Kinematic ReShade (closed)

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Alex_GT
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#351 Post by Alex_GT » 12 Nov 2020 17:02

Kaminari wrote: 11 Nov 2020 14:01 viewtopic.php?f=34&t=274110&start=330#p1438083
As pointed by DrMedDenRasen, KR uses an old version of AmbientLight.fx which points to a non-existant texture. I replaced the shader with the latest one from ReShade 4.8.2.

Also, like Woniu in a post above, I think the contrast is really crushing the black level and I had to reduce it to 0.7 instead of 1.0.
I don't understand, how do I do it?
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chopoland
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#352 Post by chopoland » 12 Nov 2020 20:44

Don't worry, I'm working on it. It's taking a little longer because I'm trying out a new shader to try and replace AmbienLight (if the result is good).
Alex_GT
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#353 Post by Alex_GT » 13 Nov 2020 10:13

chopoland wrote: 12 Nov 2020 20:44 Don't worry, I'm working on it. It's taking a little longer because I'm trying out a new shader to try and replace AmbienLight (if the result is good).
Aah good :)
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chopoland
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#354 Post by chopoland » 07 Jan 2021 00:24

Kinematic will be back soon to improve its compatibility with ReShade 4.9 and will support more weather mods.

In these images you can see the difference with HDR GRAPHIC By SrInsane.

Soon.

[ external image ]
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evtevred
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#355 Post by evtevred » 10 Jan 2021 12:40

@chopoland In my opinion, the purple tint is too strong.
mgysgtdev
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#356 Post by mgysgtdev » 10 Jan 2021 12:46

Does it improve AA through the reshade preset?
Proud owner of a homemade DAF XF105 Simpit
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chopoland
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#357 Post by chopoland » 26 Jan 2021 00:52

[ external image ]
https://i.ibb.co/N9QdkPG/KINE.jpg

The next update will follow the release of the new lighting system to match its new features.
ZeFrango
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#358 Post by ZeFrango » 31 Jan 2021 09:39

with 1.40 you mybe need work more because new light system
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chopoland
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#359 Post by chopoland » 31 Jan 2021 17:54

Yes, and that is why I have reset all the values. The tests I am doing now do not make the game any darker or lighter. I have only increased the illumination in the sky, as the game hardly makes any difference there. The rest is a slight depth of field effect to increase the sense of perspective and increased definition for closer textures.

[ external image ]

[ external image ]
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evtevred
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#360 Post by evtevred » 02 Feb 2021 13:37

@chopoland Looks pretty good. You need to remove the purple tint and it will look much better.
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