Kinematic Reshade Reborn - v1.12 - 18/10/2020

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chopoland
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Re: Kinematic Reshade

#11 Post by chopoland » 28 Jun 2019 14:49

New update. New shader added, remember to download. Enjoy.

kreti
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Re: Kinematic Reshade 1.2

#12 Post by kreti » 28 Jun 2019 22:37

Works on ATS too

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R_A_ZZ
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Re: Kinematic Reshade 1.2

#13 Post by R_A_ZZ » 28 Jun 2019 23:50

Ah great I’m loving this.... and I am using it with next gen graphics... who has just announced v 1.8 with new sky textures... love you guys.

I have one question as I’m very new to reshade.... you added levels plus... how do I add that into reshade. When I installed reshade I had the option of what effects to choose and I chose the ones you listed... how do I go about adding new effects such as levels plus?

Fantastic I was going to ask about ATS too.... what graphics mod do you use for ATS? Next gen not available on ATS... do you use real graphics mod?

One final thing.... great that the sepia has been lowered I was stuck if I should use it or not... too blue without too brown with... looking forward to trying the new effect once I know how to add it.

Thanks mate 👍🏻

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R_A_ZZ
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Re: Kinematic Reshade 1.2

#14 Post by R_A_ZZ » 29 Jun 2019 06:11

I worked out how to add the new effect... for anyone new to reshade all you do is install reshade to the game again and and it will prompt you to delete or write over the existing copy... choose to write over and add the effect.

Kinematic v1.2 is perfect now... I am running it to your recommendations without the need to try and tweak it. The nights being much darker is awesome as the ai lights, building lights and signage lights stand out for miles as they should and the reduced sepia is exactly what it needed... now its not to brown.

well done and thanks again.

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chopoland
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Re: Kinematic Reshade 1.2

#15 Post by chopoland » 29 Jun 2019 08:22

When you need to add new shaders, no need to reinstall Reshade again.

You can download the shaders from here and copy the one you want to use into the "shaders" folder. When you reopen the game (no need to close it) it will be loaded in the UI.

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R_A_ZZ
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Re: Kinematic Reshade 1.2

#16 Post by R_A_ZZ » 29 Jun 2019 09:09

chopoland wrote:
29 Jun 2019 08:22
When you need to add new shaders, no need to reinstall Reshade again.

You can download the shaders from here and copy the one you want to use into the "shaders" folder. When you reopen the game (no need to close it) it will be loaded in the UI.
Thank you for that so much easier... much appreciated.

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R_A_ZZ
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Re: Kinematic Reshade 1.2

#17 Post by R_A_ZZ » 29 Jun 2019 13:20

Im using this now on ATS but I made some mods reducing sepia, magicbloom and technicolor2... running without any graphics mods and I have to say it looks pretty much like ETS2... both brilliant.

I love how dark the nights are with levelsplus however the cabin is very dark now even during the day on both ATS and ETS... does anyone have any ideas how to get the cabin only a bit lighter and not effecting the darkness of outside?

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chopoland
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Re: Kinematic Reshade 1.2

#18 Post by chopoland » 29 Jun 2019 15:00

Unfortunately not, the shaders interpret the values they see on the screen, so if the cabin is dark, the shader that intesifies the contrast will make it dark. If you reduce the contrast, you'll also do it on the outside of the truck.

There are mods that add lights in the cabin, if you want to give it some more light.

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R_A_ZZ
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Re: Kinematic Reshade 1.2

#19 Post by R_A_ZZ » 29 Jun 2019 23:34

Hi chopoland... yes I thought that would be the case. I couldn’t find any cabin light mods that work as a standard fix for all trucks without selecting interior cabin light in the dealer shop.. would be nice to have a mod that slightly lightens up the cabin (like a cabin light would) but is active all the time for all trucks... similar to the real interior cams mod that automatically works as standard in every truck even in quick jobs.

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R_A_ZZ
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Re: Kinematic Reshade 1.2

#20 Post by R_A_ZZ » 02 Jul 2019 11:51

Chopoland I will be putting on YouTube the ATS version I modified because I think it looks too good not to show... check it out when it’s uploaded and if you like it I can share it as a modified for ATS version of Kinamatic Reshade 1.2 if you are ok with that?

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