[REL] Daniels ETS2 Random Events

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MrPapaBear
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Re: [REL] Daniels Random Events

#301 Post by MrPapaBear » 05 Apr 2021 23:42

Awesome waiting for this, this makes the game so much better. Whats your recommendation for the event slider in Game?
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abasstreppas
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Re: [REL] Daniels Random Events

#302 Post by abasstreppas » 05 Apr 2021 23:44

Good work, mate. Love this mod ;)
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Darkcaptain
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Re: [REL] Daniels Random Events

#303 Post by Darkcaptain » 06 Apr 2021 00:54

looks great, good job, looking forward to trying it :)
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djadlib
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Re: [REL] Daniels Random Events

#304 Post by djadlib » 06 Apr 2021 02:45

Very excited for this update
ZeFrango
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Re: [REL] Daniels Random Events

#305 Post by ZeFrango » 06 Apr 2021 09:33

good job
hahnson
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Re: [REL] Daniels Random Events

#306 Post by hahnson » 08 Apr 2021 08:13

Wow it looks awesome! Great work! You dont have an paypal etc so that one can send you a beer or two?
maverick_TIB
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Re: [REL] Daniels Random Events

#307 Post by maverick_TIB » 08 Apr 2021 09:49

is it possible to add more warning signs in front of the accident.. I mean more away from the accident. Sometimes I see the accident too late and than I crash too..
danbywinby
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Re: [REL] Daniels Random Events

#308 Post by danbywinby » 08 Apr 2021 10:01

Unfortunately i'm going to have to push the making of the roadwork barriers reflective like i have done for the traffic cones back to the next next release. I don't want to delay this next version any more and this is unfortunately going to be more difficult than the traffic cones.

@MrPapaBear as high as possible :lol: Personally i have them set to 10 (via the console). I believe the in-game slider only allows 0,1,2 or 3. So my personal recommendation would be 3 but it's up to your personal opinion as to what you like.

@hahnson No i don't but thank you very much for the thought.

@maverick_TIB Is it possible. Yes absolutely possible. My mod already adds vans with flashing arrows both in front of the accident and on the hard shoulder before the accident. The new version will add more VMS signs that should be even easier to see especially at night. Can you give me examples of where you have ended up crashing? The problem with adding more warning signs is that it will increase the size of then event and further restrict where it is able to spawn in the game.
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LeafeonGold
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Re: [REL] Daniels Random Events

#309 Post by LeafeonGold » 08 Apr 2021 15:57

You setting your event slider to 10 reminded me of a quick joke mod I made when random events came out that basically removed all the spawn restrictions of the events (like no bridges, no tunnels, no sharp turns), and lowered the "safe" distance of where they could spawn, so you could have a random event every 200 m. Was truly chaos, but It was fun.
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maverick_TIB
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Re: [REL] Daniels Random Events

#310 Post by maverick_TIB » 08 Apr 2021 19:41

I do not know where exactly I crashed.. but more warning signs would look like more realistic, that was my point :) by the way, great mod! you are doing a great work
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