[REL] Daniels ETS2 Random Events

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yaumeister
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Re: [REL] Daniels Random Events

#341 Post by yaumeister » 14 Apr 2021 10:48

Ah right, I suppose that mod made the patches appear in more places, also I think it added rumble/FF effect to when you drive over them. Like you said they spawn so rarely by default I hardly noticed them.
danbywinby
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Re: [REL] Daniels Random Events

#342 Post by danbywinby » 14 Apr 2021 12:34

Benouyt wrote: 14 Apr 2021 10:21 Hello, yes sorry its what i meant (for me it seem to be a control) does simple events like this still happen with your mod enabled ?
Yes they do. My mod does not interfere with the default SCS events at all, they might be more rare though but that is simply because the pool of possible events to spawn is bigger with my mod.
yaumeister wrote: 14 Apr 2021 10:48 Ah right, I suppose that mod made the patches appear in more places, also I think it added rumble/FF effect to when you drive over them. Like you said they spawn so rarely by default I hardly noticed them.
I would assume so yes and that is certainly something i can do. I can 'copy' those events into my mod and make them able to spawn in more places and increase the weight of them so that they are more likely to spawn. I'm not sure if i would to be add a rumble/FF effect to them though.
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Darkcaptain
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Re: [REL] Daniels Random Events

#343 Post by Darkcaptain » 14 Apr 2021 12:43

Question, will this Mod work with other Traffic Density Mods (like Cip)? If yes, do you require a specific priority? Sorry if this question has already been asked.
danbywinby
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Re: [REL] Daniels Random Events

#344 Post by danbywinby » 14 Apr 2021 12:51

@Darkcaptain should work fine with any priority and without any problems as this mod doesn't do anything related to traffic density only the random events.
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Darkcaptain
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Re: [REL] Daniels Random Events

#345 Post by Darkcaptain » 14 Apr 2021 13:03

Perfect, thanks!
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abasstreppas
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Re: [REL] Daniels Random Events

#346 Post by abasstreppas » 14 Apr 2021 13:16

The mattress, cardboard box and other debris only needs to spawn on the side of the road, like those buckets and garbage bags do in the vanilla version. It's like those asphalt patches, it's more like eye-candy. ;)
danbywinby
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Re: [REL] Daniels Random Events

#347 Post by danbywinby » 14 Apr 2021 14:17

@Darkcaptain no problem, if you have any issues at all do let me know

@abasstreppas the side of the road will certainly cause less issues, I was thinking more about the highways and if they were to spawn in an inside lane but I could certainly make it so they only spawn on the hard shoulder. By the way I cant acfually confirm a mattress unless I can find one :lol:
Razor12999
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Re: [REL] Daniels Random Events

#348 Post by Razor12999 » 14 Apr 2021 17:50

Thanks for this! Any news on the ATS Version?
danbywinby
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Re: [REL] Daniels Random Events

#349 Post by danbywinby » 14 Apr 2021 17:55

@Razor12999 Hoping to have that out in the next few weeks. Was originally planning on having a weeks break and then continuing work on that but that plan doesn't seem to be happening :lol: so my new plan is get the ATS version out and get my Special Transport Escort Police mods updated as well and then take a couple of weeks break :lol:
Benouyt
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Re: [REL] Daniels Random Events

#350 Post by Benouyt » 15 Apr 2021 10:25

Thank you for your answer and your mod :)
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