow that does sound like complete and utter chaos. I have to say that even though I have it set to 10 and the in game slider max is 3 it really doesn't feel like chaos. I'm really surprised that I dont get even more spawning.
@maverick_TIB OK well I won't be making any changes to add in more warning signs right now because I'm trying to finalise everything ready for release and dont want to be making any major changes. Let me know what you think after the next release and then we can go from there.
Good news, I did two trips in the brand new Iberia DLC last night and did not come across any major issues with my mod. Will be running a few more tests but fingers crossed we will be good for release this weekend.
A couple things I have noticed that concern me a little is that the flashing lights on cones and roadwork barriers are not very bright even at night and the brightness of the VMS signs is even worse but im not sure if there is anything I can do about this as its related to the lighting changes of 1.40.
@maverick_TIB OK well I won't be making any changes to add in more warning signs right now because I'm trying to finalise everything ready for release and dont want to be making any major changes. Let me know what you think after the next release and then we can go from there.
Good news, I did two trips in the brand new Iberia DLC last night and did not come across any major issues with my mod. Will be running a few more tests but fingers crossed we will be good for release this weekend.
A couple things I have noticed that concern me a little is that the flashing lights on cones and roadwork barriers are not very bright even at night and the brightness of the VMS signs is even worse but im not sure if there is anything I can do about this as its related to the lighting changes of 1.40.
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- Joined: 20 Dec 2012 18:45
Re: [REL] Daniels Random Events
New version released.
Finally it is here. Apologies that it has taken so long.
Changes in V1.4:
Any issues do please let me know and i will aim to get them fixed as soon as i can.
Any suggestions for future additions do please let me know.
Finally it is here. Apologies that it has taken so long.
Changes in V1.4:
- Added retroreflective strips to traffic cones to make them easier to see at night
- Tweaked the flares for the blinking lights on the cones and roadwork barriers to make them bigger and easier to see at night.
- Added hard shoulder police speed camera
- Added breakdown/recovery van as possibility to spawn instead of recovery truck
- New VMS signs with icons to replace the ones with text
- Completely improved/reworked breakdown/recovery events
- Better warning signs (warning triangle more common, VMS sign possible if spawn on road with hard shoulder).
- More variety of vehicles and of people.
- Possibility of no warning at all if spawn on hard shoulder or single lane road.
- Possibility of police car spawning in front of broken down vehicle.
- Removed possibility of spawning with no warning if on 2/3 lane road.
- Completely improved/reworked all accident events
- Completely dynamic
- Random number of crashed vehicles on scene (2/3/4) (If city or narrow then 1/2/3)
- More variety of police and people
- Possibility of VMS warning signs on approach
- Random possibility of what spawns at end (police/police+ambulance/ambulance/recovery vehicle) (If on narrow road then: nothing/police/ambulance/recovery vehicle)
Any issues do please let me know and i will aim to get them fixed as soon as i can.
Any suggestions for future additions do please let me know.
Last edited by danbywinby on 10 Apr 2021 13:55, edited 1 time in total.
Re: [REL] Daniels Random Events
Awesome! Thank you, Dan!
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Re: [REL] Daniels Random Events
Thanks for the update. I like your mod.
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Re: [REL] Daniels Random Events
Thank you been checking daily
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https://steamcommunity.com/sharedfiles/ ... 2457732493
The Economy Mod for ProMods Players with addons for Map Mods and other Cargo Mods
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https://steamcommunity.com/sharedfiles/ ... 2457732493
The Economy Mod for ProMods Players with addons for Map Mods and other Cargo Mods
[ external image ]
Re: [REL] Daniels Random Events
Yo, Dan, I suspect your update causes a crash due to the following lines:
00:06:33.406 : <ERROR> [fs] Failed to open file '/def/vehicle/ai/transporter_t6/escort_3.sii' in the read_only mode.
00:06:33.456 : <ERROR> [fs] Failed to open file '/def/vehicle/ai/transporter_t6/escort_3.sii' in the read_only mode.
00:06:33.456 : <ERROR> load_unit() - Failed to open file (/def/vehicle/ai/transporter_t6/escort_3.sii)
Might be worth looking into. I was able to reproduce and fixing it by removing your mod.
00:06:33.406 : <ERROR> [fs] Failed to open file '/def/vehicle/ai/transporter_t6/escort_3.sii' in the read_only mode.
00:06:33.456 : <ERROR> [fs] Failed to open file '/def/vehicle/ai/transporter_t6/escort_3.sii' in the read_only mode.
00:06:33.456 : <ERROR> load_unit() - Failed to open file (/def/vehicle/ai/transporter_t6/escort_3.sii)
Might be worth looking into. I was able to reproduce and fixing it by removing your mod.
- yaumeister
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Re: [REL] Daniels Random Events
That's a dependency on having the Heavy Cargo / Oversize DLC.
Last edited by yaumeister on 11 Apr 2021 08:31, edited 1 time in total.
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