[REL] Daniels ETS2 Random Events

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danbywinby
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Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#281 Post by danbywinby » 08 Mar 2021 18:50

I am absolutely loving what am i now able to do with this sign.

I have now figured out a way to show lane closures on this sign, also added a roadworks image and figured out a way to (sort of) having flashing lights in the 4 corners.

These will definitely be in the next version of my random events mods, not sure yet if i will completely replace my 'LANE CLOSURE SLOW DOWN' and 'ACCIDENT SLOW DOWN' signs with these new ones or keep them in for variety.

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Finder
Posts: 96
Joined: 17 Nov 2014 10:40
Location: Poland

Re: [REL] Daniels Random Events

#282 Post by Finder » 08 Mar 2021 21:37

Great job with new modification's features :)

BTW. How look emergency lights in 1.40? It's better than in 1.39 or it's similar?
danbywinby
Posts: 2870
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#283 Post by danbywinby » 08 Mar 2021 23:01

@Finder

Thank you for the kind words.

Difficult to say. I have not played much of the new 1.40 beta but I have played a little but obviously with it being a beta things are still changing most days at the moment.

However from what I've played of it I can say that night time especially during the rain is a lot darker and better than before. This helps the emergency lights to also be a lot better. In terms of the emergency lights themselves I havent noticed a huge difference. I fee like the emergency lights on the fire engines and ambulances however are a lot better and brighter than ones on the police cars. But this might be down to the fact that these vehicles are bigger and so have bigger lights where as the police cars literally just have the one light on the roof. This is one thing I would like to see SCS change because realistically police cars have lights everywhere basically front grille, front windscreen, on the sides, in the rear window, all over.
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Juniorfreddy777
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Re: [REL] Daniels Random Events

#284 Post by Juniorfreddy777 » 22 Mar 2021 13:45

Hello @danbywinby and all. Does this mod work in 1.40 yet?
Owner of VDB Transport B.V, Freddy Transporte and Owner of The Greynia's team/convoy

Trucksbook: https://trucksbook.eu/company/102086

Our company is still in development
danbywinby
Posts: 2870
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#285 Post by danbywinby » 23 Mar 2021 09:53

@Juniorfreddy777 I have not done a great deal of testing in game with this mod on the 1.40 update and instead have been mostly working in the map editor with it. However the only issues I have encountered and are aware of so far are that my traffic cones no longer produce shadows (should hopefully be a quick fix by re-exporting from blender once the blender tools new version is released) and a texture issue with the tow trucks (already fixed and will be in the next version).
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Juniorfreddy777
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Re: [REL] Daniels Random Events

#286 Post by Juniorfreddy777 » 23 Mar 2021 13:41

Ok well some shadows that are gone are okay.
Owner of VDB Transport B.V, Freddy Transporte and Owner of The Greynia's team/convoy

Trucksbook: https://trucksbook.eu/company/102086

Our company is still in development
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chopoland
Posts: 257
Joined: 10 Jun 2019 13:09

Re: [REL] Daniels Random Events

#287 Post by chopoland » 23 Mar 2021 21:57

It really is a must-have mod to increase realism. It never disappoints.
niccan69
Posts: 3
Joined: 19 Apr 2020 14:31

Re: [REL] Daniels Random Events

#288 Post by niccan69 » 24 Mar 2021 02:49

Hello, after several tests, this mod crashes my game (ATS 1.40). Hope there will be an update because I love this mod !!!!
danbywinby
Posts: 2870
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#289 Post by danbywinby » 24 Mar 2021 11:06

@niccan69 Can you please provide me with more details on exactly when your game crashes? And please post your game.log? Please post your reply in the thread for the ATS version of this mod which you find here:
viewtopic.php?f=202&t=293448
danbywinby
Posts: 2870
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels Random Events

#290 Post by danbywinby » 24 Mar 2021 17:53

With the final version of 1.40 now released i have ran through several trips on it with my Random Events mod and have not come across any major issues. Which is very good news.

With that out the way i can now show some of the new things that i have been working on and will be coming to the next version of this mod.

Firstly i now have fully dynamic single lane accident events. These can spawn with 2, 3 or 4 crashed vehicles and can have several different versions of the police officers at the start and can have either police, police + ambulance, ambulance or recovery truck at the end.
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I have made many tweaks/improvements to the breakdown events. One of these is to add the possibility of it spawning with a police car in front of the broken down vehicle.
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I have also got my brand new VMS signs with pictures rather than text.
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Below are the things that i would really like to get done before releasing the next update for 1.40:
- Make the narrow accidents fully dynamic in the same way as i have done for the single lane accident events.
- Create new cutscenes for the new vehicles i have converted to have hazard lights on and add them to the breakdown / recovery events.
- Fix the issue with traffic cones not generating shadows (i believe this requires SCS to release the next versions of blender/conversion tools).
- Fix an issue with 'invalid hook position' error occurring when driving past some of my events.
- Update all of my events to use the new VMS signs instead of the old ones.
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