[REL] Daniels ETS2 Random Events

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Ciobby
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Re: [REL] Daniels Random Events

#401 Post by Ciobby » 26 May 2021 06:22

Hello everyone,

Is V1.4.2 compatible with ETS2 1.38.x version?
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ATLANTIK7773
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Re: [REL] Daniels Random Events

#402 Post by ATLANTIK7773 » 26 May 2021 17:54

Daniel Can be made so that the tailgate on the support vehicle reflects from the headlights
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danbywinby
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Re: [REL] Daniels Random Events

#403 Post by danbywinby » 26 May 2021 20:15

@Ciobby I'm not sure but you are more than welcome to try it.

@ATLANTIK7773 That is something that I have thought about doing but I dont really want to edit the vehicle models themselves as if SCS makes any changes to those vehicles in a future update then it will break my mod plus my blender skills are no that great at all. Also I think it would be quite strange having the vans be retroreflective but not the emergency vehicles. I'm really hoping that this is a change SCS will do at some point in the future.
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ATLANTIK7773
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Re: [REL] Daniels Random Events

#404 Post by ATLANTIK7773 » 27 May 2021 01:11

I do not know how to make stripes reflected from the light in a blender. If it could be done on the ambulance of the fire department, escort vehicles and the police so that stripes or special logos were reflected at night. It would look cool in the game! The developers will not do this soon, they cannot make road signs and markings in ETS2. I work in the traffic police in my patrol car at night in the headlights all the inscriptions and stripes are reflected. Looks cool at night! And another question in the game over the car that the police were detained, the helicopter is flying to make a searchlight at the helicopter burn at night and illuminate the ground. It would be great and original.
danbywinby
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Re: [REL] Daniels Random Events

#405 Post by danbywinby » 28 May 2021 15:45

Today has been a very, very good day.

Firstly i have managed to create my own versions of the asphalt patches events from SCS to make them a little more common and i have successfully added collisions to them (very happy that this worked successfully first time :D ).

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Secondly i have updated the vertical roadwork barriers to be retroreflective (a big thank you to @KrysEmlyn) (yes this is my second time of doing this because my computer crashed on me shortly after i did this last time, i have no backed this up in several places so this should not happen again).

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Along with the asphalt patches with collisions i also have given the drain / manhole covers collisions so hopefully you will also these in the next version. I have had to remove the 'area_tag: urban_area' from them in order to get them to spawn because there seems to be an issue with that tag in 1.40 so they might end up spawning in some strange places but it's better than not having them spawning at all.

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To finish off this post here are some more screenshots from my new narrow roadworks events.

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ATLANTIK7773
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Re: [REL] Daniels Random Events

#406 Post by ATLANTIK7773 » 28 May 2021 17:33

You do very hard work and face the difficulties of modeling, but the result is on the face we get realistic mods that take the game to the next level! From a pure heart, I wish you good luck! With great respect for your work!
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ATLANTIK7773
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Re: [REL] Daniels Random Events

#407 Post by ATLANTIK7773 » 28 May 2021 18:08

In the new update, I ask you to add a collision and an obstacle when passing a log,
so that during a collision with an obstacle, use the base mod for sound Sound Fixes Pack v21.38 - ETS2 from the author of YouDriveSafely
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Benouyt
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Re: [REL] Daniels Random Events

#408 Post by Benouyt » 28 May 2021 18:22

Bit weird to have drain plate and water plate in countryside roade, but good work
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ATLANTIK7773
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Re: [REL] Daniels Random Events

#409 Post by ATLANTIK7773 » 28 May 2021 18:37

Benouyt wrote: 28 May 2021 18:22 Bit weird to have drain plate and water plate in countryside roade, but good work
In Ukraine, there are communications over the road surface where the pipes, communication cables, are located. It is very convenient and the road does not freeze during the winter. So in many countries. This is what service hatches are for.
ZeFrango
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Re: [REL] Daniels Random Events

#410 Post by ZeFrango » 28 May 2021 20:22

Wow. Good work. Good news. Know i need this future version. :o :o Best mod.
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