[REL] Daniels ETS2 Random Events
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] Daniels Random Events
Absolutely brilliant , can't but will wait for this , well done and thank you for your hard work
Re: [REL] Daniels Random Events
Looking ace as usual, Daniel!
- Darkcaptain
- Posts: 783
- Joined: 12 Oct 2018 09:42
- Location: Barcelona
Re: [REL] Daniels Random Events
Awesome work, looking forward for 1.40 version
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- Posts: 2870
- Joined: 20 Dec 2012 18:45
Re: [REL] Daniels Random Events
@orizon thank you for that but that I am already aware of that issue and it is fixed ready for the next version.
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- Posts: 2870
- Joined: 20 Dec 2012 18:45
Re: [REL] Daniels Random Events
New vehicles added to my breakdown / recovery events.
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Narrow accident events made fully dynamic same as one lane accident events. These also can spawn with ambulance/ police / recovery or nothing at the end and they can spawn with 1/2 or 3 crashed vehicles.
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I am thinking about seeing if i can add the new vehicles to the accident events to add even more variety, however because they have no actual damage i'm not sure how well this would work. What are your thoughts?
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Narrow accident events made fully dynamic same as one lane accident events. These also can spawn with ambulance/ police / recovery or nothing at the end and they can spawn with 1/2 or 3 crashed vehicles.
[ external image ]
[ external image ]
[ external image ]
I am thinking about seeing if i can add the new vehicles to the accident events to add even more variety, however because they have no actual damage i'm not sure how well this would work. What are your thoughts?
Re: [REL] Daniels Random Events
In my opinion crash events mustn't contain all car damaged because it is normal situation when one car was crashed and next vehicle stopped in front of or behind crashed car to help driver and passengers for example.
Re: [REL] Daniels Random Events
If you can in the next update, you can also add events of demonstrations, strikes and not just traffic accidents.
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- Posts: 2870
- Joined: 20 Dec 2012 18:45
Re: [REL] Daniels Random Events
With the extra long weekend i have managed to get a lot more work done on the next version of this mod and i am very happy to say that i am very close to being ready for the release of the next version.
First i have finally manged to get the cones working correctly with shadows and everything in 1.40 and as an extra bonus i have figured out how to get the reflective strip to work correctly. It is not easy to see however below are some screenshots that hopefully show the effect in action.
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As well as that i have updated all of my city events to be fully dynamic. Also finally figured out a way to create a version of my accident events that includes a firetruck and is still able to be fully dynamic.
Of course there is still tons more that i could add but for now this will be it. I now need to update my roadwork barriers just the same as i have done for the cones and then run through a few more final tests and then we will be ready for release.
Here a few more screenshots of the new events:
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[ external image ]
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First i have finally manged to get the cones working correctly with shadows and everything in 1.40 and as an extra bonus i have figured out how to get the reflective strip to work correctly. It is not easy to see however below are some screenshots that hopefully show the effect in action.
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
As well as that i have updated all of my city events to be fully dynamic. Also finally figured out a way to create a version of my accident events that includes a firetruck and is still able to be fully dynamic.
Of course there is still tons more that i could add but for now this will be it. I now need to update my roadwork barriers just the same as i have done for the cones and then run through a few more final tests and then we will be ready for release.
Here a few more screenshots of the new events:
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