Kinematic ReShade (closed)

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chopoland
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#341 Post by chopoland » 28 Oct 2020 23:04

Did you copy the "shaders" folder as indicated in the instructions?
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Дорожный рассвет
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#342 Post by Дорожный рассвет » 29 Oct 2020 06:40

Chopoland,
Yes, of course, everything is fine in the game, but in the garage as in the screenshot.
CiceeX6
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#343 Post by CiceeX6 » 29 Oct 2020 09:16

Dude, works fine! I use on ETS and ATS! No problem here, follow installation instructions. Make a new reshade install too.
woniu
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#344 Post by woniu » 29 Oct 2020 10:42

Works for me without problems
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Дорожный рассвет
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#345 Post by Дорожный рассвет » 29 Oct 2020 12:28

when you turn off the a-dof shader everything is fine, but with it half of the bottom image is blurred.
woniu
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#346 Post by woniu » 29 Oct 2020 13:00

@Дорожный рассвет which version of reshade do you use? I'm using latst one and works without problem

@chopoland I've reduced contrast in lighroom effect a bit from 1.0 to 0.7 because it was too dark for me, especially black one. I'm using full rgb mode in nvidia control panel with HDMI maybe that's why
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Дорожный рассвет
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#347 Post by Дорожный рассвет » 29 Oct 2020 13:09

Воню 4.7.0
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chopoland
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#348 Post by chopoland » 30 Oct 2020 14:26

No problem. I will check that this is not an isolated case that has to do with the new version of ReShade.
Alex_GT
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#349 Post by Alex_GT » 11 Nov 2020 09:41

I have a problem error in Reshade editor ingame :

Some textures failed to load : V_LensDBTex

It's normal ?
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Kaminari
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#350 Post by Kaminari » 11 Nov 2020 14:01

viewtopic.php?f=34&t=274110&start=330#p1438083
As pointed by DrMedDenRasen, KR uses an old version of AmbientLight.fx which points to a non-existant texture. I replaced the shader with the latest one from ReShade 4.8.2.

Also, like Woniu in a post above, I think the contrast is really crushing the black level and I had to reduce it to 0.7 instead of 1.0.
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