[REL] Daniels ETS2 Random Events

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danbywinby
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Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#441 Post by danbywinby » 13 Aug 2021 20:55

@djadlib Very good point. Thank you for reminding me of that.
Desperado
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Joined: 28 May 2021 07:46
Location: Southwest of germany

Re: [REL] Daniels Random Events

#442 Post by Desperado » 13 Aug 2021 21:31

Hi, i think the signs where for ETS2 better - they are more international! ;-) Thanks for this great mod, also for ATS! Greats Mike
Always drive safely and appropriately - in simulation as well as in real life ;)
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krzysztof23
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Re: [REL] Daniels Random Events

#443 Post by krzysztof23 » 15 Aug 2021 10:20

I am sorry to ask you because you are probably already working on it @danbywinby , but could you please share the information when a new official version of the modification will be released under the current version of the game?
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Snupple
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Joined: 31 Oct 2013 05:00
Location: AUS

Re: [REL] Daniels Random Events

#444 Post by Snupple » 15 Aug 2021 12:19

danbywinby wrote: 06 Mar 2021 12:20 So i have been looking at exactly what i have at the moment for the inside lane breakdown events and how i could improve them.

This is what i am thinking at the moment please let me know your thoughts and if you have any ideas yourself:
- Removing all breakdown events that have no warning triangle or any form of warning at all.
Not sure about this - Although I do find that its possible to come across broken down vehicles quite quickly and some form of warning would be good, thats not totally realistic, maybe split them between VMS, No warning, flares ( haven't seen any with flares) and triangles?

just my 2c
ZeFrango
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Joined: 30 Jan 2020 14:47

Re: [REL] Daniels Random Events

#445 Post by ZeFrango » 15 Aug 2021 12:19

@krzysztof23 works without problems for me.
@danbywinby but I noticed that the events are not so frequent and I already increased the probability
Michael2412
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Joined: 26 Mar 2019 19:24

Re: [REL] Daniels Random Events

#446 Post by Michael2412 » 15 Aug 2021 13:13

@danbywinby can you do Mobile Speed traps on road sides ? that would be nice.
danbywinby
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Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#447 Post by danbywinby » 15 Aug 2021 14:40

@krzysztof23 The next version should be out within the next 2/3 weeks ideally I would like to say next week as the next version for ATS will be out within the next few days and then the focus will be on ETS2. The work for the next version of the ETS2 version is all done it is literally just testing remaining.

However the current version should work fine without any problems on 1.41.

@Snupple I have changed my mind since that the versions with no warning do remain however are more rare. There are no versions with flares as currently there are no flare models in the game for me to use.

@ZeFrango The slider in the game for the random events will only change the value from 0 to 3. If you want it to go higher you will have to use the console or edit the configuration file yourself. The value is under 'g_road_events' I believe.

@Michael2412 That already exists in the current version. There is an event where there is a police car parked on the hard shoulder and can fine you if you are speeding as you drive past.
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dgambino
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Location: United States

Re: [REL] Daniels Random Events

#448 Post by dgambino » 16 Aug 2021 00:13

@danbywinby
Just want to say thank you for this mod Sir. I look forward to seeing how this mod develops.
danbywinby
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Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#449 Post by danbywinby » 17 Aug 2021 17:44

With the latest ATS version of my random events mod now released my focus now switches to getting the ETS2 version tested and released.

I am now finally able to see my brand new roadworks events in game:
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ZeFrango
Posts: 473
Joined: 30 Jan 2020 14:47

Re: [REL] Daniels Random Events

#450 Post by ZeFrango » 17 Aug 2021 19:03

:o :shock: great job.
keep good work ;)
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