Kinematic ReShade (closed)

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byes
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#331 Post by byes » 20 Oct 2020 10:04

@Chopoland, this is amazing!
Meets all expectations.
You recommend choosing four effects:
"... in" qUINT "you must mark two," qUINT_dof "and" qUINTlightroom.fx ". And lastly, in" Legacy Standard effects "you must mark two," AmbientLight.fx "and" LumaSharpen.fx ".. . "
But you only use 3 shaders.
Is everything correct or an error in the instructions?
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chopoland
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#332 Post by chopoland » 20 Oct 2020 10:38

Yep, only 3 shaders used. "LumaSharpen.fx" no longer necessary. Thank you for your notice, I have corrected the instructions. In each version I have been removing unnecessary shaders taking advantage of the existing ones.
woniu
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#333 Post by woniu » 21 Oct 2020 18:03

@chopoland could you do something with that colour of sky? https://imgsli.com/MjYyNTE with your preset off it looks more natural. I'm using RGM.
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chopoland
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#334 Post by chopoland » 21 Oct 2020 20:25

I'll take a look. The problem is not the color, it's the light. In Kinematic the skies are much more intense to enhance that the light comes from them, you will notice it much more in sunsets and sunrises.
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DrMedDenRasen
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#335 Post by DrMedDenRasen » 25 Oct 2020 16:58

Hi @chopoland ,

I have a question for you. What do I do with the mistake? Is a pmg missing or am I wrong?

17:43:33:145 [10236] | INFO | Loading image files for textures ...
17:43:33:247 [10236] | ERROR | Source "LensDBA.png" for texture 'V__lensDBTex' could not be found in any of the texture search paths.
17:43:33:256 [10236] | INFO | Resizing image data for texture 'V__lensDB2Tex' from 1024x576 to 1920x1080 ...
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chopoland
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#336 Post by chopoland » 25 Oct 2020 18:25

Download the "Textures" folder from the following link and copy it to the "reshade-shaders" folder inside the "win_x64" folder in the game directory.

https://github.com/crosire/reshade-shaders
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DrMedDenRasen
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#337 Post by DrMedDenRasen » 26 Oct 2020 09:08

Hi @chopoland thanks for trying to help.

But I don't see any Lens DBA.png texture in the folder either. It is only FontAtlas.png and lut.png , they were already there at the reshade anyway
The bug is still there

10:05:26:245 [10220] | INFO | Loading image files for textures ...
10:05:26:349 [10220] | ERROR | Source "LensDBA.png" for texture 'V__lensDBTex' could not be found in any of the texture search paths.
10:05:26:358 [10220] | INFO | Resizing image data for texture 'V__lensDB2Tex' from 1024x576 to 1920x1080 ...
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chopoland
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#338 Post by chopoland » 26 Oct 2020 14:40

So I really don't know the reason why you get the error, such textures are not necessary for the operation of the preset.
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DrMedDenRasen
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#339 Post by DrMedDenRasen » 27 Oct 2020 09:35

A ok @chopoland , I have no idea why I have this, but thanks anyway for trying to help. I'll reinstall it, maybe it'll work




I found the texture or where it is in it ..... in the Shader / AmbientLight.fx. It will look like that .....

#include "ReShade.fxh"
#ifndef ALightLensTex
#define ALightLensTex "LensDBA.png"
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Дорожный рассвет
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Re: Kinematic Reshade Reborn - v1.12 - 18/10/2020

#340 Post by Дорожный рассвет » 28 Oct 2020 15:02

Your preset is not working correctly.
[ external image ]
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